Kirill Vainer
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caf91c47df
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Fix #456
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7 years ago |
Kirill Vainer
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9472c6dc81
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Try to fix Travis-CI buffer overflow on JDK7 (#721)
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7 years ago |
Nehon
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21fbaf8f11
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glTF: prevent direct loading of .bin files.
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7 years ago |
Nehon
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d606c30a52
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Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
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7 years ago |
Kirill Vainer
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bf18ef3048
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Use MPOs for skinning
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7 years ago |
Kirill Vainer
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381d69ccb7
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Support LWJGL 3.1.2
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7 years ago |
Kirill Vainer
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7f8fa4d74c
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Fix depth texture support in OpenGL ES 2.0
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7 years ago |
Nehon
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e09a5a5b09
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glTF: fixed data reading to properly support interleaved data.
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7 years ago |
empirephoenix
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0bc6c64311
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Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
Missed one collection
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7 years ago |
javasabr
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0a9a76e46d
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missed one collection
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7 years ago |
javasabr
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94f542912b
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Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
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7 years ago |
Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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7 years ago |
Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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7 years ago |
Nehon
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bed3cc8a17
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Some clean up
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7 years ago |
Nehon
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7166906908
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Added support for loading "extras" from gltf files. Added some documentation
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7 years ago |
Nehon
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5e79ae3c36
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fix bad import in Mesh
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7 years ago |
Nehon
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cac51f542a
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Added support for packed float data
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7 years ago |
Nehon
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01b48e0357
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fixed an issue with transform matrix reading
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7 years ago |
Nehon
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ad03eab01d
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Fix an issue with material adpater
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7 years ago |
Nehon
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1bdebd5505
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Added support for attachment nodes.
JME now supports byte buffers for index buffer
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7 years ago |
Nehon
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d6c74dbf37
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Added camera support
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7 years ago |
Nehon
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f14acf305b
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Added support for extensions, implemented PBR spec gloss extension
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7 years ago |
Nehon
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e9869e5298
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Added support for base64 embed data and Images
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7 years ago |
Nehon
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285d6bb86c
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Pad data when animation doesn't start at 0.
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7 years ago |
Nehon
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94277ac286
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Model can now be loaded keeping the specific pose of the skeleton in the file.
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7 years ago |
Nehon
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de78c8deb6
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Properly Read and use inverseBindMatrices for skeleton bind pose.
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7 years ago |
Nehon
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225afd0f92
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Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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7 years ago |
Nehon
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911d8d77ef
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Actually commit the right file...
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7 years ago |
Nehon
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63faeeae87
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Some code cleanup
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7 years ago |
Nehon
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4d78a5aef8
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Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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d7b2e08d95
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Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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7 years ago |
Rémy Bouquet
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6b3093aa3e
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GLTF: armature loading.
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7 years ago |
Rémy Bouquet
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b129d2954f
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Added a better skeleton debugger
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7 years ago |
Nehon
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42aec10020
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Gltf Spatial animation loading
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7 years ago |
Nehon
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4daa0b5d9b
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Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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7 years ago |
Nehon
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40c4f7936d
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Implemented texture loading and PBR metalness/roughness pipeline support
Fixed some mesh loading issues.
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7 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |
empirephoenix
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50eaa34143
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Update ParticleEmitter.java
allow easy manipulation of particleemmite via subclasses
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7 years ago |
javasabr
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fac8266b5c
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fixed two problems with asset manager:
1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
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7 years ago |
Kirill Vainer
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abab0a553f
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Try to fix JDK7 error (#706)
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7 years ago |
Kirill Vainer
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725983d99e
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Fix AppVeyor
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7 years ago |
appveyor
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8f1316ce4e
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[ci skip] bullet: update windows natives
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7 years ago |
b00nation
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06b23ec6ca
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Fixed: If Instancing is activated you only see shadows
When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
ViewProjectionMatrix
ViewMatrix
I added these.
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7 years ago |
Kai Boernert
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6dddb6d418
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added missing header function
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7 years ago |
Kai Boernert
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96b355e38c
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added inertia manipulating methods
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7 years ago |
travis-ci
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ec6c32ecdc
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[ci skip] bullet: update osx natives
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7 years ago |
travis-ci
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e12261eaa5
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[ci skip] bullet: update linux natives
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7 years ago |
Riccardo Balbo
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af60797efd
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Update to bullet 2.86.1 (#698)
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7 years ago |