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@ -122,7 +122,7 @@ public class MeshCollisionShape extends CollisionShape { |
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this.vertexStride = 12; |
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this.triangleIndexStride = 12; |
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this.memoryOptimized = memoryOptimized; |
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this.createShape(true); |
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this.createShape(null); |
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} |
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private void createCollisionMesh(Mesh mesh) { |
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@ -150,7 +150,7 @@ public class MeshCollisionShape extends CollisionShape { |
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vertices.rewind(); |
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vertices.clear(); |
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this.createShape(true); |
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this.createShape(null); |
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} |
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@Override |
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@ -191,25 +191,19 @@ public class MeshCollisionShape extends CollisionShape { |
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this.vertexBase = BufferUtils.createByteBuffer(capsule.readByteArray(MeshCollisionShape.VERTEX_BASE, null)); |
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byte[] nativeBvh = capsule.readByteArray(MeshCollisionShape.NATIVE_BVH, null); |
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if (nativeBvh == null) { |
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// Either using non memory optimized BVH or old J3O file
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memoryOptimized = false; |
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createShape(true); |
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} else { |
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// Using memory optimized BVH, load from J3O, then assign it.
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memoryOptimized = true; |
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createShape(false); |
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nativeBVHBuffer = setBVH(nativeBvh, this.objectId); |
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} |
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memoryOptimized=nativeBvh != null; |
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createShape(nativeBvh); |
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} |
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private void createShape(boolean buildBvt) { |
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private void createShape(byte bvh[]) { |
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boolean buildBvh=bvh==null||bvh.length==0; |
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this.meshId = NativeMeshUtil.createTriangleIndexVertexArray(this.triangleIndexBase, this.vertexBase, this.numTriangles, this.numVertices, this.vertexStride, this.triangleIndexStride); |
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Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Mesh {0}", Long.toHexString(this.meshId)); |
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this.objectId = createShape(memoryOptimized, buildBvt, this.meshId); |
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this.objectId = createShape(memoryOptimized, buildBvh, this.meshId); |
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Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Shape {0}", Long.toHexString(this.objectId)); |
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if(!buildBvh) nativeBVHBuffer = setBVH(bvh, this.objectId); |
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this.setScale(this.scale); |
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this.setMargin(this.margin); |
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this.setMargin(this.margin); |
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} |
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/** |
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