used enable instead of require for the textureCubeLod extension
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#extension GL_ARB_shader_texture_lod : require
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#extension GL_ARB_shader_texture_lod : enable
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void main(){
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//@input vec3 refVec the reflection vector
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//@input samplerCube cubeMap the cube map
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#extension GL_ARB_shader_texture_lod : require
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#extension GL_ARB_shader_texture_lod : enable
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#ifndef PI
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#define PI 3.14159265358979323846264
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#endif
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