220 Commits (974b60fd22a4694c0aec4f01e9faff85e733b5eb)
 

Author SHA1 Message Date
sigonasr2 e06a261873 Dynamic Polymorphic Object refactoring 2 years ago
sigonasr2 d6840179f0 Added overworld command menu 2 years ago
sigonasr2 7a3238cb99 Items can be used as Battle Moves 2 years ago
sigonasr2 d5a5165230 Enemy spoils drop 2 years ago
sigonasr2 1bdf96a8ee Fixed issue #1 2 years ago
sigonasr2 849bfb6576 Completed item/equipment implementation in combat 2 years ago
sigonasr2 03285edba4 Basic consumable behaviors implemented 2 years ago
sigonasr2 3d7d26927d Complete processing of equipping weapons/armor/accessories during fights 2 years ago
sigonasr2 7caf140c1b Fix wstring conversion on battle power display text, added shadow to battle action display text 2 years ago
sigonasr2 0aac9f825f Made special replace tags / customized display text for battle abilities. 2 years ago
sigonasr2 a0651b308d Customizable messages for displaying in battle. 2 years ago
sigonasr2 ce547a34b8 An item that is selected for equipping during battle gets equipped and used 2 years ago
sigonasr2 ca941fbbb3 PP count checking 2 years ago
sigonasr2 40242b7067 Rolling PP counter implemented and refactored 2 years ago
sigonasr2 89c480ceab Rolling PP counter implemented and refactored 2 years ago
sigonasr2 bb7bea1fac Item descriptions added. 2 years ago
sigonasr2 e3310b2329 Correct casting for collision 2 years ago
sigonasr2 14002a3c14 Item list implementation 2 years ago
sigonasr2 e6fe560810 Finalized the external splitting of files 2 years ago
sigonasr2 cb485e6336 Externalize various components to make clangd happy 2 years ago
sigonasr2 8226b056e2 Add casts for comparisons with vector class 2 years ago
sigonasr2 5d8575dcc5 Bugfix when choosing a different action after selecting a move to use 2 years ago
sigonasr2 98bfc8e10a Update web build 2 years ago
sigonasr2 c40b8f7560 Setup inventory window 2 years ago
sigonasr2 874e5f6fb4 Internal inventory system setup 2 years ago
sigonasr2 e96e5248e8 Implement defend command and refactor damage calculation formula to be in its own separate function 2 years ago
sigonasr2 6fbcc64f44 Add in alternative checking for move selection when moving fails 2 years ago
sigonasr2 f76dd92cab Move actions completed 2 years ago
sigonasr2 2e1815fd44 Skipping around move tile selections 2 years ago
sigonasr2 c60146b898 Fixed blocking conditional code 2 years ago
sigonasr2 29a57f5850 Cursor animation flip 2 years ago
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 e296a7b322 Display movement squares and detect other entities in the way 2 years ago
sigonasr2 45cdc24410 Highlight multiple allies when they're getting attacked 2 years ago
sigonasr2 170179dea4 Fix up default target selection channel position range 2 years ago
sigonasr2 6474c724b9 Fix up default target selection channel position range 2 years ago
sigonasr2 9a509bf76f Draw channeling position ranges 2 years ago
sigonasr2 c99aed13db Random rolls happen per target now. Flashing is a bit more controlled. Shadow is properly black now 2 years ago
sigonasr2 fba1aba9e9 Damage numbers implemented 2 years ago
sigonasr2 06418582fb Effects can be tied to attacks in battle, and animation lifetimes are respected. 2 years ago
sigonasr2 1d45800bfd Effect particle system implemented 2 years ago
sigonasr2 d457d88258 Particle system started 2 years ago
sigonasr2 ca4134fbb9 Align battle encounters to grid 2 years ago
sigonasr2 328d5480f7 Align battle encounters to grid 2 years ago
sigonasr2 5f37838fc1 Highlight targets that are selected 2 years ago
sigonasr2 fceb8a9005 Draw grid ranges for attacks on target select 2 years ago
sigonasr2 75cc08c316 Ranges for all attacks. Removed 1 from range to make single target attacks proper. 2 years ago
sigonasr2 09ba8fd78c Enemy ranges 2 years ago
sigonasr2 2df115153a Able to start and finish a battle 2 years ago
sigonasr2 bcf1107267 Rolling damage counters and turn-based handling completed 2 years ago