Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
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@ -40,7 +40,7 @@ public enum EdgeFilteringMode {
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* Shadows are not filtered. Nearest sample is used, causing in blocky
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* shadows.
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*/
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Nearest(0),
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Nearest(10),
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/**
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* Bilinear filtering is used. Has the potential of being hardware
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* accelerated on some GPUs
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@ -15,7 +15,7 @@
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#define SHADOWGATHER(tex,coord) step(coord.z, textureGather(tex, coord.xy))
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#endif
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#if FILTER_MODE == 0
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#if FILTER_MODE == 10
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#define GETSHADOW Shadow_Nearest
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#define KERNEL 1.0
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#elif FILTER_MODE == 1
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@ -36,7 +36,7 @@
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#define SHADOWCOMPARE(tex,coord) step(coord.z, texture2DProj(tex, coord).r)
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#endif
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#if FILTER_MODE == 0
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#if FILTER_MODE == 10
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#define GETSHADOW Shadow_DoShadowCompare
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#define KERNEL 1.0
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#elif FILTER_MODE == 1
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@ -51,7 +51,7 @@
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#endif
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#if FILTER_MODE == 2
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#if (FILTER_MODE == 2)
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#define GETSHADOW Shadow_DoDither_2x2
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#define KERNEL 1.0
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#elif FILTER_MODE == 3
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