Commit Graph

4225 Commits (1c0d7987076a535f628b9a26b97ca6f5eb2f8366)
 

Author SHA1 Message Date
Phr00t dd042344d8 reduced code duplication 11 years ago
Phr00t 0f76dc2cbd Ability to emit a certain number of particles 11 years ago
shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
shadowislord 68cb1e900f Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking. 11 years ago
shadowislord 76147fc5f7 * Throw exception if the spot light computed cosine angle is not valid 11 years ago
shadowislord 7cdc473e14 * Fix broken generation of classpath for jMonkeyEngine3.jar 11 years ago
shadowislord 6680a1dec4 * FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters 11 years ago
shadowislord 0989d40256 * Ensure mipmapping is disabled for skies 11 years ago
shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
shadowislord f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 years ago
shadowislord 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 11 years ago
shadowislord c01cbdd5e0 * Add option to toggle instancing either on or off to see the difference (if any) 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) 11 years ago
jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 years ago
Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 years ago
Nehon 95f215c180 Adjusted TestPostWater to gamma correction 11 years ago
Nehon 200c875ba2 Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor. 11 years ago
Nehon 0c469e605b ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f. 11 years ago
Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Nehon a23038430c - Added an AppSetting param for gamma correction, defaulted to true. 11 years ago
Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
Stephen Gold 1a68fc9c30 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 11 years ago
sgold@sonic.net 98ffe52c77 correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/ 11 years ago
Normen Hansen bf4a810272 - change push() --> add() for physics collision events 11 years ago
normen f1a485a965 Merge pull request #132 from phr00t/master 11 years ago
jmekaelthas a2855c1cf0 Feature: added support for bone envelopes. 11 years ago
Phr00t 1919bac082 stack to deque 11 years ago
Phr00t ecf6297783 stack to deque 11 years ago
sgold@sonic.net 4a69eee64f corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/ 11 years ago
sgold@sonic.net 5372cb505d remove CRs from line endings (added in previous commit) 11 years ago
sgold@sonic.net 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 years ago
Nehon 5f48fa34bd Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging 11 years ago
Erlend Sogge Heggen fba87fb0ea Added README.md v1 11 years ago
Erlend Sogge Heggen 414854004f Update CONTRIBUTING.md 11 years ago
relu91 3cbb158b81 Prototype of nifty-editor integration . 11 years ago
Nehon 3a5aae5383 Fixed typo in previous commit's javadoc 11 years ago
Nehon 375079bfcf The shaderNodesGenerator now properly declare and assign inPosition : 11 years ago
Nehon e898f26cf4 The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn 11 years ago
Rémy Bouquet d5f6058e85 Merge pull request #129 from Rena4ka/master 11 years ago
Phr00t d200e406d5 performance improvements to PhysicsSpace 11 years ago