A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglRenderer.java

2721 lines
103 KiB

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.jogl;
import com.jme3.light.LightList;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector4f;
import com.jme3.renderer.Caps;
import com.jme3.renderer.IDList;
import com.jme3.renderer.RenderContext;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.Statistics;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.shader.Attribute;
import com.jme3.shader.Shader;
import com.jme3.shader.Shader.ShaderSource;
import com.jme3.shader.Uniform;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.FrameBuffer.RenderBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.ListMap;
import com.jme3.util.NativeObjectManager;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.EnumSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.nativewindow.NativeWindowFactory;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2ES3;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GLContext;
import jme3tools.converters.MipMapGenerator;
import jme3tools.shader.ShaderDebug;
public class JoglRenderer implements Renderer {
private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName());
private static final boolean VALIDATE_SHADER = false;
private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
private final StringBuilder stringBuf = new StringBuilder(250);
private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
private RenderContext context = new RenderContext();
private NativeObjectManager objManager = new NativeObjectManager();
private EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
//current state
private Shader boundShader;
private int initialDrawBuf, initialReadBuf;
private int glslVer;
private int vertexTextureUnits;
private int fragTextureUnits;
private int vertexUniforms;
private int fragUniforms;
private int vertexAttribs;
private int maxFBOSamples;
private int maxFBOAttachs;
private int maxMRTFBOAttachs;
private int maxRBSize;
private int maxTexSize;
private int maxCubeTexSize;
private int maxVertCount;
private int maxTriCount;
private int maxColorTexSamples;
private int maxDepthTexSamples;
private FrameBuffer lastFb = null;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
private int clipX, clipY, clipW, clipH;
private boolean linearizeSrgbImages;
public JoglRenderer() {
}
protected void updateNameBuffer() {
int len = stringBuf.length();
nameBuf.position(0);
nameBuf.limit(len);
for (int i = 0; i < len; i++) {
nameBuf.put((byte) stringBuf.charAt(i));
}
nameBuf.rewind();
}
@Override
public Statistics getStatistics() {
return statistics;
}
@Override
public EnumSet<Caps> getCaps() {
return caps;
}
public void initialize() {
GL gl = GLContext.getCurrentGL();
//logger.log(Level.FINE, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR));
//logger.log(Level.FINE, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER));
//logger.log(Level.FINE, "Version: {0}", gl.glGetString(GL.GL_VERSION));
if (gl.isExtensionAvailable("GL_VERSION_2_0")) {
caps.add(Caps.OpenGL20);
if (gl.isExtensionAvailable("GL_VERSION_2_1")) {
caps.add(Caps.OpenGL21);
if (gl.isExtensionAvailable("GL_VERSION_3_0")) {
caps.add(Caps.OpenGL30);
if (gl.isExtensionAvailable("GL_VERSION_3_1")) {
caps.add(Caps.OpenGL31);
if (gl.isExtensionAvailable("GL_VERSION_3_2")) {
caps.add(Caps.OpenGL32);
}
}
}
}
}
//workaround, always assume we support GLSL100
//some cards just don't report this correctly
caps.add(Caps.GLSL100);
String versionStr = null;
if (caps.contains(Caps.OpenGL20) || gl.isGL2ES2()) {
versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION);
}
if (versionStr == null || versionStr.equals("")) {
glslVer = -1;
throw new UnsupportedOperationException("GLSL and OpenGL2 is " +
"required for the JOGL " +
"renderer!");
}
// Fix issue in TestRenderToMemory when GL_FRONT is the main
// buffer being used.
gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
initialDrawBuf = intBuf1.get(0);
gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
initialReadBuf = intBuf1.get(0);
// XXX: This has to be GL_BACK for canvas on Mac
// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
// change this value later on ...
// initialDrawBuf = GL_BACK;
// initialReadBuf = GL_BACK;
int spaceIdx = versionStr.indexOf(" ");
if (spaceIdx >= 1) {
versionStr = versionStr.substring(0, spaceIdx);
}
try {
float version = Float.parseFloat(versionStr);
glslVer = (int) (version * 100);
} catch (NumberFormatException e) {
// the parsing fails on Raspberry Pi
if (NativeWindowFactory.getNativeWindowType(false).equals(NativeWindowFactory.TYPE_BCM_VC_IV)) {
logger.warning("Failed parsing GLSL version assuming it's v1.00");
glslVer = 100;
}
}
switch (glslVer) {
default:
if (glslVer < 400) {
break;
}
// so that future OpenGL revisions wont break jme3
// fall through intentional
case 400:
case 330:
case 150:
caps.add(Caps.GLSL150);
case 140:
caps.add(Caps.GLSL140);
case 130:
caps.add(Caps.GLSL130);
case 120:
caps.add(Caps.GLSL120);
case 110:
caps.add(Caps.GLSL110);
case 100:
caps.add(Caps.GLSL100);
break;
}
if (!caps.contains(Caps.GLSL100)) {
logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
caps.add(Caps.GLSL100);
}
gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
vertexTextureUnits = intBuf16.get(0);
logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
if (vertexTextureUnits > 0) {
caps.add(Caps.VertexTextureFetch);
}
gl.glGetIntegerv(GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
fragTextureUnits = intBuf16.get(0);
logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
gl.glGetIntegerv(GL2GL3.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
vertexUniforms = intBuf16.get(0);
logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
gl.glGetIntegerv(GL2GL3.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
fragUniforms = intBuf16.get(0);
logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_ATTRIBS, intBuf16);
vertexAttribs = intBuf16.get(0);
logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
gl.glGetIntegerv(GL2GL3.GL_MAX_VARYING_FLOATS, intBuf16);
int varyingFloats = intBuf16.get(0);
logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
gl.glGetIntegerv(GL.GL_SUBPIXEL_BITS, intBuf16);
int subpixelBits = intBuf16.get(0);
logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_VERTICES, intBuf16);
maxVertCount = intBuf16.get(0);
logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_INDICES, intBuf16);
maxTriCount = intBuf16.get(0);
logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, intBuf16);
maxTexSize = intBuf16.get(0);
logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
gl.glGetIntegerv(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
maxCubeTexSize = intBuf16.get(0);
logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) {
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
caps.add(Caps.FloatColorBuffer);
}
}
if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) {
caps.add(Caps.FloatDepthBuffer);
}
if (caps.contains(Caps.OpenGL30)) {
caps.add(Caps.PackedDepthStencilBuffer);
}
if (gl.isExtensionAvailable("GL_ARB_draw_instanced") || gl.isExtensionAvailable("GL_ARB_instanced_arrays")) {
caps.add(Caps.MeshInstancing);
}
if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) {
caps.add(Caps.TextureBuffer);
}
if (gl.isExtensionAvailable("GL_ARB_texture_float")) {
if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
caps.add(Caps.FloatTexture);
}
}
if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) {
caps.add(Caps.VertexBufferArray);
}
if (gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
caps.add(Caps.NonPowerOfTwoTextures);
}
else {
logger.log(Level.WARNING, "Your graphics card does not "
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
}
if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
// This format is part of the OGL3 specification
caps.add(Caps.PackedFloatColorBuffer);
if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
// because textures are usually uploaded as RGB16F
// need half-float pixel
caps.add(Caps.PackedFloatTexture);
}
}
if (gl.isExtensionAvailable("GL_EXT_texture_array") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
caps.add(Caps.TextureArray);
}
if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
caps.add(Caps.SharedExponentTexture);
}
if (gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
caps.add(Caps.FrameBuffer);
gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
maxRBSize = intBuf16.get(0);
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, intBuf16);
maxFBOAttachs = intBuf16.get(0);
logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
if (gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")) {
caps.add(Caps.FrameBufferMultisample);
gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, intBuf16);
maxFBOSamples = intBuf16.get(0);
logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
}
if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
caps.add(Caps.TextureMultisample);
gl.glGetIntegerv(GL3.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
maxColorTexSamples = intBuf16.get(0);
logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
gl.glGetIntegerv(GL3.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
maxDepthTexSamples = intBuf16.get(0);
logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
}
gl.glGetIntegerv(GL2ES2.GL_MAX_DRAW_BUFFERS, intBuf16);
maxMRTFBOAttachs = intBuf16.get(0);
if (maxMRTFBOAttachs > 1) {
caps.add(Caps.FrameBufferMRT);
logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
}
//if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) {
// caps.add(Caps.FrameBufferMRT);
// gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16);
// maxMRTFBOAttachs = intBuf16.get(0);
// logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
//}
}
if (gl.isExtensionAvailable("GL_ARB_multisample")) {
gl.glGetIntegerv(GL.GL_SAMPLE_BUFFERS, intBuf16);
boolean available = intBuf16.get(0) != 0;
gl.glGetIntegerv(GL.GL_SAMPLES, intBuf16);
int samples = intBuf16.get(0);
logger.log(Level.FINER, "Samples: {0}", samples);
boolean enabled = gl.glIsEnabled(GL.GL_MULTISAMPLE);
if (samples > 0 && available && !enabled) {
gl.glEnable(GL.GL_MULTISAMPLE);
}
caps.add(Caps.Multisample);
}
//supports sRGB pipeline
if ((gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")) || gl.isExtensionAvailable("GL_VERSION_3_0")){
caps.add(Caps.Srgb);
}
logger.log(Level.FINE, "Caps: {0}", caps);
}
@Override
public void invalidateState() {
context.reset();
boundShader = null;
lastFb = null;
GL gl = GLContext.getCurrentGL();
gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
initialDrawBuf = intBuf1.get(0);
gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
initialReadBuf = intBuf1.get(0);
}
@Override
public void resetGLObjects() {
logger.log(Level.FINE, "Reseting objects and invalidating state");
objManager.resetObjects();
statistics.clearMemory();
invalidateState();
}
@Override
public void cleanup() {
logger.log(Level.FINE, "Deleting objects and invalidating state");
objManager.deleteAllObjects(this);
statistics.clearMemory();
invalidateState();
}
// private void checkCap(Caps cap) {
// if (!caps.contains(cap)) {
// throw new UnsupportedOperationException("Required capability missing: " + cap.name());
// }
// }
/*********************************************************************\
|* Render State *|
\*********************************************************************/
@Override
public void setDepthRange(float start, float end) {
GL gl = GLContext.getCurrentGL();
gl.glDepthRange(start, end);
}
@Override
public void clearBuffers(boolean color, boolean depth, boolean stencil) {
GL gl = GLContext.getCurrentGL();
int bits = 0;
if (color) {
//See explanations of the depth below, we must enable color write to be able to clear the color buffer
if (context.colorWriteEnabled == false) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
}
bits = GL.GL_COLOR_BUFFER_BIT;
}
if (depth) {
//glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
//here s some link on openl board
//http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
//if depth clear is requested, we enable the depthMask
if (context.depthWriteEnabled == false) {
gl.glDepthMask(true);
context.depthWriteEnabled = true;
}
bits |= GL.GL_DEPTH_BUFFER_BIT;
}
if (stencil) {
bits |= GL.GL_STENCIL_BUFFER_BIT;
}
if (bits != 0) {
gl.glClear(bits);
}
}
@Override
public void setBackgroundColor(ColorRGBA color) {
GL gl = GLContext.getCurrentGL();
gl.glClearColor(color.r, color.g, color.b, color.a);
}
@Override
public void setAlphaToCoverage(boolean value) {
if (caps.contains(Caps.Multisample)) {
GL gl = GLContext.getCurrentGL();
if (value) {
gl.glEnable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE);
} else {
gl.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
}
@Override
public void applyRenderState(RenderState state) {
GL gl = GLContext.getCurrentGL();
if (state.isWireframe() && !context.wireframe) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
}
context.wireframe = true;
} else if (!state.isWireframe() && context.wireframe) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
}
context.wireframe = false;
}
if (state.isDepthTest() && !context.depthTestEnabled) {
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(convertTestFunction(context.depthFunc));
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
gl.glDisable(GL.GL_DEPTH_TEST);
context.depthTestEnabled = false;
}
if (state.getDepthFunc() != context.depthFunc) {
gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
}
if (gl.isGL2ES1()) {
if (state.isAlphaTest() && !context.alphaTestEnabled) {
gl.glEnable(GL2ES1.GL_ALPHA_TEST);
gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
context.alphaTestEnabled = true;
} else if (!state.isAlphaTest() && context.alphaTestEnabled) {
gl.glDisable(GL2ES1.GL_ALPHA_TEST);
context.alphaTestEnabled = false;
}
if (state.getAlphaFallOff() != context.alphaTestFallOff) {
gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
context.alphaTestFallOff = state.getAlphaFallOff();
}
if (state.getAlphaFunc() != context.alphaFunc) {
gl.getGL2ES1().glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
context.alphaFunc = state.getAlphaFunc();
}
}
if (state.isDepthWrite() && !context.depthWriteEnabled) {
gl.glDepthMask(true);
context.depthWriteEnabled = true;
} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
gl.glDepthMask(false);
context.depthWriteEnabled = false;
}
if (state.isColorWrite() && !context.colorWriteEnabled) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
gl.glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
}
if (state.isPointSprite() && !context.pointSprite) {
// Only enable/disable sprite
if (context.boundTextures[0] != null) {
if (context.boundTextureUnit != 0) {
gl.glActiveTexture(GL.GL_TEXTURE0);
context.boundTextureUnit = 0;
}
if (gl.isGL2ES1()) {
gl.glEnable(GL2ES1.GL_POINT_SPRITE);
}
if (gl.isGL2GL3()) {
gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
}
}
context.pointSprite = true;
} else if (!state.isPointSprite() && context.pointSprite) {
if (context.boundTextures[0] != null) {
if (context.boundTextureUnit != 0) {
gl.glActiveTexture(GL.GL_TEXTURE0);
context.boundTextureUnit = 0;
}
if (gl.isGL2ES1()) {
gl.glDisable(GL2ES1.GL_POINT_SPRITE);
}
if (gl.isGL2GL3()) {
gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
}
context.pointSprite = false;
}
}
if (state.isPolyOffset()) {
if (!context.polyOffsetEnabled) {
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
}
}
} else {
if (context.polyOffsetEnabled) {
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
context.polyOffsetEnabled = false;
context.polyOffsetFactor = 0;
context.polyOffsetUnits = 0;
}
}
if (state.getFaceCullMode() != context.cullMode) {
if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
gl.glDisable(GL.GL_CULL_FACE);
} else {
gl.glEnable(GL.GL_CULL_FACE);
}
switch (state.getFaceCullMode()) {
case Off:
break;
case Back:
gl.glCullFace(GL.GL_BACK);
break;
case Front:
gl.glCullFace(GL.GL_FRONT);
break;
case FrontAndBack:
gl.glCullFace(GL.GL_FRONT_AND_BACK);
break;
default:
throw new UnsupportedOperationException("Unrecognized face cull mode: "
+ state.getFaceCullMode());
}
context.cullMode = state.getFaceCullMode();
}
if (state.getBlendMode() != context.blendMode) {
if (state.getBlendMode() == RenderState.BlendMode.Off) {
gl.glDisable(GL.GL_BLEND);
} else {
gl.glEnable(GL.GL_BLEND);
switch (state.getBlendMode()) {
case Off:
break;
case Additive:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
break;
case AlphaAdditive:
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
break;
case Color:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
break;
case Alpha:
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
break;
case PremultAlpha:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
break;
case Modulate:
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO);
break;
case ModulateX2:
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
break;
case Screen:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
break;
case Exclusion:
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
break;
default:
throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode());
}
}
context.blendMode = state.getBlendMode();
}
if (context.stencilTest != state.isStencilTest()
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|| context.frontStencilFunction != state.getFrontStencilFunction()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
if (state.isStencilTest()) {
gl.glEnable(GL.GL_STENCIL_TEST);
gl.getGL2ES2().glStencilOpSeparate(GL.GL_FRONT,
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
gl.getGL2ES2().glStencilOpSeparate(GL.GL_BACK,
convertStencilOperation(state.getBackStencilStencilFailOperation()),
convertStencilOperation(state.getBackStencilDepthFailOperation()),
convertStencilOperation(state.getBackStencilDepthPassOperation()));
gl.getGL2ES2().glStencilFuncSeparate(GL.GL_FRONT,
convertTestFunction(state.getFrontStencilFunction()),
0, Integer.MAX_VALUE);
gl.getGL2ES2().glStencilFuncSeparate(GL.GL_BACK,
convertTestFunction(state.getBackStencilFunction()),
0, Integer.MAX_VALUE);
} else {
gl.glDisable(GL.GL_STENCIL_TEST);
}
}
}
private int convertStencilOperation(RenderState.StencilOperation stencilOp) {
switch (stencilOp) {
case Keep:
return GL.GL_KEEP;
case Zero:
return GL.GL_ZERO;
case Replace:
return GL.GL_REPLACE;
case Increment:
return GL.GL_INCR;
case IncrementWrap:
return GL.GL_INCR_WRAP;
case Decrement:
return GL.GL_DECR;
case DecrementWrap:
return GL.GL_DECR_WRAP;
case Invert:
return GL.GL_INVERT;
default:
throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
}
}
private int convertTestFunction(RenderState.TestFunction testFunc) {
switch (testFunc) {
case Never:
return GL.GL_NEVER;
case Less:
return GL.GL_LESS;
case LessOrEqual:
return GL.GL_LEQUAL;
case Greater:
return GL.GL_GREATER;
case GreaterOrEqual:
return GL.GL_GEQUAL;
case Equal:
return GL.GL_EQUAL;
case NotEqual:
return GL.GL_NOTEQUAL;
case Always:
return GL.GL_ALWAYS;
default:
throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
}
}
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
@Override
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
GL gl = GLContext.getCurrentGL();
gl.glViewport(x, y, w, h);
vpX = x;
vpY = y;
vpW = w;
vpH = h;
}
}
@Override
public void setClipRect(int x, int y, int width, int height) {
GL gl = GLContext.getCurrentGL();
if (!context.clipRectEnabled) {
gl.glEnable(GL.GL_SCISSOR_TEST);
context.clipRectEnabled = true;
}
if (clipX != x || clipY != y || clipW != width || clipH != height) {
gl.glScissor(x, y, width, height);
clipX = x;
clipY = y;
clipW = width;
clipH = height;
}
}
@Override
public void clearClipRect() {
if (context.clipRectEnabled) {
GL gl = GLContext.getCurrentGL();
gl.glDisable(GL.GL_SCISSOR_TEST);
context.clipRectEnabled = false;
clipX = 0;
clipY = 0;
clipW = 0;
clipH = 0;
}
}
@Override
public void onFrame() {
objManager.deleteUnused(this);
}
@Override
public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
}
@Override
public void setWorldMatrix(Matrix4f worldMatrix) {
}
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
GL gl = GLContext.getCurrentGL();
// passing a null terminated string is not necessary with JOGL 2.0
int loc = gl.getGL2ES2().glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) {
uniform.setLocation(-1);
// uniform is not declared in shader
logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
} else {
uniform.setLocation(loc);
}
}
protected void bindProgram(Shader shader) {
int shaderId = shader.getId();
if (context.boundShaderProgram != shaderId) {
GL gl = GLContext.getCurrentGL();
gl.getGL2ES2().glUseProgram(shaderId);
statistics.onShaderUse(shader, true);
boundShader = shader;
context.boundShaderProgram = shaderId;
} else {
statistics.onShaderUse(shader, false);
}
}
protected void updateUniform(Shader shader, Uniform uniform) {
int shaderId = shader.getId();
assert uniform.getName() != null;
assert shaderId > 0;
bindProgram(shader);
int loc = uniform.getLocation();
if (loc == -1) {
return;
}
if (loc == -2) {
// get uniform location
updateUniformLocation(shader, uniform);
if (uniform.getLocation() == -1) {
// not declared, ignore
uniform.clearUpdateNeeded();
return;
}
loc = uniform.getLocation();
}
if (uniform.getVarType() == null) {
return; // value not set yet..
}
statistics.onUniformSet();
uniform.clearUpdateNeeded();
FloatBuffer fb;
IntBuffer ib;
GL gl = GLContext.getCurrentGL();
switch (uniform.getVarType()) {
case Float:
Float f = (Float) uniform.getValue();
gl.getGL2ES2().glUniform1f(loc, f.floatValue());
break;
case Vector2:
Vector2f v2 = (Vector2f) uniform.getValue();
gl.getGL2ES2().glUniform2f(loc, v2.getX(), v2.getY());
break;
case Vector3:
Vector3f v3 = (Vector3f) uniform.getValue();
gl.getGL2ES2().glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
break;
case Vector4:
Object val = uniform.getValue();
if (val instanceof ColorRGBA) {
ColorRGBA c = (ColorRGBA) val;
gl.getGL2ES2().glUniform4f(loc, c.r, c.g, c.b, c.a);
} else if (val instanceof Vector4f) {
Vector4f c = (Vector4f) val;
gl.getGL2ES2().glUniform4f(loc, c.x, c.y, c.z, c.w);
} else {
Quaternion c = (Quaternion) uniform.getValue();
gl.getGL2ES2().glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
}
break;
case Boolean:
Boolean b = (Boolean) uniform.getValue();
gl.getGL2ES2().glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE);
break;
case Matrix3:
fb = (FloatBuffer) uniform.getValue();
assert fb.remaining() == 9;
gl.getGL2ES2().glUniformMatrix3fv(loc, 1, false, fb);
break;
case Matrix4:
fb = (FloatBuffer) uniform.getValue();
assert fb.remaining() == 16;
gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb);
break;
case IntArray:
ib = (IntBuffer) uniform.getValue();
gl.getGL2ES2().glUniform1iv(loc, ib.remaining(), ib);
break;
case FloatArray:
fb = (FloatBuffer) uniform.getValue();
gl.getGL2ES2().glUniform1fv(loc, fb.remaining(), fb);
break;
case Vector2Array:
fb = (FloatBuffer) uniform.getValue();
gl.getGL2ES2().glUniform2fv(loc, fb.remaining(), fb);
break;
case Vector3Array:
fb = (FloatBuffer) uniform.getValue();
gl.getGL2ES2().glUniform3fv(loc, fb.remaining(), fb);
break;
case Vector4Array:
fb = (FloatBuffer) uniform.getValue();
gl.getGL2ES2().glUniform4fv(loc, fb.remaining(), fb);
break;
case Matrix4Array:
fb = (FloatBuffer) uniform.getValue();
gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb);
break;
case Int:
Integer i = (Integer) uniform.getValue();
gl.getGL2ES2().glUniform1i(loc, i.intValue());
break;
default:
throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
}
}
protected void updateShaderUniforms(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
if (uniform.isUpdateNeeded()) {
updateUniform(shader, uniform);
}
}
}
protected void resetUniformLocations(Shader shader) {
ListMap<String, Uniform> uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
uniform.reset(); // e.g check location again
}
}
/*
* (Non-javadoc)
* Only used for fixed-function. Ignored.
*/
@Override
public void setLighting(LightList list) {
}
public int convertShaderType(Shader.ShaderType type) {
switch (type) {
case Fragment:
return GL2ES2.GL_FRAGMENT_SHADER;
case Vertex:
return GL2ES2.GL_VERTEX_SHADER;
// case Geometry:
// return GL3.GL_GEOMETRY_SHADER_ARB;
default:
throw new UnsupportedOperationException("Unrecognized shader type.");
}
}
public void updateShaderSourceData(ShaderSource source) {
int id = source.getId();
GL gl = GLContext.getCurrentGL();
if (id == -1) {
// Create id
// if (gl.isGL2ES2()) {
id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType()));
// }
// else {
// if (gl.isGL2()) {
// id = gl.getGL2().glCreateShaderObjectARB(convertShaderType(source.getType()));
// }
// }
if (id <= 0) {
throw new RendererException("Invalid ID received when trying to create shader.");
}
source.setId(id);
} else {
throw new RendererException("Cannot recompile shader source");
}
// Upload shader source.
// Merge the defines and source code.
String language = source.getLanguage();
stringBuf.setLength(0);
if (language.startsWith("GLSL")) {
int version = Integer.parseInt(language.substring(4));
if (version > 100) {
stringBuf.append("#version ");
stringBuf.append(language.substring(4));
if (version >= 150) {
stringBuf.append(" core");
}
stringBuf.append("\n");
}
}
updateNameBuffer();
byte[] definesCodeData = source.getDefines().getBytes();
byte[] sourceCodeData = source.getSource().getBytes();
ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
+ definesCodeData.length
+ sourceCodeData.length);
codeBuf.put(nameBuf);
codeBuf.put(definesCodeData);
codeBuf.put(sourceCodeData);
codeBuf.flip();
byte[] array = new byte[codeBuf.limit()];
codeBuf.rewind();
codeBuf.get(array);
codeBuf.rewind();
gl.getGL2ES2().glShaderSource(id, 1, new String[]{new String(array)}, new int[]{array.length}, 0);
gl.getGL2ES2().glCompileShader(id);
gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_COMPILE_STATUS, intBuf1);
boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !compiledOK) {
// even if compile succeeded, check
// log for warnings
gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1);
int length = intBuf1.get(0);
if (length > 3) {
// get infos
ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
gl.getGL2ES2().glGetShaderInfoLog(id, length, null, logBuf);
byte[] logBytes = new byte[length];
logBuf.get(logBytes, 0, length);
// convert to string, etc
infoLog = new String(logBytes);
}
}
if (compiledOK) {
if (infoLog != null) {
logger.log(Level.FINE, "{0} compile success\n{1}",
new Object[]{source.getName(), infoLog});
} else {
logger.log(Level.FINE, "{0} compile success", source.getName());
}
source.clearUpdateNeeded();
} else {
logger.log(Level.WARNING, "Bad compile of:\n{0}",
new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(), stringBuf.toString())});
if (infoLog != null) {
throw new RendererException("compile error in: " + source + "\n" + infoLog);
} else {
throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
}
}
}
public void updateShaderData(Shader shader) {
GL gl = GLContext.getCurrentGL();
int id = shader.getId();
boolean needRegister = false;
if (id == -1) {
// create program
id = gl.getGL2ES2().glCreateProgram();
if (id == 0) {
throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
}
shader.setId(id);
needRegister = true;
}
for (ShaderSource source : shader.getSources()) {
if (source.isUpdateNeeded()) {
updateShaderSourceData(source);
}
gl.getGL2ES2().glAttachShader(id, source.getId());
}
if (gl.isGL2GL3() && gl.isExtensionAvailable("GL_EXT_gpu_shader4")) {
// Check if GLSL version is 1.5 for shader
gl.getGL2GL3().glBindFragDataLocation(id, 0, "outFragColor");
// For MRT
for (int i = 0; i < maxMRTFBOAttachs; i++) {
gl.getGL2GL3().glBindFragDataLocation(id, i, "outFragData[" + i + "]");
}
}
// Link shaders to program
gl.getGL2ES2().glLinkProgram(id);
// Check link status
gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_LINK_STATUS, intBuf1);
boolean linkOK = intBuf1.get(0) == GL.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !linkOK) {
gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1);
int length = intBuf1.get(0);
if (length > 3) {
// get infos
ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
gl.getGL2ES2().glGetProgramInfoLog(id, length, null, logBuf);
// convert to string, etc
byte[] logBytes = new byte[length];
logBuf.get(logBytes, 0, length);
infoLog = new String(logBytes);
}
}
if (linkOK) {
if (infoLog != null) {
logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
} else {
logger.fine("shader link success");
}
shader.clearUpdateNeeded();
if (needRegister) {
// Register shader for clean up if it was created in this method.
objManager.registerObject(shader);
statistics.onNewShader();
} else {
// OpenGL spec: uniform locations may change after re-link
resetUniformLocations(shader);
}
} else {
if (infoLog != null) {
throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
} else {
throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: <not provided>");
}
}
}
@Override
public void setShader(Shader shader) {
if (shader == null) {
throw new IllegalArgumentException("Shader cannot be null");
} else {
if (shader.isUpdateNeeded()) {
updateShaderData(shader);
}
// NOTE: might want to check if any of the
// sources need an update?
assert shader.getId() > 0;
updateShaderUniforms(shader);
bindProgram(shader);
}
}
@Override
public void deleteShaderSource(ShaderSource source) {
if (source.getId() < 0) {
logger.warning("Shader source is not uploaded to GPU, cannot delete.");
return;
}
source.clearUpdateNeeded();
GL gl = GLContext.getCurrentGL();
gl.getGL2ES2().glDeleteShader(source.getId());
source.resetObject();
}
@Override
public void deleteShader(Shader shader) {
if (shader.getId() == -1) {
logger.warning("Shader is not uploaded to GPU, cannot delete.");
return;
}
GL gl = GLContext.getCurrentGL();
for (ShaderSource source : shader.getSources()) {
if (source.getId() != -1) {
gl.getGL2ES2().glDetachShader(shader.getId(), source.getId());
deleteShaderSource(source);
}
}
gl.getGL2ES2().glDeleteProgram(shader.getId());
statistics.onDeleteShader();
shader.resetObject();
}
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
@Override
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
@Override
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
GL gl = GLContext.getCurrentGL();
if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2GL3()) {
int srcX0 = 0;
int srcY0 = 0;
int srcX1;
int srcY1;
int dstX0 = 0;
int dstY0 = 0;
int dstX1;
int dstY1;
int prevFBO = context.boundFBO;
if (mainFbOverride != null) {
if (src == null) {
src = mainFbOverride;
}
if (dst == null) {
dst = mainFbOverride;
}
}
if (src != null && src.isUpdateNeeded()) {
updateFrameBuffer(src);
}
if (dst != null && dst.isUpdateNeeded()) {
updateFrameBuffer(dst);
}
if (src == null) {
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
srcX0 = vpX;
srcY0 = vpY;
srcX1 = vpX + vpW;
srcY1 = vpY + vpH;
} else {
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, src.getId());
srcX1 = src.getWidth();
srcY1 = src.getHeight();
}
if (dst == null) {
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
dstX0 = vpX;
dstY0 = vpY;
dstX1 = vpX + vpW;
dstY1 = vpY + vpH;
} else {
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, dst.getId());
dstX1 = dst.getWidth();
dstY1 = dst.getHeight();
}
int mask = GL.GL_COLOR_BUFFER_BIT;
if (copyDepth) {
mask |= GL.GL_DEPTH_BUFFER_BIT;
}
gl.getGL2GL3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask,
GL.GL_NEAREST);
gl.glBindFramebuffer(GL2GL3.GL_FRAMEBUFFER, prevFBO);
try {
checkFrameBufferError();
} catch (IllegalStateException ex) {
logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
throw ex;
}
} else {
throw new RendererException("EXT_framebuffer_blit required.");
// TODO: support non-blit copies?
}
}
private String getTargetBufferName(int buffer) {
switch (buffer) {
case GL.GL_NONE:
return "NONE";
case GL.GL_FRONT:
return "GL_FRONT";
case GL.GL_BACK:
return "GL_BACK";
default:
if (buffer >= GL.GL_COLOR_ATTACHMENT0
&& buffer <= GL2ES2.GL_COLOR_ATTACHMENT15) {
return "GL_COLOR_ATTACHMENT"
+ (buffer - GL.GL_COLOR_ATTACHMENT0);
} else {
return "UNKNOWN? " + buffer;
}
}
}
private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
GL gl = GLContext.getCurrentGL();
System.out.println("== Renderbuffer " + name + " ==");
System.out.println("RB ID: " + rb.getId());
System.out.println("Is proper? " + gl.glIsRenderbuffer(rb.getId()));
int attachment = convertAttachmentSlot(rb.getSlot());
gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER,
attachment,
GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
int type = intBuf16.get(0);
gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER,
attachment,
GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
int rbName = intBuf16.get(0);
switch (type) {
case GL.GL_NONE:
System.out.println("Type: None");
break;
case GL.GL_TEXTURE:
System.out.println("Type: Texture");
break;
case GL.GL_RENDERBUFFER:
System.out.println("Type: Buffer");
System.out.println("RB ID: " + rbName);
break;
}
}
private void printRealFrameBufferInfo(FrameBuffer fb) {
GL gl = GLContext.getCurrentGL();
final byte[] param = new byte[1];
gl.glGetBooleanv(GL2GL3.GL_DOUBLEBUFFER, param, 0);
boolean doubleBuffer = param[0] != (byte) 0x00;
gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf16);
String drawBuf = getTargetBufferName(intBuf16.get(0));
gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf16);
String readBuf = getTargetBufferName(intBuf16.get(0));
int fbId = fb.getId();
gl.glGetIntegerv(GL2GL3.GL_DRAW_FRAMEBUFFER_BINDING, intBuf16);
int curDrawBinding = intBuf16.get(0);
gl.glGetIntegerv(GL2GL3.GL_READ_FRAMEBUFFER_BINDING, intBuf16);
int curReadBinding = intBuf16.get(0);
System.out.println("=== OpenGL FBO State ===");
System.out.println("Context doublebuffered? " + doubleBuffer);
System.out.println("FBO ID: " + fbId);
System.out.println("Is proper? " + gl.glIsFramebuffer(fbId));
System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
System.out.println("Is bound to read? " + (fbId == curReadBinding));
System.out.println("Draw buffer: " + drawBuf);
System.out.println("Read buffer: " + readBuf);
if (context.boundFBO != fbId) {
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbId);
context.boundFBO = fbId;
}
if (fb.getDepthBuffer() != null) {
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
}
}
private void checkFrameBufferError() {
GL gl = GLContext.getCurrentGL();
int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
switch (status) {
case GL.GL_FRAMEBUFFER_COMPLETE:
break;
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
// Choose different formats
throw new IllegalStateException("Framebuffer object format is "
+ "unsupported by the video hardware.");
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
throw new IllegalStateException("Framebuffer has erronous attachment.");
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
throw new IllegalStateException("Framebuffer is missing required attachment.");
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
throw new IllegalStateException(
"Framebuffer attachments must have same dimensions.");
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
throw new IllegalStateException("Framebuffer attachments must have same formats.");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
throw new IllegalStateException("Incomplete draw buffer.");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
throw new IllegalStateException("Incomplete read buffer.");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
throw new IllegalStateException("Incomplete multisample buffer.");
default:
// Programming error; will fail on all hardware
throw new IllegalStateException("Some video driver error "
+ "or programming error occured. "
+ "Framebuffer object status is invalid. ");
}
}
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
GL gl = GLContext.getCurrentGL();
int id = rb.getId();
if (id == -1) {
gl.glGenRenderbuffers(1, intBuf1);
id = intBuf1.get(0);
rb.setId(id);
}
if (context.boundRB != id) {
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id);
context.boundRB = id;
}
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
throw new RendererException("Resolution " + fb.getWidth()
+ ":" + fb.getHeight() + " is not supported.");
}
TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb());
if (fb.getSamples() > 1 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")
&& gl.isGL2GL3()/*&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")*/) {
int samples = fb.getSamples();
if (maxFBOSamples < samples) {
samples = maxFBOSamples;
}
gl.getGL2GL3()
.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples,
glFmt.internalFormat, fb.getWidth(),
fb.getHeight());
} else {
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER,
glFmt.internalFormat, fb.getWidth(), fb.getHeight());
}
}
private int convertAttachmentSlot(int attachmentSlot) {
// can also add support for stencil here
if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
return GL.GL_DEPTH_ATTACHMENT;
} else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
return GL2ES3.GL_DEPTH_STENCIL_ATTACHMENT;
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
}
return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot;
}
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
GL gl = GLContext.getCurrentGL();
Texture tex = rb.getTexture();
Image image = tex.getImage();
if (image.isUpdateNeeded()) {
updateTexImageData(image, tex.getType(), 0);
// NOTE: For depth textures, sets nearest/no-mips mode
// Required to fix "framebuffer unsupported"
// for old NVIDIA drivers!
setupTextureParams(tex);
}
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
convertAttachmentSlot(rb.getSlot()),
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
image.getId(),
0);
}
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
boolean needAttach;
if (rb.getTexture() == null) {
// if it hasn't been created yet, then attach is required.
needAttach = rb.getId() == -1;
updateRenderBuffer(fb, rb);
} else {
needAttach = false;
updateRenderTexture(fb, rb);
}
if (needAttach) {
GL gl = GLContext.getCurrentGL();
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
GL.GL_RENDERBUFFER, rb.getId());
}
}
public void updateFrameBuffer(FrameBuffer fb) {
GL gl = GLContext.getCurrentGL();
int id = fb.getId();
if (id == -1) {
// create FBO
gl.glGenFramebuffers(1, intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
if (context.boundFBO != id) {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id);
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
context.boundDrawBuf = 0;
context.boundFBO = id;
}
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
fb.clearUpdateNeeded();
}
public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
if (fb.getSamples() <= 1) {
throw new IllegalArgumentException("Framebuffer must be multisampled");
}
setFrameBuffer(fb);
Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
GL gl = GLContext.getCurrentGL();
if (gl.isGL2GL3()) {
for (int i = 0; i < samplePositions.length; i++) {
gl.getGL3().glGetMultisamplefv(GL3.GL_SAMPLE_POSITION, i, samplePos);
samplePos.clear();
samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
samplePos.get(1) - 0.5f);
}
}
return samplePositions;
}
@Override
public void setMainFrameBufferOverride(FrameBuffer fb) {
mainFbOverride = fb;
}
@Override
public void setFrameBuffer(FrameBuffer fb) {
GL gl = GLContext.getCurrentGL();
if (!gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
throw new RendererException("Framebuffer objects are not supported" +
" by the video hardware");
}
if (fb == null && mainFbOverride != null) {
fb = mainFbOverride;
}
if (lastFb == fb) {
if (fb == null || !fb.isUpdateNeeded()) {
return;
}
}
// generate mipmaps for last FB if needed
if (lastFb != null) {
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
RenderBuffer rb = lastFb.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
&& tex.getMinFilter().usesMipMapLevels()) {
setTexture(0, rb.getTexture());
int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
gl.glEnable(textureType);
gl.glGenerateMipmap(textureType);
gl.glDisable(textureType);
}
}
}
if (fb == null) {
// unbind any fbos
if (context.boundFBO != 0) {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
statistics.onFrameBufferUse(null, true);
context.boundFBO = 0;
}
// select back buffer
if (context.boundDrawBuf != -1) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawBuffer(initialDrawBuf);
}
context.boundDrawBuf = -1;
}
if (context.boundReadBuf != -1) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glReadBuffer(initialReadBuf);
}
context.boundReadBuf = -1;
}
lastFb = null;
} else {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
if (fb.isUpdateNeeded()) {
updateFrameBuffer(fb);
}
if (context.boundFBO != fb.getId()) {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb.getId());
statistics.onFrameBufferUse(fb, true);
// update viewport to reflect framebuffer's resolution
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
context.boundFBO = fb.getId();
} else {
statistics.onFrameBufferUse(fb, false);
}
if (fb.getNumColorBuffers() == 0) {
// make sure to select NONE as draw buf
// no color buffer attached. select NONE
if (context.boundDrawBuf != -2) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawBuffer(GL.GL_NONE);
}
context.boundDrawBuf = -2;
}
if (context.boundReadBuf != -2) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glReadBuffer(GL.GL_NONE);
}
context.boundReadBuf = -2;
}
} else {
if (fb.getNumColorBuffers() > maxFBOAttachs) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
+ " by the video hardware!");
}
if (fb.isMultiTarget()) {
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
+ " by the video hardware!");
}
if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
intBuf16.clear();
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GL.GL_COLOR_ATTACHMENT0 + i);
}
intBuf16.flip();
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawBuffers(intBuf16.limit(), intBuf16);
}
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
}
} else {
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
// select this draw buffer
if (context.boundDrawBuf != rb.getSlot()) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot());
}
context.boundDrawBuf = rb.getSlot();
}
}
}
assert fb.getId() >= 0;
assert context.boundFBO == fb.getId();
lastFb = fb;
try {
checkFrameBufferError();
} catch (IllegalStateException ex) {
logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
printRealFrameBufferInfo(fb);
throw ex;
}
}
}
@Override
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
GL gl = GLContext.getCurrentGL();
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
if (context.boundReadBuf != rb.getSlot()) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glReadBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot());
}
context.boundReadBuf = rb.getSlot();
}
} else {
setFrameBuffer(null);
}
gl.glReadPixels(vpX, vpY, vpW, vpH, /*GL.GL_RGBA*/ GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, byteBuf);
}
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
intBuf1.put(0, rb.getId());
GL gl = GLContext.getCurrentGL();
gl.glDeleteRenderbuffers(1, intBuf1);
}
@Override
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
GL gl = GLContext.getCurrentGL();
if (context.boundFBO == fb.getId()) {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
gl.glDeleteFramebuffers(1, intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
/*********************************************************************\
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) {
GL gl = GLContext.getCurrentGL();
if (samples > 1 && !gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
throw new RendererException("Multisample textures are not supported" +
" by the video hardware.");
}
switch (type) {
case TwoDimensional:
if (samples > 1) {
return GL3.GL_TEXTURE_2D_MULTISAMPLE;
} else {
return GL.GL_TEXTURE_2D;
}
case TwoDimensionalArray:
if (samples > 1) {
return GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
} else {
return GL.GL_TEXTURE_2D_ARRAY;
}
case ThreeDimensional:
return GL2ES2.GL_TEXTURE_3D;
case CubeMap:
if (face < 0) {
return GL.GL_TEXTURE_CUBE_MAP;
} else if (face < 6) {
return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
} else {
throw new UnsupportedOperationException("Invalid cube map face index: " + face);
}
default:
throw new UnsupportedOperationException("Unknown texture type: " + type);
}
}
private int convertMagFilter(Texture.MagFilter filter) {
switch (filter) {
case Bilinear:
return GL.GL_LINEAR;
case Nearest:
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
}
}
private int convertMinFilter(Texture.MinFilter filter) {
switch (filter) {
case Trilinear:
return GL.GL_LINEAR_MIPMAP_LINEAR;
case BilinearNearestMipMap:
return GL.GL_LINEAR_MIPMAP_NEAREST;
case NearestLinearMipMap:
return GL.GL_NEAREST_MIPMAP_LINEAR;
case NearestNearestMipMap:
return GL.GL_NEAREST_MIPMAP_NEAREST;
case BilinearNoMipMaps:
return GL.GL_LINEAR;
case NearestNoMipMaps:
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown min filter: " + filter);
}
}
private int convertWrapMode(Texture.WrapMode mode) {
switch (mode) {
case BorderClamp:
return GL2GL3.GL_CLAMP_TO_BORDER;
case Clamp:
// Falldown intentional.
case EdgeClamp:
return GL.GL_CLAMP_TO_EDGE;
case Repeat:
return GL.GL_REPEAT;
case MirroredRepeat:
return GL.GL_MIRRORED_REPEAT;
default:
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
}
}
@SuppressWarnings("fallthrough")
private void setupTextureParams(Texture tex) {
GL gl = GLContext.getCurrentGL();
Image image = tex.getImage();
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
// filter things
int minFilter = convertMinFilter(tex.getMinFilter());
int magFilter = convertMagFilter(tex.getMagFilter());
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
if (tex.getAnisotropicFilter() > 1) {
if (gl.isExtensionAvailable("GL_EXT_texture_filter_anisotropic")) {
gl.glTexParameterf(target,
GL.GL_TEXTURE_MAX_ANISOTROPY_EXT,
tex.getAnisotropicFilter());
}
}
if (context.pointSprite) {
return; // Attempt to fix glTexParameter crash for some ATI GPUs
}
// repeat modes
switch (tex.getType()) {
case ThreeDimensional:
case CubeMap: // cubemaps use 3D coords
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
case TwoDimensional:
case TwoDimensionalArray:
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
// fall down here is intentional..
// case OneDimensional:
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
break;
default:
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
if (tex.isNeedCompareModeUpdate()) {
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else {
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
} else {
//restoring default value
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
tex.compareModeUpdated();
}
}
/**
* Uploads the given image to the GL driver.
*
* @param img The image to upload
* @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important
*/
public void updateTexImageData(Image img, Texture.Type type, int unit) {
int texId = img.getId();
GL gl = GLContext.getCurrentGL();
if (texId == -1) {
// create texture
gl.glGenTextures(1, intBuf1);
texId = intBuf1.get(0);
img.setId(texId);
objManager.registerObject(img);
statistics.onNewTexture();
}
// bind texture
int target = convertTextureType(type, img.getMultiSamples(), -1);
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (context.boundTextures[unit] != img) {
gl.glBindTexture(target, texId);
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
}
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
// Image does not have mipmaps, but they are required.
// Generate from base level.
if (!gl.isExtensionAvailable("GL_VERSION_3_0")) {
if (gl.isGL2ES1()) {
gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
img.setMipmapsGenerated(true);
}
} else {
// For OpenGL3 and up.
// We'll generate mipmaps via glGenerateMipmapEXT (see below)
}
} else if (img.hasMipmaps()) {
// Image already has mipmaps, set the max level based on the
// number of mipmaps we have.
if (gl.isGL2GL3()) {
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
}
} else {
// Image does not have mipmaps and they are not required.
// Specify that that the texture has no mipmaps.
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, 0);
}
int imageSamples = img.getMultiSamples();
if (imageSamples > 1) {
if (img.getFormat().isDepthFormat()) {
img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
} else {
img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
}
}
// Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
if (!gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") && img.isNPOT()) {
if (img.getData(0) == null) {
throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
} else {
MipMapGenerator.resizeToPowerOf2(img);
}
}
// Check if graphics card doesn't support multisample textures
if (!gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
if (img.getMultiSamples() > 1) {
throw new RendererException("Multisample textures not supported by graphics hardware");
}
}
if (target == GL.GL_TEXTURE_CUBE_MAP) {
List<ByteBuffer> data = img.getData();
if (data.size() != 6) {
logger.log(Level.WARNING, "Invalid texture: {0}\n"
+ "Cubemap textures must contain 6 data units.", img);
return;
}
for (int i = 0; i < 6; i++) {
TextureUtil.uploadTexture(img, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
}
} else if (target == GL.GL_TEXTURE_2D_ARRAY) {
if (!caps.contains(Caps.TextureArray)) {
throw new RendererException("Texture arrays not supported by graphics hardware");
}
List<ByteBuffer> data = img.getData();
// -1 index specifies prepare data for 2D Array
TextureUtil.uploadTexture(img, target, -1, 0, linearizeSrgbImages);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
TextureUtil.uploadTexture(img, target, i, 0, linearizeSrgbImages);
}
} else {
TextureUtil.uploadTexture(img, target, 0, 0, linearizeSrgbImages);
}
if (img.getMultiSamples() != imageSamples) {
img.setMultiSamples(imageSamples);
}
if (gl.isExtensionAvailable("GL_VERSION_3_0")) {
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) {
// XXX: Required for ATI
gl.glEnable(target);
gl.glGenerateMipmap(target);
gl.glDisable(target);
img.setMipmapsGenerated(true);
}
}
img.clearUpdateNeeded();
}
@Override
public void setTexture(int unit, Texture tex) {
GL gl = GLContext.getCurrentGL();
Image image = tex.getImage();
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
updateTexImageData(image, tex.getType(), unit);
}
int texId = image.getId();
assert texId != -1;
Image[] textures = context.boundTextures;
int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
// if (!context.textureIndexList.moveToNew(unit)) {
// if (context.boundTextureUnit != unit){
// gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
// context.boundTextureUnit = unit;
// }
// gl.glEnable(type);
// }
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (textures[unit] != image) {
gl.glBindTexture(type, texId);
textures[unit] = image;
statistics.onTextureUse(image, true);
} else {
statistics.onTextureUse(image, false);
}
setupTextureParams(tex);
}
@Override
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
}
public void clearTextureUnits() {
/*GL gl = GLContext.getCurrentGL();
IDList textureList = context.textureIndexList;
Texture[] textures = context.boundTextures;
for (int i = 0; i < textureList.oldLen; i++) {
int idx = textureList.oldList[i];
if (context.boundTextureUnit != idx) {
gl.glActiveTexture(GL.GL_TEXTURE0 + idx);
context.boundTextureUnit = idx;
}
gl.glDisable(convertTextureType(textures[idx].getType()));
textures[idx] = null;
}
context.textureIndexList.copyNewToOld();*/
}
@Override
public void deleteImage(Image image) {
int texId = image.getId();
if (texId != -1) {
intBuf1.put(0, texId);
intBuf1.position(0).limit(1);
GL gl = GLContext.getCurrentGL();
gl.glDeleteTextures(1, intBuf1);
image.resetObject();
statistics.onDeleteTexture();
}
}
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
return GL.GL_STATIC_DRAW;
case Dynamic:
return GL.GL_DYNAMIC_DRAW;
case Stream:
return GL2ES2.GL_STREAM_DRAW;
default:
throw new RuntimeException("Unknown usage type: " + usage);
}
}
private int convertFormat(VertexBuffer.Format format) {
switch (format) {
case Byte:
return GL.GL_BYTE;
case UnsignedByte:
return GL.GL_UNSIGNED_BYTE;
case Short:
return GL.GL_SHORT;
case UnsignedShort:
return GL.GL_UNSIGNED_SHORT;
case Int:
return GL2ES2.GL_INT;
case UnsignedInt:
return GL.GL_UNSIGNED_INT;
case Float:
return GL.GL_FLOAT;
case Double:
return GL2GL3.GL_DOUBLE;
default:
throw new UnsupportedOperationException("Unknown buffer format.");
}
}
@Override
public void updateBufferData(VertexBuffer vb) {
GL gl = GLContext.getCurrentGL();
int bufId = vb.getId();
boolean created = false;
if (bufId == -1) {
// create buffer
gl.glGenBuffers(1, intBuf1);
bufId = intBuf1.get(0);
vb.setId(bufId);
objManager.registerObject(vb);
//statistics.onNewVertexBuffer();
created = true;
}
// bind buffer
int target;
if (vb.getBufferType() == VertexBuffer.Type.Index) {
target = GL.GL_ELEMENT_ARRAY_BUFFER;
if (context.boundElementArrayVBO != bufId) {
gl.glBindBuffer(target, bufId);
context.boundElementArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
} else {
target = GL.GL_ARRAY_BUFFER;
if (context.boundArrayVBO != bufId) {
gl.glBindBuffer(target, bufId);
context.boundArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
}
int usage = convertUsage(vb.getUsage());
Buffer data = vb.getData();
data.rewind();
if (created || vb.hasDataSizeChanged()) {
// upload data based on format
gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage);
} else {
gl.glBufferSubData(target, 0, data.capacity() * vb.getFormat().getComponentSize(), data);
}
vb.clearUpdateNeeded();
}
@Override
public void deleteBuffer(VertexBuffer vb) {
GL gl = GLContext.getCurrentGL();
int bufId = vb.getId();
if (bufId != -1) {
// delete buffer
intBuf1.put(0, bufId);
intBuf1.position(0).limit(1);
gl.glDeleteBuffers(1, intBuf1);
vb.resetObject();
//statistics.onDeleteVertexBuffer();
}
}
public void clearVertexAttribs() {
GL gl = GLContext.getCurrentGL();
IDList attribList = context.attribIndexList;
for (int i = 0; i < attribList.oldLen; i++) {
int idx = attribList.oldList[i];
gl.getGL2ES2().glDisableVertexAttribArray(idx);
if (context.boundAttribs[idx].isInstanced() && gl.isGL3ES3()) {
gl.getGL3ES3().glVertexAttribDivisor(idx, 0);
}
context.boundAttribs[idx] = null;
}
context.attribIndexList.copyNewToOld();
}
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
int programId = context.boundShaderProgram;
if (programId > 0) {
GL gl = GLContext.getCurrentGL();
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
return; // not defined
}
if (loc == -2) {
stringBuf.setLength(0);
// JOGL 2.0 doesn't need a null terminated string
stringBuf.append("in").append(vb.getBufferType().name());
loc = gl.getGL2ES2().glGetAttribLocation(programId, stringBuf.toString());
// not really the name of it in the shader (inPosition\0) but
// the internal name of the enum (Position).
if (loc < 0) {
attrib.setLocation(-1);
return; // not available in shader.
} else {
attrib.setLocation(loc);
}
}
if (vb.isInstanced()) {
if (!gl.isExtensionAvailable("GL_ARB_instanced_arrays")
|| !gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
throw new RendererException("Instancing is required, "
+ "but not supported by the "
+ "graphics hardware");
}
}
int slotsRequired = 1;
if (vb.getNumComponents() > 4) {
if (vb.getNumComponents() % 4 != 0) {
throw new RendererException("Number of components in multi-slot "
+ "buffers must be divisible by 4");
}
slotsRequired = vb.getNumComponents() / 4;
}
if (vb.isUpdateNeeded() && idb == null) {
updateBufferData(vb);
}
VertexBuffer[] attribs = context.boundAttribs;
for (int i = 0; i < slotsRequired; i++) {
if (!context.attribIndexList.moveToNew(loc + i)) {
gl.getGL2ES2().glEnableVertexAttribArray(loc + i);
//System.out.println("Enabled ATTRIB IDX: "+loc + i);
}
}
if (attribs[loc] != vb) {
// NOTE: Use id from interleaved buffer if specified
int bufId = idb != null ? idb.getId() : vb.getId();
assert bufId != -1;
if (context.boundArrayVBO != bufId) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
context.boundArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
if (slotsRequired == 1) {
gl.getGL2ES2().glVertexAttribPointer(loc,
vb.getNumComponents(),
convertFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
vb.getOffset());
} else {
for (int i = 0; i < slotsRequired; i++) {
// The pointer maps the next 4 floats in the slot.
// E.g.
// P1: XXXX____________XXXX____________
// P2: ____XXXX____________XXXX________
// P3: ________XXXX____________XXXX____
// P4: ____________XXXX____________XXXX
// stride = 4 bytes in float * 4 floats in slot * num slots
// offset = 4 bytes in float * 4 floats in slot * slot index
gl.getGL2ES2().glVertexAttribPointer(loc + i,
4,
convertFormat(vb.getFormat()),
vb.isNormalized(),
4 * 4 * slotsRequired,
4 * 4 * i);
}
}
for (int i = 0; i < slotsRequired; i++) {
int slot = loc + i;
if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
// non-instanced -> instanced
gl.getGL3ES3().glVertexAttribDivisor(slot, vb.getInstanceSpan());
} else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
// instanced -> non-instanced
gl.getGL3ES3().glVertexAttribDivisor(slot, 0);
}
attribs[slot] = vb;
}
}
} else {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
}
public void setVertexAttrib(VertexBuffer vb) {
setVertexAttrib(vb, null);
}
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
GL gl = GLContext.getCurrentGL();
if (useInstancing) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawArraysInstanced(convertElementMode(mode), 0,
vertCount, count);
}
} else {
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
}
}
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
}
if (indexBuf.isUpdateNeeded()) {
updateBufferData(indexBuf);
}
int bufId = indexBuf.getId();
assert bufId != -1;
GL gl = GLContext.getCurrentGL();
if (context.boundElementArrayVBO != bufId) {
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId);
context.boundElementArrayVBO = bufId;
//statistics.onVertexBufferUse(indexBuf, true);
} else {
//statistics.onVertexBufferUse(indexBuf, true);
}
int vertCount = mesh.getVertexCount();
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
if (mesh.getMode() == Mode.Hybrid) {
int[] modeStart = mesh.getModeStart();
int[] elementLengths = mesh.getElementLengths();
int elMode = convertElementMode(Mode.Triangles);
int fmt = convertFormat(indexBuf.getFormat());
int elSize = indexBuf.getFormat().getComponentSize();
int listStart = modeStart[0];
int stripStart = modeStart[1];
int fanStart = modeStart[2];
int curOffset = 0;
for (int i = 0; i < elementLengths.length; i++) {
if (i == stripStart) {
elMode = convertElementMode(Mode.TriangleStrip);
} else if (i == fanStart) {
elMode = convertElementMode(Mode.TriangleStrip);
}
int elementLength = elementLengths[i];
if (useInstancing) {
if (gl.isGL2()) {
indexBuf.getData().position(curOffset);
indexBuf.getData().limit(curOffset + elementLength);
gl.getGL2().glDrawElementsInstanced(elMode,
elementLength,
fmt,
indexBuf.getData(),
count);
} else {
throw new IllegalArgumentException(
"instancing is not supported.");
}
} else {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawRangeElements(elMode,
0,
vertCount,
elementLength,
fmt,
curOffset);
} else {
indexBuf.getData().position(curOffset);
gl.getGL2().glDrawElements(elMode, elementLength, fmt,
indexBuf.getData());
}
}
curOffset += elementLength * elSize;
}
} else {
if (useInstancing) {
if (gl.isGL2()) {
gl.getGL2().glDrawElementsInstanced(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
indexBuf.getData(),
count);
} else {
throw new IllegalArgumentException(
"instancing is not supported.");
}
} else {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glDrawRangeElements(convertElementMode(mesh.getMode()),
0,
vertCount,
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0);
} else {
indexBuf.getData().rewind();
gl.glDrawElements(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()), 0);
}
}
}
}
/**
* *******************************************************************\ |*
* Render Calls *|
\********************************************************************
*/
private int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:
return GL.GL_POINTS;
case Lines:
return GL.GL_LINES;
case LineLoop:
return GL.GL_LINE_LOOP;
case LineStrip:
return GL.GL_LINE_STRIP;
case Triangles:
return GL.GL_TRIANGLES;
case TriangleFan:
return GL.GL_TRIANGLE_FAN;
case TriangleStrip:
return GL.GL_TRIANGLE_STRIP;
default:
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
}
}
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
int id = mesh.getId();
GL gl = GLContext.getCurrentGL();
if (id == -1) {
IntBuffer temp = intBuf1;
if (gl.isGL2GL3()) {
gl.getGL2GL3().glGenVertexArrays(1, temp);
}
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glBindVertexArray(id);
}
context.boundVertexArray = id;
}
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
setVertexAttrib(instanceData, null);
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
}
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
if (mesh.getId() == -1) {
updateVertexArray(mesh, instanceData);
} else {
// TODO: Check if it was updated
}
if (context.boundVertexArray != mesh.getId()) {
GL gl = GLContext.getCurrentGL();
if (gl.isGL2GL3()) {
gl.getGL2GL3().glBindVertexArray(mesh.getId());
}
context.boundVertexArray = mesh.getId();
}
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
clearTextureUnits();
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
// Here while count is still passed in. Can be removed when/if
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
if (instanceData != null) {
for (VertexBuffer vb : instanceData) {
setVertexAttrib(vb, null);
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
clearTextureUnits();
}
@Override
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
if (mesh.getVertexCount() == 0) {
return;
}
GL gl = GLContext.getCurrentGL();
if (context.pointSprite && mesh.getMode() != Mode.Points) {
// XXX: Hack, disable point sprite mode if mesh not in point mode
if (context.boundTextures[0] != null) {
if (context.boundTextureUnit != 0) {
gl.glActiveTexture(GL.GL_TEXTURE0);
context.boundTextureUnit = 0;
}
if (gl.isGL2ES1()) {
gl.glDisable(GL2ES1.GL_POINT_SPRITE);
}
if (gl.isGL2GL3()) {
gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
}
context.pointSprite = false;
}
}
if (context.pointSize != mesh.getPointSize()) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glPointSize(mesh.getPointSize());
}
context.pointSize = mesh.getPointSize();
}
if (context.lineWidth != mesh.getLineWidth()) {
gl.glLineWidth(mesh.getLineWidth());
context.lineWidth = mesh.getLineWidth();
}
statistics.onMeshDrawn(mesh, lod);
// if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")){
// renderMeshVertexArray(mesh, lod, count);
// }else{
renderMeshDefault(mesh, lod, count, instanceData);
// }
}
@Override
public void setMainFrameBufferSrgb(boolean srgb) {
//Gamma correction
if(srgb && caps.contains(Caps.Srgb)){
GLContext.getCurrentGL().glEnable(GL3.GL_FRAMEBUFFER_SRGB);
logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
}else{
GLContext.getCurrentGL().glDisable(GL3.GL_FRAMEBUFFER_SRGB);
}
}
@Override
public void setLinearizeSrgbImages(boolean linearize) {
linearizeSrgbImages = linearize;
}
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
}
}