1066 Commits

Author SHA1 Message Date
Nehon
11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 2016-11-20 23:55:06 +01:00
Nehon
35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 2016-11-20 19:02:02 +01:00
Paul Speed
ed817507d4 Improved the "compare result changed" error message to include the most
likely cause of the error.
2016-11-20 07:14:49 -05:00
grizeldi
da3463405a Added cleanup 2016-11-19 17:57:17 +01:00
empirephoenix
7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503
#503 fixed
2016-11-17 08:52:23 +01:00
Michael Braunstingl
67881b1e01 Two changes:
1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL.
2. I reverted to the previous switch/case statements in
GLRenderer.convertBlendFunc(BlendFunc).
2016-11-14 23:06:01 +01:00
Michael Braunstingl
ca17bd592a Removed the switch/case statements in convertBlendFunc() by extending
the BlendFunc enumeration with a convenience integer value.
2016-11-14 10:10:19 +01:00
Michael Braunstingl
187e9944fd Added the BlendFunc enums in RenderState and updated the GLRenderer
accordingly.
2016-11-13 22:44:16 +01:00
TehLeo
7ed61854df Update Caps.java 2016-11-12 18:52:36 +01:00
TehLeo
85f1e6ab46 Update GLRenderer.java 2016-11-12 18:51:14 +01:00
TehLeo
7693e785c2 Update Image.java 2016-11-12 18:50:05 +01:00
TehLeo
d90ee201da Update GLImageFormats.java 2016-11-12 18:48:13 +01:00
TehLeo
af11f870f1 Update GL3.java 2016-11-12 18:47:09 +01:00
Nehon
78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
2016-11-04 20:08:44 +01:00
Nehon
bc86161831 fixed some javadoc in AbstractShadowRenderer 2016-11-04 16:59:07 +01:00
Nehon
17a853e3a8 Fixed post shadow filter for glsl1.5 2016-11-02 09:58:24 +01:00
Nehon
584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 2016-11-02 09:24:17 +01:00
Nehon
ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 2016-10-30 09:45:23 +01:00
Nehon
81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 2016-10-09 20:12:39 +02:00
Nehon
9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 2016-10-09 10:00:28 +02:00
Rémy Bouquet
be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
2016-10-06 09:45:37 +02:00
Nehon
cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 2016-10-03 23:39:07 +02:00
Nehon
cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 2016-10-03 23:31:24 +02:00
Sebastian Weiß
2e58f2774c #503 fixed 2016-09-28 08:19:04 +02:00
Kirill Vainer
903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update
Lwjgl3 update from 3.0.0b to 3.0.0
2016-09-26 23:36:13 -04:00
Nehon
f642e56517 Clean up in the PBR j3md file to remove warnings 2016-09-18 15:25:00 +02:00
Sebastian Weiß
97cac35105 Fix for #502 2016-09-16 09:42:57 +02:00
Ali-RS
8937e93cce Minor fix in javadoc for Camera.java class 2016-09-15 09:41:04 +04:30
Kirill Vainer
86c2c7f341 minor cleanup in GLRenderer 2016-09-14 19:11:14 -04:00
Kirill Vainer
c872cb2fdb Merge pull request #555 from JavaSaBr/master-original
fixed missing Cloneable in the Triangle.
2016-09-11 20:31:19 -04:00
javasabr
651c3cc29e fixed missing Cloneable in the Triangle. 2016-09-11 13:50:52 +03:00
TehLeo
28281f7962 Fix for MTR Framebuffers
The problem: Happens with two MTR framebuffers with same number of color attachements.
If we set a frame buffer frame1, then later frame2.
r.setFrameBuffer(frame1);
r.setFrameBuffer(frame2);
Frame2 buffer will not output to multiple targets. Only its first target will be rendered.
This patch fixes that problem.
2016-09-10 20:33:50 +02:00
Ali-RS
bdd15b7f3e fixed a typo 2016-09-06 17:12:43 +04:30
Sebastian Weiß
e8f76d43fe implemented all changes regarding OpenCL (and some missing stuff) 2016-08-26 14:40:44 +02:00
Nehon
9665b985e4 Fixed wrong alpha handling in the pbr shader 2016-08-19 10:54:30 +02:00
Rémy Bouquet
2c388e489a null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload 2016-08-14 14:09:55 +02:00
Rémy Bouquet
beb5033747 added GLSL compat to the pbr shader 2016-08-14 11:09:18 +02:00
Rémy Bouquet
5aa8af28cd fixed Lod functions overload in GLSLCompat lib 2016-08-14 11:03:48 +02:00
Rémy Bouquet
85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
2016-08-14 10:57:42 +02:00
Rémy Bouquet
8f701460aa used enable instead of require for the textureCubeLod extension 2016-08-14 08:47:57 +02:00
Rémy Bouquet
aeb4daf04f Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl 2016-08-14 00:56:00 +02:00
Rémy Bouquet
662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 2016-08-12 20:51:56 +02:00
Rémy Bouquet
68c082c13d fixed transparent shadows on mac. 2016-08-12 18:25:09 +02:00
Rémy Bouquet
7efbccfe4d Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 2016-08-12 14:30:50 +02:00
Julien Gouesse
d0f0cfe5e7 Fixes a spelling mistake in the reflection allocator 2016-08-07 15:00:07 +02:00
Julien Gouesse
f820bbfd94 Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101 2016-08-07 14:31:43 +02:00
Kirill Vainer
651753c4d3 Merge pull request #533 from empirephoenix/master
BufferAllocator Round 2
2016-07-26 10:28:48 -04:00
Michael Braunstingl
6728ac1115 Corrected parenthesis bug. 2016-07-24 19:57:22 +02:00
Michael Braunstingl
1bbe34160c Corrected the bug in RenderState.toString() 2016-07-24 17:16:29 +02:00
Michael Braunstingl
d39b780fa5 Added RenderState.BlendMode.Custom
BlendMode.Custom allows glBlendFuncSeparate() calls.
2016-07-24 12:40:45 +02:00