Nehon
dc40faaff8
Moved DetailedProfiler to a more appropriate package
2017-02-12 15:54:40 +01:00
Julien Seinturier
52eb6946af
Merge remote-tracking branch 'origin/master' into jme3-vr-dev
2017-02-10 12:43:04 +01:00
Julien Seinturier
41bead60e3
Creating a VRAppState
2017-02-10 11:10:05 +01:00
delt0r
f416d7af18
Fixed a exception in Materal toString with blender materials.
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Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318
Fixed an issue in DetailedProfiler where time would become negative with low fps
2017-02-07 20:43:42 +01:00
Nehon
0610f703d7
Fixed a crash in the PBR shader when adding a light map.
2017-02-06 19:49:04 +01:00
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
2017-02-05 17:57:28 +01:00
javasabr
ba4886da80
fixed saving spatial of motion event control.
2017-01-27 05:54:14 +03:00
Nehon
74858976eb
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
2017-01-26 21:09:02 +01:00
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
2017-01-24 20:06:12 +01:00
javasabr
87562bfbae
fixed NPE.
2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5
removed the comment and returned a final modification to the method.
2017-01-23 23:05:46 +03:00
javasabr
f016469933
to prev
2017-01-23 22:50:30 +03:00
javasabr
6c3100f929
Added cloneable and jmeCloneable interfaces to shadows renders and filters
2017-01-23 22:34:03 +03:00
javasabr
1be4a48223
changed access to some methods of shadow render.
2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
2017-01-22 14:08:22 +01:00
Nehon
a64594eea9
Better cloning for TechniqueDefs
2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e
Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
2017-01-20 23:33:17 +01:00
mitm001
756a7c2683
Update MotionEvent.java
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Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
Nehon
b0ed053472
Fixed a cloning issue and some tests
2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c
One can now define several versions for the shader in a Technique in a J3md file, ie:
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VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1
GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
2017-01-14 23:13:08 +01:00
Nehon
f2709858bb
Got rid of the sorting for Technique selection
2017-01-14 18:53:18 +01:00
Nehon
cb04548fd5
Techniques are now weighted and sorted depending on their LightMode and GLSL version
2017-01-14 15:25:43 +01:00
Nehon
c713a06146
Fixed Backface Shadows param for PBRLighting
2017-01-14 15:25:43 +01:00
sgold@sonic.net
d4cd3f916d
fix errors in how vector projection is calculated
2017-01-14 01:15:31 -08:00
empirephoenix
6493337477
Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
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implemented LWJGL3 BufferAllocator
2017-01-11 08:29:06 +01:00
javasabr
a131d22518
reverted the name of the allocator filed.
2017-01-01 19:33:41 +03:00
javasabr
b442bcd9c1
removed unnecessary field.
2017-01-01 19:33:10 +03:00
Nehon
bf2369a50a
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
2016-12-30 10:09:00 +01:00
javasabr
d468c20fba
implemented LWJGL3 BufferAllocator
2016-12-30 11:33:23 +03:00
mitm001
4a37ec467c
Update AbstractAppState.java
2016-12-24 16:13:52 -07:00
Paul Speed
d8875a7898
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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this should do automatic fix-up and hopefully make bones attachments work
properly again in clones.
2016-12-13 06:04:21 -05:00
empirephoenix
de1acb6a9b
Merge pull request #576 from Fadorico/upstream
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Write/read the width and height of a quad
2016-12-07 13:01:23 +01:00
empirephoenix
4663258904
Merge pull request #535 from papaspace/custom-blend-func
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Added RenderState.BlendMode.Custom
2016-12-07 13:00:21 +01:00
empirephoenix
2d6bfc3853
Merge pull request #571 from grizeldi/patch-1
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Added cleanup for ChaseCamera
2016-12-05 11:25:13 +01:00
empirephoenix
63b0600b81
Merge pull request #572 from jMonkeyEngine/define_list_fix
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Fix DefineList regression
2016-12-05 11:22:03 +01:00
Paul Speed
c7c239a56f
Modified BitmapTextPage to always deep clone its mesh since otherwise
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BitmapText objects end up sharing them and that's bad.
2016-12-04 20:35:57 -05:00
Paul Speed
f81c14de7c
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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the bitmap text) wasn't really being cloned... only the elements were. This meant that
that a cloned BitmapText object would continue to share the meshes from the original.
2016-12-04 15:49:42 -05:00
Paul Speed
dbb1f14471
Another fix for BitmapText cloning where the regular clone() was
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completely bypassing the JME cloner framework... and making a bad
clone.
2016-12-04 15:31:32 -05:00
Paul Speed
440096441d
Fixed the cloned Letters to use the cloned StringBlock instead of the
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original reference.
2016-12-04 14:24:45 -05:00
Paul Speed
9fda417a66
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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it is package private and the cloner cannot instantiate one directly.
Since it is extremely unlikely (read: impossible) that there would ever
be shared StringBlock references between BitmapText objects then it is safe
to just clone it directly.
It is important to note that BitmapText never really did support clone
before and only pretended to... so this wasn't really a regression.
2016-12-04 04:24:57 -05:00
Fadorico
3b829c7365
Write/read the width and height of the quad
2016-11-24 18:11:25 -05:00
Kirill Vainer
86f6f040e3
Fix #550
2016-11-23 21:05:20 -05:00
Kirill Vainer
a84c0eb25c
add 0/0.0 param case to material test
2016-11-23 20:35:23 -05:00
Kirill Vainer
68b34037f8
define 0/0.0 int/float values in shader
2016-11-23 20:14:23 -05:00
empirephoenix
9856555074
Merge pull request #570 from TehLeo/master
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Integer Texture Support
2016-11-22 11:20:38 +01:00