Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
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659ed8fd23
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@ -72,25 +72,28 @@ MaterialDef Point Sprite {
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Technique PreShadow {
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VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert
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FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag
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VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
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FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldViewMatrix
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WorldMatrix
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CameraPosition
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WorldViewProjectionMatrix
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WorldViewMatrix
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ViewProjectionMatrix
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ViewMatrix
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}
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Defines {
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USE_TEXTURE : Texture
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PRE_SHADOW
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COLOR_MAP : Texture
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}
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ForcedRenderState {
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DepthWrite On
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ColorWrite Off
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FaceCull Off
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DepthTest On
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DepthWrite On
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PolyOffset 5 3
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ColorWrite Off
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}
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}
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Technique SoftParticles{
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@ -140,14 +143,6 @@ MaterialDef Point Sprite {
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}
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}
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Technique {
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RenderState {
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Blend AlphaAdditive
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// DepthWrite Off
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// AlphaTestFalloff 0.01
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}
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}
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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