Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
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7 years ago |
Nehon
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3ab8466075
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Cleans up to reduce the size of test data
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7 years ago |
Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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7 years ago |
Nehon
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e4b6bf82a2
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Better PBR env map generation
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7 years ago |
Nehon
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37e4d4d564
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PBR: Applied band factor to sh coefficient.
Regenrerated the default probe in test data
better gloss / spec pipeline
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |
Kirill Vainer
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52487041b4
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fix crashes in several tests
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9 years ago |
Nehon
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da9d38fee6
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Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
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9 years ago |
Nehon
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07088452ff
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Fixed binormal calculation in Single pass lighting
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9 years ago |
Nehon
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b218f4104e
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Forgot to commit the change in the Cornell box model
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9 years ago |
Nehon
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26719e0047
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Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 years ago |
Nehon
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c4c72f2969
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Added PBR reference test case
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9 years ago |
Nehon
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6d3377a2a8
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Fixed Parallax without normal map in lighting.j3md
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10 years ago |
Nehon
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719a683c2c
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Fixed Parallax for PBR lighting
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10 years ago |
Nehon
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81c995edc4
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PBR shader and PBR test case with custom model
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10 years ago |
Alrik
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cdf614d3ad
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- revert commit to master
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10 years ago |
Alrik
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73c3f39e46
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- add test case
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10 years ago |
shadowislord
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51952de16a
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jme3-testdata: fix issue #241
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10 years ago |
Nehon
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8f129ec727
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Added a test case for KTX loading
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10 years ago |
michael
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a793c818d6
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Renamed the shaders
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10 years ago |
michael
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1cce72cd0a
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Allow modifing of the tess factor with keys a and y
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10 years ago |
michael
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690dd7bf28
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Added Geometry and Tessellation Shader Tests
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10 years ago |
michael
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1ad8ff154c
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Fixed uploading of all shader stages
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10 years ago |
AlrikG
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799d8d9ef2
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- add test case for compressed dds array textures
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10 years ago |
shadowislord
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a8c5e0f10d
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Fix crash in tests that use the tree model
- Since UseAlpha material parameter was removed from lighting
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10 years ago |
shadowislord
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c98da31999
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Make pond shader look less shiny
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10 years ago |
Normen Hansen
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a16857c8f4
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switch to gradle layout
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11 years ago |
nor..67
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511d045274
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gradle:
import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
PSp..om
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ed77d40c63
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First pass at copying the source files with history into the
new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |