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39e7948795
Fix up the Song enum class
main
sigonasr2, Sig, Sigo
2022-07-12 15:38:49 +00:00
79caec1fdf
Include basic structure for music control and looping
sigonasr2, Sig, Sigo
2022-07-12 15:07:10 +00:00
0d5ccae00b
Water ripples now work when not underwater
unknown
2022-07-09 14:56:24 +03:00
ed76345cc3
Ripples
unknown
2022-07-09 11:59:13 +03:00
62912f9db9
Ripples
unknown
2022-07-09 11:56:48 +03:00
7195cdd139
Water level visuals from above water
unknown
2022-07-09 11:39:37 +03:00
2061be33a6
Jumping from slopes now works, facing direction is correct during jump if you changed direction during a belly slide, squigly platform no longer makes you infinitely slide
unknown
2022-07-09 11:07:09 +03:00
8836a38fda
Include basic layout for streaming background audio
sigonasr2, Sig, Sigo
2022-07-06 20:15:42 +00:00
9c9a15f2ac
Water level now set by screen loads instead of collision
sigonasr2, Sig, Sigo
2022-06-29 13:34:19 +00:00
b9e9756b25
Fix camera view jumping for doubled up fixed views
sigonasr2, Sig, Sigo
2022-06-29 13:33:37 +00:00
0787ac4d5d
Use static reference for mouse position settings
sigonasr2, Sig, Sigo
2022-06-29 13:13:25 +00:00
0afec767d2
Merge branch 'main' of https://github.com/sigonasr2/RabiClone
sigonasr2, Sig, Sigo
2022-06-29 12:27:37 +00:00
369f89d304
Let's make sure data tile values cannot wrap around to 0
sigonasr2, Sig, Sigo
2022-06-29 12:27:31 +00:00
9b11375c51
New underwater color palette
unknown
2022-06-29 09:03:47 +03:00
c5db6a2585
Remove extraneous old alpha calculations now that proper transparency is incorporated.
sigonasr2
2022-06-28 16:00:23 -05:00
6f0a423e21
Set default transparency
sigonasr2, Sig, Sigo
2022-06-28 19:46:18 +00:00
5cd9d4fde7
Per-Object Transparency implemented
sigonasr2, Sig, Sigo
2022-06-28 19:45:21 +00:00
ed4df8be84
Initial transparency with only max runs work
sigonasr2, Sig, Sigo
2022-06-28 19:28:52 +00:00
b2dda88107
Setup framework for screen door transparency
sigonasr2, Sig, Sigo
2022-06-28 19:23:23 +00:00
2c9357ab6a
Subtle optimizing of drawing functions
sigonasr2, Sig, Sigo
2022-06-28 18:38:01 +00:00
8fa2d738da
Fix draw sprite code bugs with the wrong transforms being used.
sigonasr2, Sig, Sigo
2022-06-28 18:29:40 +00:00
a2d22e4f8e
Remove data tile dependency for water level tile. Not really necessary
sigonasr2
2022-06-27 21:19:49 -05:00
118ec8aa61
only draw ripples underwater
sigonasr2
2022-06-27 20:53:22 -05:00
e3b84fcb3f
Ripple effect implemented
sigonasr2
2022-06-27 17:43:06 -05:00
d254452e80
Remove spacebar released again after debugging jump counts and correcting them
sigonasr2
2022-06-27 16:43:52 -05:00
9ff7ca5871
Restore spacebar release functionality
sigonasr2, Sig, Sigo
2022-06-27 20:26:03 +00:00
52f6d8a430
Lower stagger time so it's even faster
sigonasr2, Sig, Sigo
2022-06-27 19:51:30 +00:00
144421e9ce
Fix intent of hitstun stagger jittering display. Also add in prep support for screen water ripples
sigonasr2, Sig, Sigo
2022-06-27 18:29:24 +00:00
f03135ad81
Water event should not be spamming messages
sigonasr2, Sig, Sigo
2022-06-27 17:27:47 +00:00
fac19d6b9a
Need to force initial state.
sigonasr2, Sig, Sigo
2022-06-27 16:02:54 +00:00
85e03eaab8
setup physics code needs to be put in the constructor as well.
sigonasr2, Sig, Sigo
2022-06-27 16:00:51 +00:00
e67685ba47
After reviewing, keyboard release restriction doesn't seem necessary and just produces stiff jump bug movement with multiple inputs
sigonasr2, Sig, Sigo
2022-06-27 15:54:16 +00:00
36aa9cd7fe
No bellyslides underwater
sigonasr2, Sig, Sigo
2022-06-27 15:48:13 +00:00
1de74138ac
Implement new setter strategies for enemy-controlled characters.
sigonasr2, Sig, Sigo
2022-06-27 15:03:50 +00:00
4e0aaca35a
Implement default values and have annotated docs for what the default values are.
sigonasr2, Sig, Sigo
2022-06-27 14:53:53 +00:00
e9c5eee978
Use different physics reference values based on land or water state and update state of the object accordingly.
sigonasr2, Sig, Sigo
2022-06-27 12:22:38 +00:00
761eac65c3
No multiplication done for x component
sigonasr2, Sig, Sigo
2022-06-24 20:16:08 +00:00
046a56ba2a
Not supposed to calculate height in rendering pixel array values
sigonasr2, Sig, Sigo
2022-06-24 20:12:57 +00:00
7ec9aefae6
Include a water overlay when going underwater
sigonasr2, Sig, Sigo
2022-06-24 20:03:20 +00:00
099a19c461
Editor background drawing should be based on the center of the view area instead of the upper-left corner
sigonasr2, Sig, Sigo
2022-06-24 14:51:48 +00:00
9bef6c0caf
Add in data tile event collisions with player
sigonasr2
2022-06-24 00:30:55 -05:00
2d2b6d0844
Fixed bug related to replacing data tiles
sigonasr2
2022-06-23 23:55:41 -05:00
7dfd9bd4e3
Data tiles now working. Corrected from 16 bit to 14 bit data reading
sigonasr2
2022-06-23 23:44:38 -05:00
b1919b54d4
Begin implementation of data tiles with extra value storage
sigonasr2
2022-06-23 00:00:16 -05:00
65d7ed8cce
Add right click editor removal
sigonasr2
2022-06-22 22:52:17 -05:00
cd993296e6
Restore controller detection to initial state and use old jinput plugin
sigonasr2
2022-06-22 22:08:31 -05:00
7910762683
Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection
sigonasr2, Sig, Sigo
2022-06-22 19:52:30 +00:00
11bf992721
Implement new jinput version 2.11
sigonasr2, Sig, Sigo
2022-06-22 19:34:29 +00:00
94bf7406e6
Merge
sigonasr2, Sig, Sigo
2022-06-22 18:25:07 +00:00
aaf708dc6d
Update jinput with new controller adding/removing detection
sigonasr2, Sig, Sigo
2022-06-22 18:24:16 +00:00
ec3ff72934
Physics updates and prepare new moveset setups
sigonasr2
2022-06-21 21:47:04 -05:00
e589a8585e
Allow controls to be loaded and saved. Controller configurations are also remembered.
sigonasr2
2022-06-21 20:58:17 -05:00
a1fec557a3
Uncontrollable state, not unconscious. Also cause controllable state to stop movement physics
sigonasr2, Sig, Sigo
2022-06-21 20:10:21 +00:00
ebbbabd7d0
Implement easy stagger and unconscious setter functions
sigonasr2, Sig, Sigo
2022-06-21 20:09:05 +00:00
2356d42495
Implement physics and collisions related to belly sliding
sigonasr2, Sig, Sigo
2022-06-21 17:55:51 +00:00
859b05aba1
Belly Slide action code is now implemented
sigonasr2, Sig, Sigo
2022-06-21 17:48:10 +00:00
04b573d395
Include a second knife swing animation for the combo attack
sigonasr2, Sig, Sigo
2022-06-21 15:58:18 +00:00
ad21b7da11
Stagger causes sprite to jitter back and forth.
sigonasr2, Sig, Sigo
2022-06-21 15:48:32 +00:00
6fd0b4feb4
change stagger state to actuall stun objects temporarily.
sigonasr2, Sig, Sigo
2022-06-21 15:42:56 +00:00
57f9a1d132
Attack combo state setup
sigonasr2, Sig, Sigo
2022-06-21 15:25:04 +00:00
4531e1653c
Update highlight sections list when controls have been reloaded.
sigonasr2, Sig, Sigo
2022-06-21 13:08:55 +00:00
d3bc17a26e
Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration.
sigonasr2, Sig, Sigo
2022-06-21 12:46:12 +00:00
daf9122bcd
Implement controller config loading and saving
sigonasr2
2022-06-21 05:51:15 -05:00
511c9e4daf
Fix removing 2 controllers from array for some reason
sigonasr2
2022-06-21 04:23:53 -05:00
2ee64f8007
Buns walkin
unknown
2022-06-18 12:26:22 +03:00
8d30600d78
Buns do not spawn in walls now
unknown
2022-06-18 12:20:18 +03:00
ad578faad0
Buns do not spawn in walls now
unknown
2022-06-18 12:14:07 +03:00
86aaee86cc
Buns have multiplied
unknown
2022-06-18 12:10:15 +03:00
df637104a2
Bonk the buns now
unknown
2022-06-18 11:24:43 +03:00
d05007ad6b
Bonk the buns now
unknown
2022-06-18 11:00:57 +03:00
4b2d056488
Fixed weird collision checking
unknown
2022-06-18 09:53:20 +03:00
227468b474
Fixed weird collision checking
unknown
2022-06-18 09:52:49 +03:00
5e71aee562
Pixel perfect collision systems implemented
sigonasr2
2022-06-17 15:18:38 -05:00
3fb1308222
Merge branch 'main' of github.com:sigonasr2/RabiClone
sigonasr2
2022-06-17 06:24:26 -05:00
7de71bec05
Implement knife animation and attaching
sigonasr2
2022-06-17 06:23:51 -05:00
e04ada04bc
Implement knife animation and attaching
Nico Nico Nii
2022-06-17 06:23:02 -05:00
fe51c443c4
Include a player collision mapping
sigonasr2, Sig, Sigo
2022-06-15 19:55:40 +00:00
5150e190e7
Bunny turns with direction
sigonasr2, Sig, Sigo
2022-06-15 17:16:06 +00:00
79e6f9504b
Bunnies randomly hop.
sigonasr2, Sig, Sigo
2022-06-15 17:14:26 +00:00
31bb16e54e
Incomplete switch
sigonasr2, Sig, Sigo
2022-06-15 16:05:06 +00:00
1277e0948a
Release file now up-to-date with proper directory handling..
sigonasr2, Sig, Sigo
2022-06-15 16:02:56 +00:00
53c2ec132d
SigScript updates
sigonasr2, Sig, Sigo
2022-06-15 14:41:59 +00:00
471a9e5dbf
Merge branch 'main' of https://github.com/sigonasr2/RabiClone
sigonasr2, Sig, Sigo
2022-06-15 14:08:25 +00:00
45632aa5ee
Include image and runtime modification article
sigonasr2, Sig, Sigo
2022-06-15 14:07:58 +00:00
445a6c16ea
Randomly moving buns
sigonasr2
2022-06-14 20:36:33 -05:00
71a9bd0871
Complete refactor of physics code to apply to other objects
sigonasr2
2022-06-14 20:30:36 -05:00
b39957091c
Include latest commits in package
sigonasr2, Sig, Sigo
2022-06-14 20:07:36 +00:00
3d2973c5b1
Setup physics for Erinoah
sigonasr2, Sig, Sigo
2022-06-14 19:35:32 +00:00
8e35ea24d7
Rearrange physics object specific methods so the hierarchy makes more sense
sigonasr2, Sig, Sigo
2022-06-14 19:29:09 +00:00
a982d13302
Physics object should not define defaults and leave that to superclasses
sigonasr2, Sig, Sigo
2022-06-14 19:20:19 +00:00
ca4073dbd9
Setup baseline for physics objects.
sigonasr2, Sig, Sigo
2022-06-14 19:19:04 +00:00
09ea7a4d60
linux uses exits instead of returns
sigonasr2, Sig, Sigo
2022-06-14 18:27:44 +00:00
de465642a1
Use classpath Windows
sigonasr2, Sig, Sigo
2022-06-14 17:22:52 +00:00
0845de0a7c
run scripts updated with java optimal options
sigonasr2, Sig, Sigo
2022-06-14 17:21:46 +00:00
5dba393f27
Include GC info when running
sigonasr2, Sig, Sigo
2022-06-14 16:15:08 +00:00
48fb23865d
Make up to half a screen away preload events
sigonasr2
2022-06-13 16:57:53 -05:00
52aa0053ae
Bugfixes and corrections with the map format
sigonasr2
2022-06-13 16:51:04 -05:00
7b04af05d4
Remove the testrabi folder and fix configurecontrols
sigonasr2, Sig, Sigo
2022-06-13 19:18:52 +00:00
ba41219add
Cause events to trigger when within camera range
sigonasr2, Sig, Sigo
2022-06-13 19:14:50 +00:00
cb04afe469
Add in spawners that can create things. Make it so rendered objects will render with the camera view
sigonasr2, Sig, Sigo
2022-06-13 19:02:42 +00:00