A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
gradle/wrapper build: update to gradle 2.13 9 years ago
jme3-android Merge branch 'master' into BorealFeast-master 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Fix issue detecting Android NDK and property to build native projects 9 years ago
jme3-blender Feature: appending user defined UV sets to the mesh even if they are not 9 years ago
jme3-bullet Remove static from method 9 years ago
jme3-bullet-native Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo 9 years ago
jme3-bullet-native-android Update native bullet libraries for Android 9 years ago
jme3-core Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
jme3-desktop remove deprecated classes 9 years ago
jme3-effects Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 8 years ago
jme3-examples fixed transparent shadows on mac. 8 years ago
jme3-ios Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 8 years ago
jme3-jbullet Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 years ago
jme3-lwjgl Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 8 years ago
jme3-lwjgl3 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 years ago
jme3-plugins FBX: use new loader by default 9 years ago
jme3-terrain more deprecation cleanup 9 years ago
jme3-testdata fix crashes in several tests 9 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private travis: set known hosts using travis config 9 years ago
.gitignore gitignore: more cleanup 9 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml travis: disable uploadArchives 9 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md Fixed wiki links in the realm.md 8 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle travis: set known hosts using travis config 9 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle pom: fix incorrect inception year 9 years ago
gradle.properties pom: fix incorrect inception year 9 years ago
gradlew build: update to gradle 2.13 9 years ago
gradlew.bat build: update to gradle 2.13 9 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle removed sdks compilation form the engine compilation 9 years ago
version.gradle version: treat this branch as trunk 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!