1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL. 2. I reverted to the previous switch/case statements in GLRenderer.convertBlendFunc(BlendFunc).
1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL. 2. I reverted to the previous switch/case statements in GLRenderer.convertBlendFunc(BlendFunc).