@ -298,6 +298,10 @@ public final class GLRenderer implements Renderer {
if (hasFloatTexture) {
caps.add(Caps.FloatTexture);
}
// integer texture format extensions
if(hasExtension("GL_EXT_texture_integer") || caps.contains(Caps.OpenGL30))
caps.add(Caps.IntegerTexture);
if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
caps.add(Caps.DepthTexture);