Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique

This commit is contained in:
Nehon 2017-01-24 20:17:19 +01:00
parent 659ed8fd23
commit 789daa6295

View File

@ -72,25 +72,28 @@ MaterialDef Point Sprite {
Technique PreShadow {
VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert
FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag
VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
WorldMatrix
CameraPosition
WorldViewProjectionMatrix
WorldViewMatrix
ViewProjectionMatrix
ViewMatrix
}
Defines {
USE_TEXTURE : Texture
PRE_SHADOW
COLOR_MAP : Texture
}
ForcedRenderState {
DepthWrite On
ColorWrite Off
FaceCull Off
DepthTest On
DepthWrite On
PolyOffset 5 3
ColorWrite Off
}
}
Technique SoftParticles{
@ -140,14 +143,6 @@ MaterialDef Point Sprite {
}
}
Technique {
RenderState {
Blend AlphaAdditive
// DepthWrite Off
// AlphaTestFalloff 0.01
}
}
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert