Lower stagger time so it's even faster
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -24,14 +24,16 @@ import sig.objects.actor.State;
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public class LevelRenderer extends Object{
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final static double staggerJitterWaitTime=0.05;
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final static double staggerJitterWaitTime=0.03;
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double staggerTimer=0;
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int staggerOffsetX=2;
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public final static byte MAX_RIPPLE_SIZE = (byte)4;
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public final static byte RIPPLE_CHANCE = (byte)3;
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//Ripples will store bit 8 for the direction the ripple is moving. Bits 1-7 are used as the actual value for ripples up to 64 in size (Half used for movement in each direction).
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/**
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*Ripples will store bit 8 for the direction the ripple is moving. Bits 1-7 are used as the actual value for ripples up to 64 in size (Half used for movement in each direction).
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*/
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byte[] ripples = new byte[RabiClone.BASE_HEIGHT/MAX_RIPPLE_SIZE];
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long nextRipple = 0;
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