Riccardo Balbo
1ae6e98d05
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
8 years ago
Nehon
69cd160956
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
8 years ago
Nehon
789daa6295
Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
8 years ago
Rémy Bouquet
659ed8fd23
Merge pull request #602 from stephengold/v3.1
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fix errors in how vector projection is calculated
8 years ago
Stephen Gold
f3e2925bd8
fix errors in how vector projection is calculated
8 years ago
Rémy Bouquet
5d2c89f040
Merge pull request #599 from stephengold/v3.1
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CapsuleCollisionShape: warn about scaling only if it's not identity
8 years ago
Stephen Gold
ac8eb4d40a
CapsuleCollisionShape: warn about scaling only if it's not identity
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same diff riccardobl committed to 'master' on Jun 20, 2016
8 years ago
Nehon
aae6170cc5
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
8 years ago
iwgeric
7ecb81c230
Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories.
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Texture assets can now be stored in Android Drawable and Mipmap directories. Allows Android to automatically select the closest matching image asset for the actual device configuration (ie. lower resolution textures for lower-end devices). Search order is: assets -> drawable -> mipmap. First match found is returned.
(cherry picked from commit c219ce1
)
8 years ago
Paul Speed
63e8c9c485
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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this should do automatic fix-up and hopefully make bones attachments work
properly again in clones.
8 years ago
empirephoenix
975954fb17
Merge pull request #575 from Fadorico/upstream3.1
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Write/read the width and height of a quad (3.1)
8 years ago
Paul Speed
92b5d40003
Modified BitmapTextPage to always deep clone its mesh since otherwise
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BitmapText objects end up sharing them and that's bad.
8 years ago
Paul Speed
4952ad0cb5
Broke out the Serializer's static initializer into a separate initialize()
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static method. This allows servers to completely reset the Serializer's
registry when restarting the server in the same JVM instance.
8 years ago
Paul Speed
a13a3a7f09
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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the bitmap text) wasn't really being cloned... only the elements were. This meant that
that a cloned BitmapText object would continue to share the meshes from the original.
8 years ago
Paul Speed
735397f16e
Another fix for BitmapText cloning where the regular clone() was
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completely bypassing the JME cloner framework... and making a bad
clone.
8 years ago
Paul Speed
c1764bc425
Fixed the cloned Letters to use the cloned StringBlock instead of the
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original reference.
8 years ago
Paul Speed
da1b7da329
Added a test for cloning BitmapText.
8 years ago
Paul Speed
e879a0e142
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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it is package private and the cloner cannot instantiate one directly.
Since it is extremely unlikely (read: impossible) that there would ever
be shared StringBlock references between BitmapText objects then it is safe
to just clone it directly.
It is important to note that BitmapText never really did support clone
before and only pretended to... so this wasn't really a regression.
8 years ago
Fadorico
e3bd122519
Write/read the width and height of the quad
8 years ago
Kirill Vainer
72b9f186ed
fix broken bullet native source url
8 years ago
Kirill Vainer
8c4b44941e
Fix #550
8 years ago
Nehon
a71fb286f4
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
8 years ago
Nehon
69d8e5d13e
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
8 years ago
Paul Speed
4919620e61
Improved the "compare result changed" error message to include the most
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likely cause of the error.
8 years ago
Nehon
1315af8d52
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
8 years ago
Nehon
efd47c4347
fixed some javadoc in AbstractShadowRenderer
8 years ago
Nehon
142b006ad6
Fixed post shadow filter for glsl1.5
8 years ago
Nehon
9500227ca7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
8 years ago
Nehon
5495b7d064
Fixed the link to the paper for convertHalfToFloat
8 years ago
Nehon
da5e4a18c7
ShaderNodes now move all the declared extensions at the top of the generated shader source
8 years ago
Nehon
dd8271e8b3
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
8 years ago
jjYBdx4IL
cfd491e270
fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs
8 years ago
Nehon
95bf9efe9b
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
8 years ago
Rémy Bouquet
7e458e496c
Fixed wiki links in the realm.md
8 years ago
Kirill Vainer
09e9c1efa0
Merge pull request #555 from JavaSaBr/master-original
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fixed missing Cloneable in the Triangle.
8 years ago
Kirill Vainer
2440fc5a74
Merge pull request #554 from TehLeo/patch-2
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Fix for MTR Framebuffers
8 years ago
empirephoenix
bbad454e43
Merge pull request #541 from tonihele/issue-537
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Added a cursor cache for LWJGL 2, resolves #537
8 years ago
empirephoenix
7eb9463496
Merge pull request #505 from JavaSaBr/v3.1
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fixed the NPE with controls, thanks to JavaSaBr
8 years ago
Rémy Bouquet
769cf36221
Merge pull request #547 from MeFisto94/ios-legacyapplication
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Using LegacyApplication in the iOS Harness
8 years ago
MeFisto94
7b0a00b364
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
8 years ago
Rémy Bouquet
b42bf7f67e
fixed glsl 1.0 version of the postShadowFilter shader
8 years ago
Rémy Bouquet
056dbdf981
Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
8 years ago
Rémy Bouquet
a7edef3a06
fixed transparent shadows on mac.
8 years ago
Toni Helenius
52c0a35525
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
8 years ago
Riccardo Balbo
c92009a40a
Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
8 years ago
Rémy Bouquet
e4a8b8d91c
Merge pull request #530 from tiatin/v3.1
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v3.1 - Added ability to set framebuffer image format used in FilterPostProce…
9 years ago
tiatin
f65f0a7ee8
Added ability to set framebuffer image format used in FilterPostProcessor.
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https://hub.jmonkeyengine.org/t/ability-to-change-image-format-for-filterpostprocessor/36379
9 years ago
Julien Gouesse
4ba4da2e31
Merge pull request #525 from saloisio/v3.1
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NewtMouseInput accepts null cursor
9 years ago
saloisio
05c39990ca
NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked
9 years ago
Rémy Bouquet
fae07c9c71
Merge pull request #522 from MeFisto94/v3.1_HWSkinning
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Also applying PR #501 on 3.1
9 years ago