Fix to texture UV-mapping (textures did not exactly fit the ones in blender).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7635 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -155,9 +155,9 @@ public class MeshHelper extends AbstractBlenderHelper {
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materialWithoutTextures = pImage.isNull();
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// uvs always must be added wheater we have texture or not
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uvs = (DynamicArray<Number>) mtFace.getFieldValue("uv");
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uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(1, 0).floatValue(), uvs.get(1, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), 1.0f - uvs.get(0, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(1, 0).floatValue(), 1.0f - uvs.get(1, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), 1.0f - uvs.get(2, 1).floatValue()));
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}
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int matNr = ((Number) mFace.getFieldValue("mat_nr")).intValue();
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Integer materialNumber = Integer.valueOf(materialWithoutTextures ? -1 * matNr - 1 : matNr);
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@ -201,9 +201,9 @@ public class MeshHelper extends AbstractBlenderHelper {
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if (v4 > 0) {
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if (uvs != null) {
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uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(3, 0).floatValue(), uvs.get(3, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), 1.0f - uvs.get(0, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), 1.0f - uvs.get(2, 1).floatValue()));
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uvCoordinates.add(new Vector2f(uvs.get(3, 0).floatValue(), 1.0f - uvs.get(3, 1).floatValue()));
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}
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this.appendVertexReference(v1, vertexList.size(), vertexReferenceMap);
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indexList.add(vertexList.size());
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@ -1613,7 +1613,7 @@ public class TextureHelper extends AbstractBlenderHelper {
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name = name.substring(1);
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}
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TextureKey texKey = new TextureKey(name, true);
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TextureKey texKey = new TextureKey(name, false);
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Texture tex = dataRepository.getAssetManager().loadTexture(texKey);
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image = tex.getImage();
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}
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