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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.jogl;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.StencilOperation;
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import com.jme3.material.RenderState.TestFunction;
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import com.jme3.math.*;
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import com.jme3.renderer.*;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.shader.Attribute;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.shader.Shader.ShaderType;
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import com.jme3.shader.Uniform;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer.RenderBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.nativewindow.NativeWindowFactory;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2ES3;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GL3;
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import javax.media.opengl.GLContext;
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public class JoglRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
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private RenderContext context = new RenderContext();
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private NativeObjectManager objManager = new NativeObjectManager();
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private EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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//current state
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private Shader boundShader;
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private int initialDrawBuf, initialReadBuf;
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private int glslVer;
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private int vertexTextureUnits;
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private int fragTextureUnits;
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private int vertexUniforms;
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private int fragUniforms;
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private int vertexAttribs;
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private int maxFBOSamples;
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private int maxFBOAttachs;
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private int maxMRTFBOAttachs;
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private int maxRBSize;
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private int maxTexSize;
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private int maxCubeTexSize;
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private int maxVertCount;
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private int maxTriCount;
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private int maxColorTexSamples;
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private int maxDepthTexSamples;
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private FrameBuffer lastFb = null;
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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private int clipX, clipY, clipW, clipH;
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private boolean linearizeSrgbImages;
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public JoglRenderer() {
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}
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protected void updateNameBuffer() {
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int len = stringBuf.length();
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nameBuf.position(0);
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nameBuf.limit(len);
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for (int i = 0; i < len; i++) {
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nameBuf.put((byte) stringBuf.charAt(i));
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}
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nameBuf.rewind();
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}
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@Override
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public Statistics getStatistics() {
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return statistics;
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}
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@Override
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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public void initialize() {
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GL gl = GLContext.getCurrentGL();
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//logger.log(Level.FINE, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR));
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//logger.log(Level.FINE, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER));
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//logger.log(Level.FINE, "Version: {0}", gl.glGetString(GL.GL_VERSION));
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if (gl.isExtensionAvailable("GL_VERSION_2_0")) {
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caps.add(Caps.OpenGL20);
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if (gl.isExtensionAvailable("GL_VERSION_2_1")) {
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caps.add(Caps.OpenGL21);
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if (gl.isExtensionAvailable("GL_VERSION_3_0")) {
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caps.add(Caps.OpenGL30);
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if (gl.isExtensionAvailable("GL_VERSION_3_1")) {
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caps.add(Caps.OpenGL31);
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if (gl.isExtensionAvailable("GL_VERSION_3_2")) {
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caps.add(Caps.OpenGL32);
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}
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}
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}
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}
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}
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//workaround, always assume we support GLSL100
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//some cards just don't report this correctly
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caps.add(Caps.GLSL100);
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String versionStr = null;
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if (caps.contains(Caps.OpenGL20) || gl.isGL2ES2()) {
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versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION);
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}
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if (versionStr == null || versionStr.equals("")) {
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glslVer = -1;
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throw new UnsupportedOperationException("GLSL and OpenGL2 is " +
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"required for the JOGL " +
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"renderer!");
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}
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
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initialDrawBuf = intBuf1.get(0);
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gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
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initialReadBuf = intBuf1.get(0);
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// XXX: This has to be GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// initialDrawBuf = GL_BACK;
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// initialReadBuf = GL_BACK;
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int spaceIdx = versionStr.indexOf(" ");
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(0, spaceIdx);
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}
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try {
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float version = Float.parseFloat(versionStr);
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glslVer = (int) (version * 100);
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} catch (NumberFormatException e) {
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// the parsing fails on Raspberry Pi
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if (NativeWindowFactory.getNativeWindowType(false).equals(NativeWindowFactory.TYPE_BCM_VC_IV)) {
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logger.warning("Failed parsing GLSL version assuming it's v1.00");
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glslVer = 100;
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}
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}
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switch (glslVer) {
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default:
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if (glslVer < 400) {
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break;
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}
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// so that future OpenGL revisions wont break jme3
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// fall through intentional
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case 400:
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case 330:
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case 150:
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caps.add(Caps.GLSL150);
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case 140:
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caps.add(Caps.GLSL140);
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case 130:
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caps.add(Caps.GLSL130);
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case 120:
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caps.add(Caps.GLSL120);
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case 110:
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caps.add(Caps.GLSL110);
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case 100:
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caps.add(Caps.GLSL100);
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break;
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}
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if (!caps.contains(Caps.GLSL100)) {
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logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
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caps.add(Caps.GLSL100);
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}
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gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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vertexTextureUnits = intBuf16.get(0);
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logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
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if (vertexTextureUnits > 0) {
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caps.add(Caps.VertexTextureFetch);
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}
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gl.glGetIntegerv(GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
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fragTextureUnits = intBuf16.get(0);
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logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
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gl.glGetIntegerv(GL2GL3.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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vertexUniforms = intBuf16.get(0);
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logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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gl.glGetIntegerv(GL2GL3.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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fragUniforms = intBuf16.get(0);
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logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_ATTRIBS, intBuf16);
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vertexAttribs = intBuf16.get(0);
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logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
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gl.glGetIntegerv(GL2GL3.GL_MAX_VARYING_FLOATS, intBuf16);
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int varyingFloats = intBuf16.get(0);
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logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
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gl.glGetIntegerv(GL.GL_SUBPIXEL_BITS, intBuf16);
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int subpixelBits = intBuf16.get(0);
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logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
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gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_VERTICES, intBuf16);
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maxVertCount = intBuf16.get(0);
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logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
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gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_INDICES, intBuf16);
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maxTriCount = intBuf16.get(0);
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logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
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gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, intBuf16);
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maxTexSize = intBuf16.get(0);
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logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
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gl.glGetIntegerv(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
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maxCubeTexSize = intBuf16.get(0);
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logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) {
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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caps.add(Caps.FloatColorBuffer);
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}
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}
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if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) {
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caps.add(Caps.FloatDepthBuffer);
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}
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if (caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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if (gl.isExtensionAvailable("GL_ARB_draw_instanced") || gl.isExtensionAvailable("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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}
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if (gl.isExtensionAvailable("GL_ARB_fragment_program")) {
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caps.add(Caps.ARBprogram);
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}
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if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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}
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if (gl.isExtensionAvailable("GL_ARB_texture_float")) {
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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caps.add(Caps.FloatTexture);
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}
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}
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if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) {
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caps.add(Caps.VertexBufferArray);
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}
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if (gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
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caps.add(Caps.NonPowerOfTwoTextures);
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}
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else {
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logger.log(Level.WARNING, "Your graphics card does not "
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+ "support non-power-of-2 textures. "
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+ "Some features might not work.");
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}
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boolean latc = gl.isExtensionAvailable("GL_EXT_texture_compression_latc");
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//FIXME ignore atdc?
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//boolean atdc = gl.isExtensionAvailable("GL_ATI_texture_compression_3dc");
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if (latc /*|| atdc*/) {
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caps.add(Caps.TextureCompressionLATC);
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}
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if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
|
|
|
// This format is part of the OGL3 specification
|
|
|
|
caps.add(Caps.PackedFloatColorBuffer);
|
|
|
|
if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
|
|
|
|
// because textures are usually uploaded as RGB16F
|
|
|
|
// need half-float pixel
|
|
|
|
caps.add(Caps.PackedFloatTexture);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_texture_array") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
|
|
|
caps.add(Caps.TextureArray);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
|
|
|
caps.add(Caps.SharedExponentTexture);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
|
|
|
|
caps.add(Caps.FrameBuffer);
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
|
|
|
|
maxRBSize = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, intBuf16);
|
|
|
|
maxFBOAttachs = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")) {
|
|
|
|
caps.add(Caps.FrameBufferMultisample);
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, intBuf16);
|
|
|
|
maxFBOSamples = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
|
|
|
|
caps.add(Caps.TextureMultisample);
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL3.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
maxColorTexSamples = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL3.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
maxDepthTexSamples = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
|
|
|
|
}
|
|
|
|
|
|
|
|
gl.glGetIntegerv(GL2ES2.GL_MAX_DRAW_BUFFERS, intBuf16);
|
|
|
|
maxMRTFBOAttachs = intBuf16.get(0);
|
|
|
|
if (maxMRTFBOAttachs > 1) {
|
|
|
|
caps.add(Caps.FrameBufferMRT);
|
|
|
|
logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
|
|
|
|
}
|
|
|
|
|
|
|
|
//if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) {
|
|
|
|
// caps.add(Caps.FrameBufferMRT);
|
|
|
|
// gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16);
|
|
|
|
// maxMRTFBOAttachs = intBuf16.get(0);
|
|
|
|
// logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
|
|
|
|
//}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_ARB_multisample")) {
|
|
|
|
gl.glGetIntegerv(GL.GL_SAMPLE_BUFFERS, intBuf16);
|
|
|
|
boolean available = intBuf16.get(0) != 0;
|
|
|
|
gl.glGetIntegerv(GL.GL_SAMPLES, intBuf16);
|
|
|
|
int samples = intBuf16.get(0);
|
|
|
|
logger.log(Level.FINER, "Samples: {0}", samples);
|
|
|
|
boolean enabled = gl.glIsEnabled(GL.GL_MULTISAMPLE);
|
|
|
|
if (samples > 0 && available && !enabled) {
|
|
|
|
gl.glEnable(GL.GL_MULTISAMPLE);
|
|
|
|
}
|
|
|
|
caps.add(Caps.Multisample);
|
|
|
|
}
|
|
|
|
|
|
|
|
//supports sRGB pipeline
|
|
|
|
if ((gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")) || gl.isExtensionAvailable("GL_VERSION_3_0")){
|
|
|
|
caps.add(Caps.Srgb);
|
|
|
|
}
|
|
|
|
|
|
|
|
logger.log(Level.FINE, "Caps: {0}", caps);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void invalidateState() {
|
|
|
|
context.reset();
|
|
|
|
boundShader = null;
|
|
|
|
lastFb = null;
|
|
|
|
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1);
|
|
|
|
initialDrawBuf = intBuf1.get(0);
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1);
|
|
|
|
initialReadBuf = intBuf1.get(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void resetGLObjects() {
|
|
|
|
logger.log(Level.FINE, "Reseting objects and invalidating state");
|
|
|
|
objManager.resetObjects();
|
|
|
|
statistics.clearMemory();
|
|
|
|
invalidateState();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void cleanup() {
|
|
|
|
logger.log(Level.FINE, "Deleting objects and invalidating state");
|
|
|
|
objManager.deleteAllObjects(this);
|
|
|
|
statistics.clearMemory();
|
|
|
|
invalidateState();
|
|
|
|
}
|
|
|
|
|
|
|
|
// private void checkCap(Caps cap) {
|
|
|
|
// if (!caps.contains(cap)) {
|
|
|
|
// throw new UnsupportedOperationException("Required capability missing: " + cap.name());
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Render State *|
|
|
|
|
\*********************************************************************/
|
|
|
|
@Override
|
|
|
|
public void setDepthRange(float start, float end) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glDepthRange(start, end);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void clearBuffers(boolean color, boolean depth, boolean stencil) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int bits = 0;
|
|
|
|
if (color) {
|
|
|
|
//See explanations of the depth below, we must enable color write to be able to clear the color buffer
|
|
|
|
if (context.colorWriteEnabled == false) {
|
|
|
|
gl.glColorMask(true, true, true, true);
|
|
|
|
context.colorWriteEnabled = true;
|
|
|
|
}
|
|
|
|
bits = GL.GL_COLOR_BUFFER_BIT;
|
|
|
|
}
|
|
|
|
if (depth) {
|
|
|
|
|
|
|
|
//glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
|
|
|
|
//here s some link on openl board
|
|
|
|
//http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
|
|
|
|
//if depth clear is requested, we enable the depthMask
|
|
|
|
if (context.depthWriteEnabled == false) {
|
|
|
|
gl.glDepthMask(true);
|
|
|
|
context.depthWriteEnabled = true;
|
|
|
|
}
|
|
|
|
bits |= GL.GL_DEPTH_BUFFER_BIT;
|
|
|
|
}
|
|
|
|
if (stencil) {
|
|
|
|
bits |= GL.GL_STENCIL_BUFFER_BIT;
|
|
|
|
}
|
|
|
|
if (bits != 0) {
|
|
|
|
gl.glClear(bits);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setBackgroundColor(ColorRGBA color) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glClearColor(color.r, color.g, color.b, color.a);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setAlphaToCoverage(boolean value) {
|
|
|
|
if (caps.contains(Caps.Multisample)) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (value) {
|
|
|
|
gl.glEnable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
|
|
} else {
|
|
|
|
gl.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void applyRenderState(RenderState state) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (state.isWireframe() && !context.wireframe) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
|
|
|
|
}
|
|
|
|
context.wireframe = true;
|
|
|
|
} else if (!state.isWireframe() && context.wireframe) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
|
|
|
|
}
|
|
|
|
context.wireframe = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isDepthTest() && !context.depthTestEnabled) {
|
|
|
|
gl.glEnable(GL.GL_DEPTH_TEST);
|
|
|
|
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
|
|
|
context.depthTestEnabled = true;
|
|
|
|
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
|
|
|
gl.glDisable(GL.GL_DEPTH_TEST);
|
|
|
|
context.depthTestEnabled = false;
|
|
|
|
}
|
|
|
|
if (state.getDepthFunc() != context.depthFunc) {
|
|
|
|
gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
|
|
|
|
context.depthFunc = state.getDepthFunc();
|
|
|
|
}
|
|
|
|
if (gl.isGL2ES1()) {
|
|
|
|
if (state.isAlphaTest() && !context.alphaTestEnabled) {
|
|
|
|
gl.glEnable(GL2ES1.GL_ALPHA_TEST);
|
|
|
|
gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
|
|
|
context.alphaTestEnabled = true;
|
|
|
|
} else if (!state.isAlphaTest() && context.alphaTestEnabled) {
|
|
|
|
gl.glDisable(GL2ES1.GL_ALPHA_TEST);
|
|
|
|
context.alphaTestEnabled = false;
|
|
|
|
}
|
|
|
|
if (state.getAlphaFallOff() != context.alphaTestFallOff) {
|
|
|
|
gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
|
|
|
context.alphaTestFallOff = state.getAlphaFallOff();
|
|
|
|
}
|
|
|
|
if (state.getAlphaFunc() != context.alphaFunc) {
|
|
|
|
gl.getGL2ES1().glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
|
|
|
|
context.alphaFunc = state.getAlphaFunc();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isDepthWrite() && !context.depthWriteEnabled) {
|
|
|
|
gl.glDepthMask(true);
|
|
|
|
context.depthWriteEnabled = true;
|
|
|
|
} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
|
|
|
|
gl.glDepthMask(false);
|
|
|
|
context.depthWriteEnabled = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isColorWrite() && !context.colorWriteEnabled) {
|
|
|
|
gl.glColorMask(true, true, true, true);
|
|
|
|
context.colorWriteEnabled = true;
|
|
|
|
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
|
|
|
|
gl.glColorMask(false, false, false, false);
|
|
|
|
context.colorWriteEnabled = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isPointSprite() && !context.pointSprite) {
|
|
|
|
// Only enable/disable sprite
|
|
|
|
if (context.boundTextures[0] != null) {
|
|
|
|
if (context.boundTextureUnit != 0) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0);
|
|
|
|
context.boundTextureUnit = 0;
|
|
|
|
}
|
|
|
|
if (gl.isGL2ES1()) {
|
|
|
|
gl.glEnable(GL2ES1.GL_POINT_SPRITE);
|
|
|
|
}
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
context.pointSprite = true;
|
|
|
|
} else if (!state.isPointSprite() && context.pointSprite) {
|
|
|
|
if (context.boundTextures[0] != null) {
|
|
|
|
if (context.boundTextureUnit != 0) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0);
|
|
|
|
context.boundTextureUnit = 0;
|
|
|
|
}
|
|
|
|
if (gl.isGL2ES1()) {
|
|
|
|
gl.glDisable(GL2ES1.GL_POINT_SPRITE);
|
|
|
|
}
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
}
|
|
|
|
context.pointSprite = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isPolyOffset()) {
|
|
|
|
if (!context.polyOffsetEnabled) {
|
|
|
|
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
|
|
|
|
gl.glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
state.getPolyOffsetUnits());
|
|
|
|
context.polyOffsetEnabled = true;
|
|
|
|
context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
} else {
|
|
|
|
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|
|
|
|
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
|
|
|
|
gl.glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
state.getPolyOffsetUnits());
|
|
|
|
context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (context.polyOffsetEnabled) {
|
|
|
|
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
|
|
|
|
context.polyOffsetEnabled = false;
|
|
|
|
context.polyOffsetFactor = 0;
|
|
|
|
context.polyOffsetUnits = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.getFaceCullMode() != context.cullMode) {
|
|
|
|
if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
|
|
|
|
gl.glDisable(GL.GL_CULL_FACE);
|
|
|
|
} else {
|
|
|
|
gl.glEnable(GL.GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (state.getFaceCullMode()) {
|
|
|
|
case Off:
|
|
|
|
break;
|
|
|
|
case Back:
|
|
|
|
gl.glCullFace(GL.GL_BACK);
|
|
|
|
break;
|
|
|
|
case Front:
|
|
|
|
gl.glCullFace(GL.GL_FRONT);
|
|
|
|
break;
|
|
|
|
case FrontAndBack:
|
|
|
|
gl.glCullFace(GL.GL_FRONT_AND_BACK);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized face cull mode: "
|
|
|
|
+ state.getFaceCullMode());
|
|
|
|
}
|
|
|
|
|
|
|
|
context.cullMode = state.getFaceCullMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.getBlendMode() != context.blendMode) {
|
|
|
|
if (state.getBlendMode() == RenderState.BlendMode.Off) {
|
|
|
|
gl.glDisable(GL.GL_BLEND);
|
|
|
|
} else {
|
|
|
|
gl.glEnable(GL.GL_BLEND);
|
|
|
|
switch (state.getBlendMode()) {
|
|
|
|
case Off:
|
|
|
|
break;
|
|
|
|
case Additive:
|
|
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
|
|
|
|
break;
|
|
|
|
case AlphaAdditive:
|
|
|
|
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
|
|
|
|
break;
|
|
|
|
case Color:
|
|
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
case Alpha:
|
|
|
|
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case PremultAlpha:
|
|
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case Modulate:
|
|
|
|
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO);
|
|
|
|
break;
|
|
|
|
case ModulateX2:
|
|
|
|
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
case Screen:
|
|
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
case Exclusion:
|
|
|
|
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized blend mode: "
|
|
|
|
+ state.getBlendMode());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
context.blendMode = state.getBlendMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.stencilTest != state.isStencilTest()
|
|
|
|
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|
|
|
|
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|
|
|
|
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|
|
|
|
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|
|
|
|
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
|
|
|
|
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|
|
|
|
|| context.frontStencilFunction != state.getFrontStencilFunction()
|
|
|
|
|| context.backStencilFunction != state.getBackStencilFunction()) {
|
|
|
|
|
|
|
|
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
|
|
|
|
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
|
|
|
|
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
|
|
|
|
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
|
|
|
|
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
|
|
|
|
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
|
|
|
|
context.frontStencilFunction = state.getFrontStencilFunction();
|
|
|
|
context.backStencilFunction = state.getBackStencilFunction();
|
|
|
|
|
|
|
|
if (state.isStencilTest()) {
|
|
|
|
gl.glEnable(GL.GL_STENCIL_TEST);
|
|
|
|
gl.getGL2ES2().glStencilOpSeparate(GL.GL_FRONT,
|
|
|
|
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
|
|
|
|
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
|
|
|
|
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
|
|
|
|
gl.getGL2ES2().glStencilOpSeparate(GL.GL_BACK,
|
|
|
|
convertStencilOperation(state.getBackStencilStencilFailOperation()),
|
|
|
|
convertStencilOperation(state.getBackStencilDepthFailOperation()),
|
|
|
|
convertStencilOperation(state.getBackStencilDepthPassOperation()));
|
|
|
|
gl.getGL2ES2().glStencilFuncSeparate(GL.GL_FRONT,
|
|
|
|
convertTestFunction(state.getFrontStencilFunction()),
|
|
|
|
0, Integer.MAX_VALUE);
|
|
|
|
gl.getGL2ES2().glStencilFuncSeparate(GL.GL_BACK,
|
|
|
|
convertTestFunction(state.getBackStencilFunction()),
|
|
|
|
0, Integer.MAX_VALUE);
|
|
|
|
} else {
|
|
|
|
gl.glDisable(GL.GL_STENCIL_TEST);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertStencilOperation(RenderState.StencilOperation stencilOp) {
|
|
|
|
switch (stencilOp) {
|
|
|
|
case Keep:
|
|
|
|
return GL.GL_KEEP;
|
|
|
|
case Zero:
|
|
|
|
return GL.GL_ZERO;
|
|
|
|
case Replace:
|
|
|
|
return GL.GL_REPLACE;
|
|
|
|
case Increment:
|
|
|
|
return GL.GL_INCR;
|
|
|
|
case IncrementWrap:
|
|
|
|
return GL.GL_INCR_WRAP;
|
|
|
|
case Decrement:
|
|
|
|
return GL.GL_DECR;
|
|
|
|
case DecrementWrap:
|
|
|
|
return GL.GL_DECR_WRAP;
|
|
|
|
case Invert:
|
|
|
|
return GL.GL_INVERT;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertTestFunction(RenderState.TestFunction testFunc) {
|
|
|
|
switch (testFunc) {
|
|
|
|
case Never:
|
|
|
|
return GL.GL_NEVER;
|
|
|
|
case Less:
|
|
|
|
return GL.GL_LESS;
|
|
|
|
case LessOrEqual:
|
|
|
|
return GL.GL_LEQUAL;
|
|
|
|
case Greater:
|
|
|
|
return GL.GL_GREATER;
|
|
|
|
case GreaterOrEqual:
|
|
|
|
return GL.GL_GEQUAL;
|
|
|
|
case Equal:
|
|
|
|
return GL.GL_EQUAL;
|
|
|
|
case NotEqual:
|
|
|
|
return GL.GL_NOTEQUAL;
|
|
|
|
case Always:
|
|
|
|
return GL.GL_ALWAYS;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Camera and World transforms *|
|
|
|
|
\*********************************************************************/
|
|
|
|
@Override
|
|
|
|
public void setViewPort(int x, int y, int w, int h) {
|
|
|
|
if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glViewport(x, y, w, h);
|
|
|
|
vpX = x;
|
|
|
|
vpY = y;
|
|
|
|
vpW = w;
|
|
|
|
vpH = h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setClipRect(int x, int y, int width, int height) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (!context.clipRectEnabled) {
|
|
|
|
gl.glEnable(GL.GL_SCISSOR_TEST);
|
|
|
|
context.clipRectEnabled = true;
|
|
|
|
}
|
|
|
|
if (clipX != x || clipY != y || clipW != width || clipH != height) {
|
|
|
|
gl.glScissor(x, y, width, height);
|
|
|
|
clipX = x;
|
|
|
|
clipY = y;
|
|
|
|
clipW = width;
|
|
|
|
clipH = height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void clearClipRect() {
|
|
|
|
if (context.clipRectEnabled) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glDisable(GL.GL_SCISSOR_TEST);
|
|
|
|
context.clipRectEnabled = false;
|
|
|
|
|
|
|
|
clipX = 0;
|
|
|
|
clipY = 0;
|
|
|
|
clipW = 0;
|
|
|
|
clipH = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void onFrame() {
|
|
|
|
objManager.deleteUnused(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setWorldMatrix(Matrix4f worldMatrix) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Shaders *|
|
|
|
|
\*********************************************************************/
|
|
|
|
protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
// passing a null terminated string is not necessary with JOGL 2.0
|
|
|
|
int loc = gl.getGL2ES2().glGetUniformLocation(shader.getId(), uniform.getName());
|
|
|
|
if (loc < 0) {
|
|
|
|
uniform.setLocation(-1);
|
|
|
|
// uniform is not declared in shader
|
|
|
|
logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
|
|
|
|
|
|
|
|
} else {
|
|
|
|
uniform.setLocation(loc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void bindProgram(Shader shader) {
|
|
|
|
int shaderId = shader.getId();
|
|
|
|
if (context.boundShaderProgram != shaderId) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.getGL2ES2().glUseProgram(shaderId);
|
|
|
|
statistics.onShaderUse(shader, true);
|
|
|
|
boundShader = shader;
|
|
|
|
context.boundShaderProgram = shaderId;
|
|
|
|
} else {
|
|
|
|
statistics.onShaderUse(shader, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void updateUniform(Shader shader, Uniform uniform) {
|
|
|
|
int shaderId = shader.getId();
|
|
|
|
|
|
|
|
assert uniform.getName() != null;
|
|
|
|
assert shaderId > 0;
|
|
|
|
|
|
|
|
bindProgram(shader);
|
|
|
|
|
|
|
|
int loc = uniform.getLocation();
|
|
|
|
if (loc == -1) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (loc == -2) {
|
|
|
|
// get uniform location
|
|
|
|
updateUniformLocation(shader, uniform);
|
|
|
|
if (uniform.getLocation() == -1) {
|
|
|
|
// not declared, ignore
|
|
|
|
uniform.clearUpdateNeeded();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loc = uniform.getLocation();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (uniform.getVarType() == null) {
|
|
|
|
return; // value not set yet..
|
|
|
|
}
|
|
|
|
statistics.onUniformSet();
|
|
|
|
|
|
|
|
uniform.clearUpdateNeeded();
|
|
|
|
FloatBuffer fb;
|
|
|
|
IntBuffer ib;
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
switch (uniform.getVarType()) {
|
|
|
|
case Float:
|
|
|
|
Float f = (Float) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform1f(loc, f.floatValue());
|
|
|
|
break;
|
|
|
|
case Vector2:
|
|
|
|
Vector2f v2 = (Vector2f) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform2f(loc, v2.getX(), v2.getY());
|
|
|
|
break;
|
|
|
|
case Vector3:
|
|
|
|
Vector3f v3 = (Vector3f) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
|
|
|
|
break;
|
|
|
|
case Vector4:
|
|
|
|
Object val = uniform.getValue();
|
|
|
|
if (val instanceof ColorRGBA) {
|
|
|
|
ColorRGBA c = (ColorRGBA) val;
|
|
|
|
gl.getGL2ES2().glUniform4f(loc, c.r, c.g, c.b, c.a);
|
|
|
|
} else if (val instanceof Vector4f) {
|
|
|
|
Vector4f c = (Vector4f) val;
|
|
|
|
gl.getGL2ES2().glUniform4f(loc, c.x, c.y, c.z, c.w);
|
|
|
|
} else {
|
|
|
|
Quaternion c = (Quaternion) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Boolean:
|
|
|
|
Boolean b = (Boolean) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE);
|
|
|
|
break;
|
|
|
|
case Matrix3:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
assert fb.remaining() == 9;
|
|
|
|
gl.getGL2ES2().glUniformMatrix3fv(loc, 1, false, fb);
|
|
|
|
break;
|
|
|
|
case Matrix4:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
assert fb.remaining() == 16;
|
|
|
|
gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb);
|
|
|
|
break;
|
|
|
|
case IntArray:
|
|
|
|
ib = (IntBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform1iv(loc, ib.remaining(), ib);
|
|
|
|
break;
|
|
|
|
case FloatArray:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform1fv(loc, fb.remaining(), fb);
|
|
|
|
break;
|
|
|
|
case Vector2Array:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform2fv(loc, fb.remaining(), fb);
|
|
|
|
break;
|
|
|
|
case Vector3Array:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform3fv(loc, fb.remaining(), fb);
|
|
|
|
break;
|
|
|
|
case Vector4Array:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform4fv(loc, fb.remaining(), fb);
|
|
|
|
break;
|
|
|
|
case Matrix4Array:
|
|
|
|
fb = (FloatBuffer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb);
|
|
|
|
break;
|
|
|
|
case Int:
|
|
|
|
Integer i = (Integer) uniform.getValue();
|
|
|
|
gl.getGL2ES2().glUniform1i(loc, i.intValue());
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void updateShaderUniforms(Shader shader) {
|
|
|
|
ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
Uniform uniform = uniforms.getValue(i);
|
|
|
|
if (uniform.isUpdateNeeded()) {
|
|
|
|
updateUniform(shader, uniform);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void resetUniformLocations(Shader shader) {
|
|
|
|
ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
Uniform uniform = uniforms.getValue(i);
|
|
|
|
uniform.reset(); // e.g check location again
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* (Non-javadoc)
|
|
|
|
* Only used for fixed-function. Ignored.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public void setLighting(LightList list) {
|
|
|
|
}
|
|
|
|
|
|
|
|
public int convertShaderType(Shader.ShaderType type) {
|
|
|
|
switch (type) {
|
|
|
|
case Fragment:
|
|
|
|
return GL2ES2.GL_FRAGMENT_SHADER;
|
|
|
|
case Vertex:
|
|
|
|
return GL2ES2.GL_VERTEX_SHADER;
|
|
|
|
// case Geometry:
|
|
|
|
// return GL3.GL_GEOMETRY_SHADER_ARB;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized shader type.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateShaderSourceData(ShaderSource source) {
|
|
|
|
int id = source.getId();
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (id == -1) {
|
|
|
|
// Create id
|
|
|
|
// if (gl.isGL2ES2()) {
|
|
|
|
id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType()));
|
|
|
|
// }
|
|
|
|
// else {
|
|
|
|
// if (gl.isGL2()) {
|
|
|
|
// id = gl.getGL2().glCreateShaderObjectARB(convertShaderType(source.getType()));
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
if (id <= 0) {
|
|
|
|
throw new RendererException("Invalid ID received when trying to create shader.");
|
|
|
|
}
|
|
|
|
|
|
|
|
source.setId(id);
|
|
|
|
} else {
|
|
|
|
throw new RendererException("Cannot recompile shader source");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Upload shader source.
|
|
|
|
// Merge the defines and source code.
|
|
|
|
String language = source.getLanguage();
|
|
|
|
stringBuf.setLength(0);
|
|
|
|
if (language.startsWith("GLSL")) {
|
|
|
|
int version = Integer.parseInt(language.substring(4));
|
|
|
|
if (version > 100) {
|
|
|
|
stringBuf.append("#version ");
|
|
|
|
stringBuf.append(language.substring(4));
|
|
|
|
if (version >= 150) {
|
|
|
|
stringBuf.append(" core");
|
|
|
|
}
|
|
|
|
stringBuf.append("\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
updateNameBuffer();
|
|
|
|
|
|
|
|
byte[] definesCodeData = source.getDefines().getBytes();
|
|
|
|
byte[] sourceCodeData = source.getSource().getBytes();
|
|
|
|
ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
|
|
|
|
+ definesCodeData.length
|
|
|
|
+ sourceCodeData.length);
|
|
|
|
codeBuf.put(nameBuf);
|
|
|
|
codeBuf.put(definesCodeData);
|
|
|
|
codeBuf.put(sourceCodeData);
|
|
|
|
codeBuf.flip();
|
|
|
|
|
|
|
|
byte[] array = new byte[codeBuf.limit()];
|
|
|
|
codeBuf.rewind();
|
|
|
|
codeBuf.get(array);
|
|
|
|
codeBuf.rewind();
|
|
|
|
|
|
|
|
gl.getGL2ES2().glShaderSource(id, 1, new String[]{new String(array)}, new int[]{array.length}, 0);
|
|
|
|
gl.getGL2ES2().glCompileShader(id);
|
|
|
|
|
|
|
|
gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_COMPILE_STATUS, intBuf1);
|
|
|
|
|
|
|
|
boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE;
|
|
|
|
String infoLog = null;
|
|
|
|
|
|
|
|
if (VALIDATE_SHADER || !compiledOK) {
|
|
|
|
// even if compile succeeded, check
|
|
|
|
// log for warnings
|
|
|
|
gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
int length = intBuf1.get(0);
|
|
|
|
if (length > 3) {
|
|
|
|
// get infos
|
|
|
|
ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
gl.getGL2ES2().glGetShaderInfoLog(id, length, null, logBuf);
|
|
|
|
byte[] logBytes = new byte[length];
|
|
|
|
logBuf.get(logBytes, 0, length);
|
|
|
|
// convert to string, etc
|
|
|
|
infoLog = new String(logBytes);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (compiledOK) {
|
|
|
|
if (infoLog != null) {
|
|
|
|
logger.log(Level.FINE, "{0} compile success\n{1}",
|
|
|
|
new Object[]{source.getName(), infoLog});
|
|
|
|
} else {
|
|
|
|
logger.log(Level.FINE, "{0} compile success", source.getName());
|
|
|
|
}
|
|
|
|
source.clearUpdateNeeded();
|
|
|
|
} else {
|
|
|
|
logger.log(Level.WARNING, "Bad compile of:\n{0}",
|
|
|
|
new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(), stringBuf.toString())});
|
|
|
|
if (infoLog != null) {
|
|
|
|
throw new RendererException("compile error in: " + source + "\n" + infoLog);
|
|
|
|
} else {
|
|
|
|
throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateShaderData(Shader shader) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int id = shader.getId();
|
|
|
|
boolean needRegister = false;
|
|
|
|
if (id == -1) {
|
|
|
|
// create program
|
|
|
|
id = gl.getGL2ES2().glCreateProgram();
|
|
|
|
if (id == 0) {
|
|
|
|
throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
|
|
|
|
}
|
|
|
|
|
|
|
|
shader.setId(id);
|
|
|
|
needRegister = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (ShaderSource source : shader.getSources()) {
|
|
|
|
if (source.isUpdateNeeded()) {
|
|
|
|
updateShaderSourceData(source);
|
|
|
|
}
|
|
|
|
gl.getGL2ES2().glAttachShader(id, source.getId());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isGL2GL3() && gl.isExtensionAvailable("GL_EXT_gpu_shader4")) {
|
|
|
|
// Check if GLSL version is 1.5 for shader
|
|
|
|
gl.getGL2GL3().glBindFragDataLocation(id, 0, "outFragColor");
|
|
|
|
// For MRT
|
|
|
|
for (int i = 0; i < maxMRTFBOAttachs; i++) {
|
|
|
|
gl.getGL2GL3().glBindFragDataLocation(id, i, "outFragData[" + i + "]");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Link shaders to program
|
|
|
|
gl.getGL2ES2().glLinkProgram(id);
|
|
|
|
|
|
|
|
// Check link status
|
|
|
|
gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_LINK_STATUS, intBuf1);
|
|
|
|
boolean linkOK = intBuf1.get(0) == GL.GL_TRUE;
|
|
|
|
String infoLog = null;
|
|
|
|
|
|
|
|
if (VALIDATE_SHADER || !linkOK) {
|
|
|
|
gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
int length = intBuf1.get(0);
|
|
|
|
if (length > 3) {
|
|
|
|
// get infos
|
|
|
|
ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
gl.getGL2ES2().glGetProgramInfoLog(id, length, null, logBuf);
|
|
|
|
|
|
|
|
// convert to string, etc
|
|
|
|
byte[] logBytes = new byte[length];
|
|
|
|
logBuf.get(logBytes, 0, length);
|
|
|
|
infoLog = new String(logBytes);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (linkOK) {
|
|
|
|
if (infoLog != null) {
|
|
|
|
logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
|
|
|
|
} else {
|
|
|
|
logger.fine("shader link success");
|
|
|
|
}
|
|
|
|
shader.clearUpdateNeeded();
|
|
|
|
if (needRegister) {
|
|
|
|
// Register shader for clean up if it was created in this method.
|
|
|
|
objManager.registerObject(shader);
|
|
|
|
statistics.onNewShader();
|
|
|
|
} else {
|
|
|
|
// OpenGL spec: uniform locations may change after re-link
|
|
|
|
resetUniformLocations(shader);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (infoLog != null) {
|
|
|
|
throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
|
|
|
|
} else {
|
|
|
|
throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: <not provided>");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setShader(Shader shader) {
|
|
|
|
if (shader == null) {
|
|
|
|
throw new IllegalArgumentException("Shader cannot be null");
|
|
|
|
} else {
|
|
|
|
if (shader.isUpdateNeeded()) {
|
|
|
|
updateShaderData(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
// NOTE: might want to check if any of the
|
|
|
|
// sources need an update?
|
|
|
|
|
|
|
|
assert shader.getId() > 0;
|
|
|
|
|
|
|
|
updateShaderUniforms(shader);
|
|
|
|
bindProgram(shader);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void deleteShaderSource(ShaderSource source) {
|
|
|
|
if (source.getId() < 0) {
|
|
|
|
logger.warning("Shader source is not uploaded to GPU, cannot delete.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
source.clearUpdateNeeded();
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.getGL2ES2().glDeleteShader(source.getId());
|
|
|
|
source.resetObject();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void deleteShader(Shader shader) {
|
|
|
|
if (shader.getId() == -1) {
|
|
|
|
logger.warning("Shader is not uploaded to GPU, cannot delete.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
for (ShaderSource source : shader.getSources()) {
|
|
|
|
if (source.getId() != -1) {
|
|
|
|
gl.getGL2ES2().glDetachShader(shader.getId(), source.getId());
|
|
|
|
deleteShaderSource(source);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gl.getGL2ES2().glDeleteProgram(shader.getId());
|
|
|
|
statistics.onDeleteShader();
|
|
|
|
shader.resetObject();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Framebuffers *|
|
|
|
|
\*********************************************************************/
|
|
|
|
@Override
|
|
|
|
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
|
|
|
copyFrameBuffer(src, dst, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2GL3()) {
|
|
|
|
int srcX0 = 0;
|
|
|
|
int srcY0 = 0;
|
|
|
|
int srcX1;
|
|
|
|
int srcY1;
|
|
|
|
|
|
|
|
int dstX0 = 0;
|
|
|
|
int dstY0 = 0;
|
|
|
|
int dstX1;
|
|
|
|
int dstY1;
|
|
|
|
|
|
|
|
int prevFBO = context.boundFBO;
|
|
|
|
|
|
|
|
if (mainFbOverride != null) {
|
|
|
|
if (src == null) {
|
|
|
|
src = mainFbOverride;
|
|
|
|
}
|
|
|
|
if (dst == null) {
|
|
|
|
dst = mainFbOverride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (src != null && src.isUpdateNeeded()) {
|
|
|
|
updateFrameBuffer(src);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dst != null && dst.isUpdateNeeded()) {
|
|
|
|
updateFrameBuffer(dst);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (src == null) {
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
|
|
|
|
srcX0 = vpX;
|
|
|
|
srcY0 = vpY;
|
|
|
|
srcX1 = vpX + vpW;
|
|
|
|
srcY1 = vpY + vpH;
|
|
|
|
} else {
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, src.getId());
|
|
|
|
srcX1 = src.getWidth();
|
|
|
|
srcY1 = src.getHeight();
|
|
|
|
}
|
|
|
|
if (dst == null) {
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
dstX0 = vpX;
|
|
|
|
dstY0 = vpY;
|
|
|
|
dstX1 = vpX + vpW;
|
|
|
|
dstY1 = vpY + vpH;
|
|
|
|
} else {
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, dst.getId());
|
|
|
|
dstX1 = dst.getWidth();
|
|
|
|
dstY1 = dst.getHeight();
|
|
|
|
}
|
|
|
|
int mask = GL.GL_COLOR_BUFFER_BIT;
|
|
|
|
if (copyDepth) {
|
|
|
|
mask |= GL.GL_DEPTH_BUFFER_BIT;
|
|
|
|
}
|
|
|
|
gl.getGL2GL3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
|
|
|
|
dstX0, dstY0, dstX1, dstY1, mask,
|
|
|
|
GL.GL_NEAREST);
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_FRAMEBUFFER, prevFBO);
|
|
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
checkFrameBufferError();
|
|
|
|
} catch (IllegalStateException ex) {
|
|
|
|
logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
|
|
|
|
logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
|
|
|
|
throw ex;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
throw new RendererException("EXT_framebuffer_blit required.");
|
|
|
|
// TODO: support non-blit copies?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private String getTargetBufferName(int buffer) {
|
|
|
|
switch (buffer) {
|
|
|
|
case GL.GL_NONE:
|
|
|
|
return "NONE";
|
|
|
|
case GL.GL_FRONT:
|
|
|
|
return "GL_FRONT";
|
|
|
|
case GL.GL_BACK:
|
|
|
|
return "GL_BACK";
|
|
|
|
default:
|
|
|
|
if (buffer >= GL.GL_COLOR_ATTACHMENT0
|
|
|
|
&& buffer <= GL2ES2.GL_COLOR_ATTACHMENT15) {
|
|
|
|
return "GL_COLOR_ATTACHMENT"
|
|
|
|
+ (buffer - GL.GL_COLOR_ATTACHMENT0);
|
|
|
|
} else {
|
|
|
|
return "UNKNOWN? " + buffer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
System.out.println("== Renderbuffer " + name + " ==");
|
|
|
|
System.out.println("RB ID: " + rb.getId());
|
|
|
|
System.out.println("Is proper? " + gl.glIsRenderbuffer(rb.getId()));
|
|
|
|
|
|
|
|
int attachment = convertAttachmentSlot(rb.getSlot());
|
|
|
|
|
|
|
|
gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER,
|
|
|
|
attachment,
|
|
|
|
GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
|
|
|
|
int type = intBuf16.get(0);
|
|
|
|
gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER,
|
|
|
|
attachment,
|
|
|
|
GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
|
|
|
|
int rbName = intBuf16.get(0);
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
case GL.GL_NONE:
|
|
|
|
System.out.println("Type: None");
|
|
|
|
break;
|
|
|
|
case GL.GL_TEXTURE:
|
|
|
|
System.out.println("Type: Texture");
|
|
|
|
break;
|
|
|
|
case GL.GL_RENDERBUFFER:
|
|
|
|
System.out.println("Type: Buffer");
|
|
|
|
System.out.println("RB ID: " + rbName);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private void printRealFrameBufferInfo(FrameBuffer fb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
final byte[] param = new byte[1];
|
|
|
|
gl.glGetBooleanv(GL2GL3.GL_DOUBLEBUFFER, param, 0);
|
|
|
|
boolean doubleBuffer = param[0] != (byte) 0x00;
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf16);
|
|
|
|
String drawBuf = getTargetBufferName(intBuf16.get(0));
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf16);
|
|
|
|
String readBuf = getTargetBufferName(intBuf16.get(0));
|
|
|
|
|
|
|
|
int fbId = fb.getId();
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_DRAW_FRAMEBUFFER_BINDING, intBuf16);
|
|
|
|
int curDrawBinding = intBuf16.get(0);
|
|
|
|
gl.glGetIntegerv(GL2GL3.GL_READ_FRAMEBUFFER_BINDING, intBuf16);
|
|
|
|
int curReadBinding = intBuf16.get(0);
|
|
|
|
|
|
|
|
System.out.println("=== OpenGL FBO State ===");
|
|
|
|
System.out.println("Context doublebuffered? " + doubleBuffer);
|
|
|
|
System.out.println("FBO ID: " + fbId);
|
|
|
|
System.out.println("Is proper? " + gl.glIsFramebuffer(fbId));
|
|
|
|
System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
|
|
|
|
System.out.println("Is bound to read? " + (fbId == curReadBinding));
|
|
|
|
System.out.println("Draw buffer: " + drawBuf);
|
|
|
|
System.out.println("Read buffer: " + readBuf);
|
|
|
|
|
|
|
|
if (context.boundFBO != fbId) {
|
|
|
|
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbId);
|
|
|
|
context.boundFBO = fbId;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb.getDepthBuffer() != null) {
|
|
|
|
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
|
|
|
|
}
|
|
|
|
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void checkFrameBufferError() {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
|
|
|
|
switch (status) {
|
|
|
|
case GL.GL_FRAMEBUFFER_COMPLETE:
|
|
|
|
break;
|
|
|
|
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
|
|
|
|
// Choose different formats
|
|
|
|
throw new IllegalStateException("Framebuffer object format is "
|
|
|
|
+ "unsupported by the video hardware.");
|
|
|
|
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
|
|
throw new IllegalStateException("Framebuffer has erronous attachment.");
|
|
|
|
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
|
|
throw new IllegalStateException("Framebuffer is missing required attachment.");
|
|
|
|
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
|
|
throw new IllegalStateException(
|
|
|
|
"Framebuffer attachments must have same dimensions.");
|
|
|
|
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
|
|
|
|
throw new IllegalStateException("Framebuffer attachments must have same formats.");
|
|
|
|
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
|
|
|
|
throw new IllegalStateException("Incomplete draw buffer.");
|
|
|
|
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
|
|
|
throw new IllegalStateException("Incomplete read buffer.");
|
|
|
|
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
|
|
|
throw new IllegalStateException("Incomplete multisample buffer.");
|
|
|
|
default:
|
|
|
|
// Programming error; will fail on all hardware
|
|
|
|
throw new IllegalStateException("Some video driver error "
|
|
|
|
+ "or programming error occured. "
|
|
|
|
+ "Framebuffer object status is invalid. ");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int id = rb.getId();
|
|
|
|
if (id == -1) {
|
|
|
|
gl.glGenRenderbuffers(1, intBuf1);
|
|
|
|
id = intBuf1.get(0);
|
|
|
|
rb.setId(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundRB != id) {
|
|
|
|
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id);
|
|
|
|
context.boundRB = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
|
|
|
throw new RendererException("Resolution " + fb.getWidth()
|
|
|
|
+ ":" + fb.getHeight() + " is not supported.");
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb());
|
|
|
|
|
|
|
|
if (fb.getSamples() > 1 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")
|
|
|
|
&& gl.isGL2GL3()/*&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")*/) {
|
|
|
|
int samples = fb.getSamples();
|
|
|
|
if (maxFBOSamples < samples) {
|
|
|
|
samples = maxFBOSamples;
|
|
|
|
}
|
|
|
|
gl.getGL2GL3()
|
|
|
|
.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples,
|
|
|
|
glFmt.internalFormat, fb.getWidth(),
|
|
|
|
fb.getHeight());
|
|
|
|
} else {
|
|
|
|
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER,
|
|
|
|
glFmt.internalFormat, fb.getWidth(), fb.getHeight());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertAttachmentSlot(int attachmentSlot) {
|
|
|
|
// can also add support for stencil here
|
|
|
|
if (attachmentSlot == -100) {
|
|
|
|
return GL.GL_DEPTH_ATTACHMENT;
|
|
|
|
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
|
|
|
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
|
|
|
}
|
|
|
|
|
|
|
|
return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
Texture tex = rb.getTexture();
|
|
|
|
Image image = tex.getImage();
|
|
|
|
if (image.isUpdateNeeded()) {
|
|
|
|
updateTexImageData(image, tex.getType(), 0);
|
|
|
|
|
|
|
|
// NOTE: For depth textures, sets nearest/no-mips mode
|
|
|
|
// Required to fix "framebuffer unsupported"
|
|
|
|
// for old NVIDIA drivers!
|
|
|
|
setupTextureParams(tex);
|
|
|
|
}
|
|
|
|
|
|
|
|
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
|
|
|
|
convertAttachmentSlot(rb.getSlot()),
|
|
|
|
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
|
|
|
|
image.getId(),
|
|
|
|
0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
boolean needAttach;
|
|
|
|
if (rb.getTexture() == null) {
|
|
|
|
// if it hasn't been created yet, then attach is required.
|
|
|
|
needAttach = rb.getId() == -1;
|
|
|
|
updateRenderBuffer(fb, rb);
|
|
|
|
} else {
|
|
|
|
needAttach = false;
|
|
|
|
updateRenderTexture(fb, rb);
|
|
|
|
}
|
|
|
|
if (needAttach) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
|
|
|
|
GL.GL_RENDERBUFFER, rb.getId());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateFrameBuffer(FrameBuffer fb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int id = fb.getId();
|
|
|
|
if (id == -1) {
|
|
|
|
// create FBO
|
|
|
|
gl.glGenFramebuffers(1, intBuf1);
|
|
|
|
id = intBuf1.get(0);
|
|
|
|
fb.setId(id);
|
|
|
|
objManager.registerObject(fb);
|
|
|
|
|
|
|
|
statistics.onNewFrameBuffer();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundFBO != id) {
|
|
|
|
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id);
|
|
|
|
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
|
|
|
context.boundDrawBuf = 0;
|
|
|
|
context.boundFBO = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
|
|
|
if (depthBuf != null) {
|
|
|
|
updateFrameBufferAttachment(fb, depthBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
|
|
|
updateFrameBufferAttachment(fb, colorBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
fb.clearUpdateNeeded();
|
|
|
|
}
|
|
|
|
|
|
|
|
public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
|
|
|
|
if (fb.getSamples() <= 1) {
|
|
|
|
throw new IllegalArgumentException("Framebuffer must be multisampled");
|
|
|
|
}
|
|
|
|
|
|
|
|
setFrameBuffer(fb);
|
|
|
|
|
|
|
|
Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
|
|
|
|
FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
for (int i = 0; i < samplePositions.length; i++) {
|
|
|
|
gl.getGL3().glGetMultisamplefv(GL3.GL_SAMPLE_POSITION, i, samplePos);
|
|
|
|
samplePos.clear();
|
|
|
|
samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
|
|
|
|
samplePos.get(1) - 0.5f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return samplePositions;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
|
|
|
mainFbOverride = fb;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setFrameBuffer(FrameBuffer fb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (!gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
|
|
|
|
throw new RendererException("Framebuffer objects are not supported" +
|
|
|
|
" by the video hardware");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb == null && mainFbOverride != null) {
|
|
|
|
fb = mainFbOverride;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lastFb == fb) {
|
|
|
|
if (fb == null || !fb.isUpdateNeeded()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate mipmaps for last FB if needed
|
|
|
|
if (lastFb != null) {
|
|
|
|
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
|
|
|
|
RenderBuffer rb = lastFb.getColorBuffer(i);
|
|
|
|
Texture tex = rb.getTexture();
|
|
|
|
if (tex != null
|
|
|
|
&& tex.getMinFilter().usesMipMapLevels()) {
|
|
|
|
setTexture(0, rb.getTexture());
|
|
|
|
|
|
|
|
int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
|
|
|
|
gl.glEnable(textureType);
|
|
|
|
gl.glGenerateMipmap(textureType);
|
|
|
|
gl.glDisable(textureType);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb == null) {
|
|
|
|
// unbind any fbos
|
|
|
|
if (context.boundFBO != 0) {
|
|
|
|
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
|
|
|
|
statistics.onFrameBufferUse(null, true);
|
|
|
|
|
|
|
|
context.boundFBO = 0;
|
|
|
|
}
|
|
|
|
// select back buffer
|
|
|
|
if (context.boundDrawBuf != -1) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawBuffer(initialDrawBuf);
|
|
|
|
}
|
|
|
|
context.boundDrawBuf = -1;
|
|
|
|
}
|
|
|
|
if (context.boundReadBuf != -1) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glReadBuffer(initialReadBuf);
|
|
|
|
}
|
|
|
|
context.boundReadBuf = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
lastFb = null;
|
|
|
|
} else {
|
|
|
|
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
|
|
|
|
throw new IllegalArgumentException("The framebuffer: " + fb
|
|
|
|
+ "\nDoesn't have any color/depth buffers");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb.isUpdateNeeded()) {
|
|
|
|
updateFrameBuffer(fb);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundFBO != fb.getId()) {
|
|
|
|
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb.getId());
|
|
|
|
statistics.onFrameBufferUse(fb, true);
|
|
|
|
|
|
|
|
// update viewport to reflect framebuffer's resolution
|
|
|
|
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
|
|
|
|
|
|
context.boundFBO = fb.getId();
|
|
|
|
} else {
|
|
|
|
statistics.onFrameBufferUse(fb, false);
|
|
|
|
}
|
|
|
|
if (fb.getNumColorBuffers() == 0) {
|
|
|
|
// make sure to select NONE as draw buf
|
|
|
|
// no color buffer attached. select NONE
|
|
|
|
if (context.boundDrawBuf != -2) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawBuffer(GL.GL_NONE);
|
|
|
|
}
|
|
|
|
context.boundDrawBuf = -2;
|
|
|
|
}
|
|
|
|
if (context.boundReadBuf != -2) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glReadBuffer(GL.GL_NONE);
|
|
|
|
}
|
|
|
|
context.boundReadBuf = -2;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (fb.getNumColorBuffers() > maxFBOAttachs) {
|
|
|
|
throw new RendererException("Framebuffer has more color "
|
|
|
|
+ "attachments than are supported"
|
|
|
|
+ " by the video hardware!");
|
|
|
|
}
|
|
|
|
if (fb.isMultiTarget()) {
|
|
|
|
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
|
|
|
throw new RendererException("Framebuffer has more"
|
|
|
|
+ " multi targets than are supported"
|
|
|
|
+ " by the video hardware!");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
|
|
|
|
intBuf16.clear();
|
|
|
|
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
intBuf16.put(GL.GL_COLOR_ATTACHMENT0 + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
intBuf16.flip();
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawBuffers(intBuf16.limit(), intBuf16);
|
|
|
|
}
|
|
|
|
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
|
|
|
|
// select this draw buffer
|
|
|
|
if (context.boundDrawBuf != rb.getSlot()) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot());
|
|
|
|
}
|
|
|
|
context.boundDrawBuf = rb.getSlot();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
assert fb.getId() >= 0;
|
|
|
|
assert context.boundFBO == fb.getId();
|
|
|
|
lastFb = fb;
|
|
|
|
|
|
|
|
try {
|
|
|
|
checkFrameBufferError();
|
|
|
|
} catch (IllegalStateException ex) {
|
|
|
|
logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
|
|
|
|
printRealFrameBufferInfo(fb);
|
|
|
|
throw ex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (fb != null) {
|
|
|
|
RenderBuffer rb = fb.getColorBuffer();
|
|
|
|
if (rb == null) {
|
|
|
|
throw new IllegalArgumentException("Specified framebuffer"
|
|
|
|
+ " does not have a colorbuffer");
|
|
|
|
}
|
|
|
|
|
|
|
|
setFrameBuffer(fb);
|
|
|
|
if (context.boundReadBuf != rb.getSlot()) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glReadBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot());
|
|
|
|
}
|
|
|
|
context.boundReadBuf = rb.getSlot();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
setFrameBuffer(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
gl.glReadPixels(vpX, vpY, vpW, vpH, /*GL.GL_RGBA*/ GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, byteBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
intBuf1.put(0, rb.getId());
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glDeleteRenderbuffers(1, intBuf1);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void deleteFrameBuffer(FrameBuffer fb) {
|
|
|
|
if (fb.getId() != -1) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (context.boundFBO == fb.getId()) {
|
|
|
|
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
|
|
|
|
context.boundFBO = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fb.getDepthBuffer() != null) {
|
|
|
|
deleteRenderBuffer(fb, fb.getDepthBuffer());
|
|
|
|
}
|
|
|
|
if (fb.getColorBuffer() != null) {
|
|
|
|
deleteRenderBuffer(fb, fb.getColorBuffer());
|
|
|
|
}
|
|
|
|
|
|
|
|
intBuf1.put(0, fb.getId());
|
|
|
|
gl.glDeleteFramebuffers(1, intBuf1);
|
|
|
|
fb.resetObject();
|
|
|
|
|
|
|
|
statistics.onDeleteFrameBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Textures *|
|
|
|
|
\*********************************************************************/
|
|
|
|
private int convertTextureType(Texture.Type type, int samples, int face) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (samples > 1 && !gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
|
|
|
|
throw new RendererException("Multisample textures are not supported" +
|
|
|
|
" by the video hardware.");
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
case TwoDimensional:
|
|
|
|
if (samples > 1) {
|
|
|
|
return GL3.GL_TEXTURE_2D_MULTISAMPLE;
|
|
|
|
} else {
|
|
|
|
return GL.GL_TEXTURE_2D;
|
|
|
|
}
|
|
|
|
case TwoDimensionalArray:
|
|
|
|
if (samples > 1) {
|
|
|
|
return GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
|
|
|
|
} else {
|
|
|
|
return GL.GL_TEXTURE_2D_ARRAY;
|
|
|
|
}
|
|
|
|
case ThreeDimensional:
|
|
|
|
return GL2ES2.GL_TEXTURE_3D;
|
|
|
|
case CubeMap:
|
|
|
|
if (face < 0) {
|
|
|
|
return GL.GL_TEXTURE_CUBE_MAP;
|
|
|
|
} else if (face < 6) {
|
|
|
|
return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
|
|
|
|
} else {
|
|
|
|
throw new UnsupportedOperationException("Invalid cube map face index: " + face);
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown texture type: " + type);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertMagFilter(Texture.MagFilter filter) {
|
|
|
|
switch (filter) {
|
|
|
|
case Bilinear:
|
|
|
|
return GL.GL_LINEAR;
|
|
|
|
case Nearest:
|
|
|
|
return GL.GL_NEAREST;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertMinFilter(Texture.MinFilter filter) {
|
|
|
|
switch (filter) {
|
|
|
|
case Trilinear:
|
|
|
|
return GL.GL_LINEAR_MIPMAP_LINEAR;
|
|
|
|
case BilinearNearestMipMap:
|
|
|
|
return GL.GL_LINEAR_MIPMAP_NEAREST;
|
|
|
|
case NearestLinearMipMap:
|
|
|
|
return GL.GL_NEAREST_MIPMAP_LINEAR;
|
|
|
|
case NearestNearestMipMap:
|
|
|
|
return GL.GL_NEAREST_MIPMAP_NEAREST;
|
|
|
|
case BilinearNoMipMaps:
|
|
|
|
return GL.GL_LINEAR;
|
|
|
|
case NearestNoMipMaps:
|
|
|
|
return GL.GL_NEAREST;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown min filter: " + filter);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertWrapMode(Texture.WrapMode mode) {
|
|
|
|
switch (mode) {
|
|
|
|
case BorderClamp:
|
|
|
|
return GL2GL3.GL_CLAMP_TO_BORDER;
|
|
|
|
case Clamp:
|
|
|
|
// Falldown intentional.
|
|
|
|
case EdgeClamp:
|
|
|
|
return GL.GL_CLAMP_TO_EDGE;
|
|
|
|
case Repeat:
|
|
|
|
return GL.GL_REPEAT;
|
|
|
|
case MirroredRepeat:
|
|
|
|
return GL.GL_MIRRORED_REPEAT;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@SuppressWarnings("fallthrough")
|
|
|
|
private void setupTextureParams(Texture tex) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
Image image = tex.getImage();
|
|
|
|
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
|
|
|
|
|
|
|
// filter things
|
|
|
|
int minFilter = convertMinFilter(tex.getMinFilter());
|
|
|
|
int magFilter = convertMagFilter(tex.getMagFilter());
|
|
|
|
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
|
|
|
|
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
|
|
|
|
|
|
|
|
if (tex.getAnisotropicFilter() > 1) {
|
|
|
|
if (gl.isExtensionAvailable("GL_EXT_texture_filter_anisotropic")) {
|
|
|
|
gl.glTexParameterf(target,
|
|
|
|
GL.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
|
tex.getAnisotropicFilter());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.pointSprite) {
|
|
|
|
return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
|
|
|
}
|
|
|
|
// repeat modes
|
|
|
|
switch (tex.getType()) {
|
|
|
|
case ThreeDimensional:
|
|
|
|
case CubeMap: // cubemaps use 3D coords
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
|
|
|
|
case TwoDimensional:
|
|
|
|
case TwoDimensionalArray:
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
|
|
|
|
// fall down here is intentional..
|
|
|
|
// case OneDimensional:
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tex.isNeedCompareModeUpdate()) {
|
|
|
|
// R to Texture compare mode
|
|
|
|
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
|
|
|
gl.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
|
|
|
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
|
|
|
} else {
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//restoring default value
|
|
|
|
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
|
|
|
}
|
|
|
|
tex.compareModeUpdated();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Uploads the given image to the GL driver.
|
|
|
|
*
|
|
|
|
* @param img The image to upload
|
|
|
|
* @param type How the data in the image argument should be interpreted.
|
|
|
|
* @param unit The texture slot to be used to upload the image, not important
|
|
|
|
*/
|
|
|
|
public void updateTexImageData(Image img, Texture.Type type, int unit) {
|
|
|
|
int texId = img.getId();
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (texId == -1) {
|
|
|
|
// create texture
|
|
|
|
gl.glGenTextures(1, intBuf1);
|
|
|
|
texId = intBuf1.get(0);
|
|
|
|
img.setId(texId);
|
|
|
|
objManager.registerObject(img);
|
|
|
|
|
|
|
|
statistics.onNewTexture();
|
|
|
|
}
|
|
|
|
|
|
|
|
// bind texture
|
|
|
|
int target = convertTextureType(type, img.getMultiSamples(), -1);
|
|
|
|
if (context.boundTextureUnit != unit) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
|
|
|
context.boundTextureUnit = unit;
|
|
|
|
}
|
|
|
|
if (context.boundTextures[unit] != img) {
|
|
|
|
gl.glBindTexture(target, texId);
|
|
|
|
context.boundTextures[unit] = img;
|
|
|
|
|
|
|
|
statistics.onTextureUse(img, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
|
|
|
|
// Image does not have mipmaps, but they are required.
|
|
|
|
// Generate from base level.
|
|
|
|
|
|
|
|
if (!gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
|
|
|
if (gl.isGL2ES1()) {
|
|
|
|
gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
|
|
|
|
img.setMipmapsGenerated(true);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// For OpenGL3 and up.
|
|
|
|
// We'll generate mipmaps via glGenerateMipmapEXT (see below)
|
|
|
|
}
|
|
|
|
} else if (img.hasMipmaps()) {
|
|
|
|
// Image already has mipmaps, set the max level based on the
|
|
|
|
// number of mipmaps we have.
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Image does not have mipmaps and they are not required.
|
|
|
|
// Specify that that the texture has no mipmaps.
|
|
|
|
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int imageSamples = img.getMultiSamples();
|
|
|
|
if (imageSamples > 1) {
|
|
|
|
if (img.getFormat().isDepthFormat()) {
|
|
|
|
img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
|
|
|
|
} else {
|
|
|
|
img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
|
|
|
|
if (!gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") && img.isNPOT()) {
|
|
|
|
if (img.getData(0) == null) {
|
|
|
|
throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
|
|
|
|
} else {
|
|
|
|
MipMapGenerator.resizeToPowerOf2(img);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if graphics card doesn't support multisample textures
|
|
|
|
if (!gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
|
|
|
|
if (img.getMultiSamples() > 1) {
|
|
|
|
throw new RendererException("Multisample textures not supported by graphics hardware");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
|
|
|
List<ByteBuffer> data = img.getData();
|
|
|
|
if (data.size() != 6) {
|
|
|
|
logger.log(Level.WARNING, "Invalid texture: {0}\n"
|
|
|
|
+ "Cubemap textures must contain 6 data units.", img);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
TextureUtil.uploadTexture(img, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
|
|
|
|
}
|
|
|
|
} else if (target == GL.GL_TEXTURE_2D_ARRAY) {
|
|
|
|
if (!caps.contains(Caps.TextureArray)) {
|
|
|
|
throw new RendererException("Texture arrays not supported by graphics hardware");
|
|
|
|
}
|
|
|
|
|
|
|
|
List<ByteBuffer> data = img.getData();
|
|
|
|
|
|
|
|
// -1 index specifies prepare data for 2D Array
|
|
|
|
TextureUtil.uploadTexture(img, target, -1, 0, linearizeSrgbImages);
|
|
|
|
|
|
|
|
for (int i = 0; i < data.size(); i++) {
|
|
|
|
// upload each slice of 2D array in turn
|
|
|
|
// this time with the appropriate index
|
|
|
|
TextureUtil.uploadTexture(img, target, i, 0, linearizeSrgbImages);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
TextureUtil.uploadTexture(img, target, 0, 0, linearizeSrgbImages);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (img.getMultiSamples() != imageSamples) {
|
|
|
|
img.setMultiSamples(imageSamples);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
|
|
|
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) {
|
|
|
|
// XXX: Required for ATI
|
|
|
|
gl.glEnable(target);
|
|
|
|
gl.glGenerateMipmap(target);
|
|
|
|
gl.glDisable(target);
|
|
|
|
img.setMipmapsGenerated(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
img.clearUpdateNeeded();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setTexture(int unit, Texture tex) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
Image image = tex.getImage();
|
|
|
|
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
|
|
|
updateTexImageData(image, tex.getType(), unit);
|
|
|
|
}
|
|
|
|
|
|
|
|
int texId = image.getId();
|
|
|
|
assert texId != -1;
|
|
|
|
|
|
|
|
Image[] textures = context.boundTextures;
|
|
|
|
|
|
|
|
int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
|
|
|
|
// if (!context.textureIndexList.moveToNew(unit)) {
|
|
|
|
// if (context.boundTextureUnit != unit){
|
|
|
|
// gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
|
|
|
// context.boundTextureUnit = unit;
|
|
|
|
// }
|
|
|
|
// gl.glEnable(type);
|
|
|
|
// }
|
|
|
|
|
|
|
|
if (context.boundTextureUnit != unit) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
|
|
|
context.boundTextureUnit = unit;
|
|
|
|
}
|
|
|
|
if (textures[unit] != image) {
|
|
|
|
gl.glBindTexture(type, texId);
|
|
|
|
textures[unit] = image;
|
|
|
|
|
|
|
|
statistics.onTextureUse(image, true);
|
|
|
|
} else {
|
|
|
|
statistics.onTextureUse(image, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
setupTextureParams(tex);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
|
|
|
|
setTexture(0, tex);
|
|
|
|
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void clearTextureUnits() {
|
|
|
|
/*GL gl = GLContext.getCurrentGL();
|
|
|
|
IDList textureList = context.textureIndexList;
|
|
|
|
Texture[] textures = context.boundTextures;
|
|
|
|
for (int i = 0; i < textureList.oldLen; i++) {
|
|
|
|
int idx = textureList.oldList[i];
|
|
|
|
|
|
|
|
if (context.boundTextureUnit != idx) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0 + idx);
|
|
|
|
context.boundTextureUnit = idx;
|
|
|
|
}
|
|
|
|
gl.glDisable(convertTextureType(textures[idx].getType()));
|
|
|
|
textures[idx] = null;
|
|
|
|
}
|
|
|
|
context.textureIndexList.copyNewToOld();*/
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void deleteImage(Image image) {
|
|
|
|
int texId = image.getId();
|
|
|
|
if (texId != -1) {
|
|
|
|
intBuf1.put(0, texId);
|
|
|
|
intBuf1.position(0).limit(1);
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
gl.glDeleteTextures(1, intBuf1);
|
|
|
|
image.resetObject();
|
|
|
|
|
|
|
|
statistics.onDeleteTexture();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************************\
|
|
|
|
|* Vertex Buffers and Attributes *|
|
|
|
|
\*********************************************************************/
|
|
|
|
private int convertUsage(Usage usage) {
|
|
|
|
switch (usage) {
|
|
|
|
case Static:
|
|
|
|
return GL.GL_STATIC_DRAW;
|
|
|
|
case Dynamic:
|
|
|
|
return GL.GL_DYNAMIC_DRAW;
|
|
|
|
case Stream:
|
|
|
|
return GL2ES2.GL_STREAM_DRAW;
|
|
|
|
default:
|
|
|
|
throw new RuntimeException("Unknown usage type: " + usage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private int convertFormat(VertexBuffer.Format format) {
|
|
|
|
switch (format) {
|
|
|
|
case Byte:
|
|
|
|
return GL.GL_BYTE;
|
|
|
|
case UnsignedByte:
|
|
|
|
return GL.GL_UNSIGNED_BYTE;
|
|
|
|
case Short:
|
|
|
|
return GL.GL_SHORT;
|
|
|
|
case UnsignedShort:
|
|
|
|
return GL.GL_UNSIGNED_SHORT;
|
|
|
|
case Int:
|
|
|
|
return GL2ES2.GL_INT;
|
|
|
|
case UnsignedInt:
|
|
|
|
return GL.GL_UNSIGNED_INT;
|
|
|
|
case Float:
|
|
|
|
return GL.GL_FLOAT;
|
|
|
|
case Double:
|
|
|
|
return GL2GL3.GL_DOUBLE;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateBufferData(VertexBuffer vb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int bufId = vb.getId();
|
|
|
|
boolean created = false;
|
|
|
|
if (bufId == -1) {
|
|
|
|
// create buffer
|
|
|
|
gl.glGenBuffers(1, intBuf1);
|
|
|
|
bufId = intBuf1.get(0);
|
|
|
|
vb.setId(bufId);
|
|
|
|
objManager.registerObject(vb);
|
|
|
|
|
|
|
|
//statistics.onNewVertexBuffer();
|
|
|
|
|
|
|
|
created = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// bind buffer
|
|
|
|
int target;
|
|
|
|
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
target = GL.GL_ELEMENT_ARRAY_BUFFER;
|
|
|
|
if (context.boundElementArrayVBO != bufId) {
|
|
|
|
gl.glBindBuffer(target, bufId);
|
|
|
|
context.boundElementArrayVBO = bufId;
|
|
|
|
//statistics.onVertexBufferUse(vb, true);
|
|
|
|
} else {
|
|
|
|
//statistics.onVertexBufferUse(vb, false);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
target = GL.GL_ARRAY_BUFFER;
|
|
|
|
if (context.boundArrayVBO != bufId) {
|
|
|
|
gl.glBindBuffer(target, bufId);
|
|
|
|
context.boundArrayVBO = bufId;
|
|
|
|
//statistics.onVertexBufferUse(vb, true);
|
|
|
|
} else {
|
|
|
|
//statistics.onVertexBufferUse(vb, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int usage = convertUsage(vb.getUsage());
|
|
|
|
Buffer data = vb.getData();
|
|
|
|
data.rewind();
|
|
|
|
|
|
|
|
if (created || vb.hasDataSizeChanged()) {
|
|
|
|
// upload data based on format
|
|
|
|
gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage);
|
|
|
|
} else {
|
|
|
|
gl.glBufferSubData(target, 0, data.capacity() * vb.getFormat().getComponentSize(), data);
|
|
|
|
}
|
|
|
|
|
|
|
|
vb.clearUpdateNeeded();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void deleteBuffer(VertexBuffer vb) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
int bufId = vb.getId();
|
|
|
|
if (bufId != -1) {
|
|
|
|
// delete buffer
|
|
|
|
intBuf1.put(0, bufId);
|
|
|
|
intBuf1.position(0).limit(1);
|
|
|
|
gl.glDeleteBuffers(1, intBuf1);
|
|
|
|
vb.resetObject();
|
|
|
|
|
|
|
|
//statistics.onDeleteVertexBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void clearVertexAttribs() {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
IDList attribList = context.attribIndexList;
|
|
|
|
for (int i = 0; i < attribList.oldLen; i++) {
|
|
|
|
int idx = attribList.oldList[i];
|
|
|
|
gl.getGL2ES2().glDisableVertexAttribArray(idx);
|
|
|
|
if (context.boundAttribs[idx].isInstanced() && gl.isGL3ES3()) {
|
|
|
|
gl.getGL3ES3().glVertexAttribDivisor(idx, 0);
|
|
|
|
}
|
|
|
|
context.boundAttribs[idx] = null;
|
|
|
|
}
|
|
|
|
context.attribIndexList.copyNewToOld();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
|
|
|
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
|
|
|
}
|
|
|
|
|
|
|
|
int programId = context.boundShaderProgram;
|
|
|
|
if (programId > 0) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
|
|
|
int loc = attrib.getLocation();
|
|
|
|
if (loc == -1) {
|
|
|
|
return; // not defined
|
|
|
|
}
|
|
|
|
if (loc == -2) {
|
|
|
|
stringBuf.setLength(0);
|
|
|
|
// JOGL 2.0 doesn't need a null terminated string
|
|
|
|
stringBuf.append("in").append(vb.getBufferType().name());
|
|
|
|
loc = gl.getGL2ES2().glGetAttribLocation(programId, stringBuf.toString());
|
|
|
|
|
|
|
|
// not really the name of it in the shader (inPosition\0) but
|
|
|
|
// the internal name of the enum (Position).
|
|
|
|
if (loc < 0) {
|
|
|
|
attrib.setLocation(-1);
|
|
|
|
return; // not available in shader.
|
|
|
|
} else {
|
|
|
|
attrib.setLocation(loc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vb.isInstanced()) {
|
|
|
|
if (!gl.isExtensionAvailable("GL_ARB_instanced_arrays")
|
|
|
|
|| !gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
|
|
|
|
throw new RendererException("Instancing is required, "
|
|
|
|
+ "but not supported by the "
|
|
|
|
+ "graphics hardware");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
int slotsRequired = 1;
|
|
|
|
if (vb.getNumComponents() > 4) {
|
|
|
|
if (vb.getNumComponents() % 4 != 0) {
|
|
|
|
throw new RendererException("Number of components in multi-slot "
|
|
|
|
+ "buffers must be divisible by 4");
|
|
|
|
}
|
|
|
|
slotsRequired = vb.getNumComponents() / 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vb.isUpdateNeeded() && idb == null) {
|
|
|
|
updateBufferData(vb);
|
|
|
|
}
|
|
|
|
|
|
|
|
VertexBuffer[] attribs = context.boundAttribs;
|
|
|
|
for (int i = 0; i < slotsRequired; i++) {
|
|
|
|
if (!context.attribIndexList.moveToNew(loc + i)) {
|
|
|
|
gl.getGL2ES2().glEnableVertexAttribArray(loc + i);
|
|
|
|
//System.out.println("Enabled ATTRIB IDX: "+loc + i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (attribs[loc] != vb) {
|
|
|
|
// NOTE: Use id from interleaved buffer if specified
|
|
|
|
int bufId = idb != null ? idb.getId() : vb.getId();
|
|
|
|
assert bufId != -1;
|
|
|
|
if (context.boundArrayVBO != bufId) {
|
|
|
|
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
|
|
|
|
context.boundArrayVBO = bufId;
|
|
|
|
//statistics.onVertexBufferUse(vb, true);
|
|
|
|
} else {
|
|
|
|
//statistics.onVertexBufferUse(vb, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (slotsRequired == 1) {
|
|
|
|
gl.getGL2ES2().glVertexAttribPointer(loc,
|
|
|
|
vb.getNumComponents(),
|
|
|
|
convertFormat(vb.getFormat()),
|
|
|
|
vb.isNormalized(),
|
|
|
|
vb.getStride(),
|
|
|
|
vb.getOffset());
|
|
|
|
} else {
|
|
|
|
for (int i = 0; i < slotsRequired; i++) {
|
|
|
|
// The pointer maps the next 4 floats in the slot.
|
|
|
|
// E.g.
|
|
|
|
// P1: XXXX____________XXXX____________
|
|
|
|
// P2: ____XXXX____________XXXX________
|
|
|
|
// P3: ________XXXX____________XXXX____
|
|
|
|
// P4: ____________XXXX____________XXXX
|
|
|
|
// stride = 4 bytes in float * 4 floats in slot * num slots
|
|
|
|
// offset = 4 bytes in float * 4 floats in slot * slot index
|
|
|
|
gl.getGL2ES2().glVertexAttribPointer(loc + i,
|
|
|
|
4,
|
|
|
|
convertFormat(vb.getFormat()),
|
|
|
|
vb.isNormalized(),
|
|
|
|
4 * 4 * slotsRequired,
|
|
|
|
4 * 4 * i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < slotsRequired; i++) {
|
|
|
|
int slot = loc + i;
|
|
|
|
if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
|
|
|
|
// non-instanced -> instanced
|
|
|
|
gl.getGL3ES3().glVertexAttribDivisor(slot, vb.getInstanceSpan());
|
|
|
|
} else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
|
|
|
|
// instanced -> non-instanced
|
|
|
|
gl.getGL3ES3().glVertexAttribDivisor(slot, 0);
|
|
|
|
}
|
|
|
|
attribs[slot] = vb;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setVertexAttrib(VertexBuffer vb) {
|
|
|
|
setVertexAttrib(vb, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
|
|
|
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (useInstancing) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawArraysInstanced(convertElementMode(mode), 0,
|
|
|
|
vertCount, count);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
|
|
|
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
|
|
|
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (indexBuf.isUpdateNeeded()) {
|
|
|
|
updateBufferData(indexBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
int bufId = indexBuf.getId();
|
|
|
|
assert bufId != -1;
|
|
|
|
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
|
|
|
|
if (context.boundElementArrayVBO != bufId) {
|
|
|
|
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId);
|
|
|
|
context.boundElementArrayVBO = bufId;
|
|
|
|
//statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
} else {
|
|
|
|
//statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
int vertCount = mesh.getVertexCount();
|
|
|
|
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
|
|
|
|
|
|
if (mesh.getMode() == Mode.Hybrid) {
|
|
|
|
int[] modeStart = mesh.getModeStart();
|
|
|
|
int[] elementLengths = mesh.getElementLengths();
|
|
|
|
|
|
|
|
int elMode = convertElementMode(Mode.Triangles);
|
|
|
|
int fmt = convertFormat(indexBuf.getFormat());
|
|
|
|
int elSize = indexBuf.getFormat().getComponentSize();
|
|
|
|
int listStart = modeStart[0];
|
|
|
|
int stripStart = modeStart[1];
|
|
|
|
int fanStart = modeStart[2];
|
|
|
|
int curOffset = 0;
|
|
|
|
for (int i = 0; i < elementLengths.length; i++) {
|
|
|
|
if (i == stripStart) {
|
|
|
|
elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
} else if (i == fanStart) {
|
|
|
|
elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
}
|
|
|
|
int elementLength = elementLengths[i];
|
|
|
|
|
|
|
|
if (useInstancing) {
|
|
|
|
if (gl.isGL2()) {
|
|
|
|
indexBuf.getData().position(curOffset);
|
|
|
|
indexBuf.getData().limit(curOffset + elementLength);
|
|
|
|
|
|
|
|
gl.getGL2().glDrawElementsInstanced(elMode,
|
|
|
|
elementLength,
|
|
|
|
fmt,
|
|
|
|
indexBuf.getData(),
|
|
|
|
count);
|
|
|
|
} else {
|
|
|
|
throw new IllegalArgumentException(
|
|
|
|
"instancing is not supported.");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawRangeElements(elMode,
|
|
|
|
0,
|
|
|
|
vertCount,
|
|
|
|
elementLength,
|
|
|
|
fmt,
|
|
|
|
curOffset);
|
|
|
|
} else {
|
|
|
|
indexBuf.getData().position(curOffset);
|
|
|
|
gl.getGL2().glDrawElements(elMode, elementLength, fmt,
|
|
|
|
indexBuf.getData());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
curOffset += elementLength * elSize;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (useInstancing) {
|
|
|
|
if (gl.isGL2()) {
|
|
|
|
gl.getGL2().glDrawElementsInstanced(convertElementMode(mesh.getMode()),
|
|
|
|
indexBuf.getData().limit(),
|
|
|
|
convertFormat(indexBuf.getFormat()),
|
|
|
|
indexBuf.getData(),
|
|
|
|
count);
|
|
|
|
} else {
|
|
|
|
throw new IllegalArgumentException(
|
|
|
|
"instancing is not supported.");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glDrawRangeElements(convertElementMode(mesh.getMode()),
|
|
|
|
0,
|
|
|
|
vertCount,
|
|
|
|
indexBuf.getData().limit(),
|
|
|
|
convertFormat(indexBuf.getFormat()),
|
|
|
|
0);
|
|
|
|
} else {
|
|
|
|
indexBuf.getData().rewind();
|
|
|
|
gl.glDrawElements(convertElementMode(mesh.getMode()),
|
|
|
|
indexBuf.getData().limit(),
|
|
|
|
convertFormat(indexBuf.getFormat()), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* *******************************************************************\ |*
|
|
|
|
* Render Calls *|
|
|
|
|
\********************************************************************
|
|
|
|
*/
|
|
|
|
private int convertElementMode(Mesh.Mode mode) {
|
|
|
|
switch (mode) {
|
|
|
|
case Points:
|
|
|
|
return GL.GL_POINTS;
|
|
|
|
case Lines:
|
|
|
|
return GL.GL_LINES;
|
|
|
|
case LineLoop:
|
|
|
|
return GL.GL_LINE_LOOP;
|
|
|
|
case LineStrip:
|
|
|
|
return GL.GL_LINE_STRIP;
|
|
|
|
case Triangles:
|
|
|
|
return GL.GL_TRIANGLES;
|
|
|
|
case TriangleFan:
|
|
|
|
return GL.GL_TRIANGLE_FAN;
|
|
|
|
case TriangleStrip:
|
|
|
|
return GL.GL_TRIANGLE_STRIP;
|
|
|
|
default:
|
|
|
|
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
|
|
|
|
int id = mesh.getId();
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
|
|
|
|
if (id == -1) {
|
|
|
|
IntBuffer temp = intBuf1;
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glGenVertexArrays(1, temp);
|
|
|
|
}
|
|
|
|
id = temp.get(0);
|
|
|
|
mesh.setId(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundVertexArray != id) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glBindVertexArray(id);
|
|
|
|
}
|
|
|
|
context.boundVertexArray = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
updateBufferData(interleavedData);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (instanceData != null) {
|
|
|
|
setVertexAttrib(instanceData, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
|
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
|| vb.getBufferType() == Type.Index) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vb.getStride() == 0) {
|
|
|
|
// not interleaved
|
|
|
|
setVertexAttrib(vb);
|
|
|
|
} else {
|
|
|
|
// interleaved
|
|
|
|
setVertexAttrib(vb, interleavedData);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
|
|
|
|
if (mesh.getId() == -1) {
|
|
|
|
updateVertexArray(mesh, instanceData);
|
|
|
|
} else {
|
|
|
|
// TODO: Check if it was updated
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.boundVertexArray != mesh.getId()) {
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glBindVertexArray(mesh.getId());
|
|
|
|
}
|
|
|
|
context.boundVertexArray = mesh.getId();
|
|
|
|
}
|
|
|
|
|
|
|
|
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
VertexBuffer indices;
|
|
|
|
if (mesh.getNumLodLevels() > 0) {
|
|
|
|
indices = mesh.getLodLevel(lod);
|
|
|
|
} else {
|
|
|
|
indices = mesh.getBuffer(Type.Index);
|
|
|
|
}
|
|
|
|
if (indices != null) {
|
|
|
|
drawTriangleList(indices, mesh, count);
|
|
|
|
} else {
|
|
|
|
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
}
|
|
|
|
clearVertexAttribs();
|
|
|
|
clearTextureUnits();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
|
|
|
|
|
|
|
// Here while count is still passed in. Can be removed when/if
|
|
|
|
// the method is collapsed again. -pspeed
|
|
|
|
count = Math.max(mesh.getInstanceCount(), count);
|
|
|
|
|
|
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
updateBufferData(interleavedData);
|
|
|
|
}
|
|
|
|
|
|
|
|
VertexBuffer indices;
|
|
|
|
if (mesh.getNumLodLevels() > 0) {
|
|
|
|
indices = mesh.getLodLevel(lod);
|
|
|
|
} else {
|
|
|
|
indices = mesh.getBuffer(Type.Index);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (instanceData != null) {
|
|
|
|
for (VertexBuffer vb : instanceData) {
|
|
|
|
setVertexAttrib(vb, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
|
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
|| vb.getBufferType() == Type.Index) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vb.getStride() == 0) {
|
|
|
|
// not interleaved
|
|
|
|
setVertexAttrib(vb);
|
|
|
|
} else {
|
|
|
|
// interleaved
|
|
|
|
setVertexAttrib(vb, interleavedData);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (indices != null) {
|
|
|
|
drawTriangleList(indices, mesh, count);
|
|
|
|
} else {
|
|
|
|
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
}
|
|
|
|
clearVertexAttribs();
|
|
|
|
clearTextureUnits();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
|
|
|
if (mesh.getVertexCount() == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
GL gl = GLContext.getCurrentGL();
|
|
|
|
if (context.pointSprite && mesh.getMode() != Mode.Points) {
|
|
|
|
// XXX: Hack, disable point sprite mode if mesh not in point mode
|
|
|
|
if (context.boundTextures[0] != null) {
|
|
|
|
if (context.boundTextureUnit != 0) {
|
|
|
|
gl.glActiveTexture(GL.GL_TEXTURE0);
|
|
|
|
context.boundTextureUnit = 0;
|
|
|
|
}
|
|
|
|
if (gl.isGL2ES1()) {
|
|
|
|
gl.glDisable(GL2ES1.GL_POINT_SPRITE);
|
|
|
|
}
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
}
|
|
|
|
context.pointSprite = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.pointSize != mesh.getPointSize()) {
|
|
|
|
if (gl.isGL2GL3()) {
|
|
|
|
gl.getGL2GL3().glPointSize(mesh.getPointSize());
|
|
|
|
}
|
|
|
|
context.pointSize = mesh.getPointSize();
|
|
|
|
}
|
|
|
|
if (context.lineWidth != mesh.getLineWidth()) {
|
|
|
|
gl.glLineWidth(mesh.getLineWidth());
|
|
|
|
context.lineWidth = mesh.getLineWidth();
|
|
|
|
}
|
|
|
|
|
|
|
|
statistics.onMeshDrawn(mesh, lod);
|
|
|
|
// if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")){
|
|
|
|
// renderMeshVertexArray(mesh, lod, count);
|
|
|
|
// }else{
|
|
|
|
renderMeshDefault(mesh, lod, count, instanceData);
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setMainFrameBufferSrgb(boolean srgb) {
|
|
|
|
//Gamma correction
|
|
|
|
if(srgb && caps.contains(Caps.Srgb)){
|
|
|
|
GLContext.getCurrentGL().glEnable(GL3.GL_FRAMEBUFFER_SRGB);
|
|
|
|
logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
|
|
|
|
}else{
|
|
|
|
GLContext.getCurrentGL().glDisable(GL3.GL_FRAMEBUFFER_SRGB);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setLinearizeSrgbImages(boolean linearize) {
|
|
|
|
linearizeSrgbImages = linearize;
|
|
|
|
}
|
|
|
|
}
|