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@ -109,8 +109,8 @@ MaterialDef PBR Lighting { |
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Technique { |
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LightMode SinglePassAndImageBased |
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VertexShader GLSL100: Common/MatDefs/Light/PBRLighting.vert |
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FragmentShader GLSL100: Common/MatDefs/Light/PBRLighting.frag |
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VertexShader GLSL110: Common/MatDefs/Light/PBRLighting.vert |
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FragmentShader GLSL110: Common/MatDefs/Light/PBRLighting.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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