@ -24,7 +24,7 @@ void main(){
#endif
#ifdef HAS_GLOWMAP
vec4 glowColor = texture2D( m_GlowMap, texCoord );
vec4 glowColor = texture( m_GlowMap, texCoord );
glowColor = pow(glowColor, vec4(m_ExposurePow));
color += glowColor;
@ -10,7 +10,7 @@ out vec4 fragColor;
void main(){
vec4 colorRes = getColor(m_Texture,texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
vec4 bloom = texture(m_BloomTex, texCoord);
fragColor = bloom * m_BloomIntensity + colorRes;
}