Commit Graph

45 Commits (in-pass-shadows)

Author SHA1 Message Date
Paul Speed 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 36847602a5 correct more typographical errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
Alexandr Brui 6e5e85f7ac Update the water filter (#693) 7 years ago
RemboL 2ff0bf5f75 fixing documentation link 8 years ago
Yan 8e45937974 Fix issue #654 8 years ago
mitm001 80bec2e7a0 Updated broken link to point to wiki. 8 years ago
Nehon 1eb894111a Fixed a crash in ssao.frag when enabling multisampling 8 years ago
Nehon 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
Nehon 390d35180b Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
javasabr e7d95ee734 to prev 8 years ago
javasabr 56fc653725 fixed editing of color overlay filter 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 8 years ago
Riccardo Balbo 62d92d75ca Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 8 years ago
Nehon 60a031dc02 Fixed an issue in the fog filter's shader that was preventing it to run on android 9 years ago
Daniel Johansson 93ac80d44f Fixed an issue with SSAO normal.vert throwing an error when using instancing. 9 years ago
Rémy Bouquet b746c71441 Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled. 9 years ago
Daniel Johansson 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 9 years ago
Kirill Vainer 4a37a8f851 FXAA: quality regression fix 9 years ago
Kirill Vainer ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 years ago
Nehon f73c2b379d Fixed water filter's glsl 100 shader 10 years ago
shadowislord 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
shadowislord 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
Nehon 73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 10 years ago
pspeed42 1f795a7485 Forgot some other water height specific things that need 10 years ago
pspeed42 45591c99a1 Fixed a broken water height initialization issue that I 10 years ago
pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 10 years ago
pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 10 years ago
pspeed42 61cbf16ebc Fixed the duplicate definition errors in normal.vert 11 years ago
Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
shadowislord 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
Nehon 1b3c2e4436 Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
Nehon 333c5c60cd Fixed wrong swizzle in ssao.frag 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. 11 years ago
rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago