Bunnies randomly hop.

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2, Sig, Sigo 2 years ago committed by GitHub
parent 31bb16e54e
commit 79e6f9504b
  1. 16
      src/sig/objects/Erinoah.java
  2. 14
      src/sig/objects/actor/State.java

@ -10,6 +10,7 @@ import sig.objects.actor.RenderedObject;
public class Erinoah extends PhysicsObject implements RenderedObject{
double lastMoved = 0;
double lastJumped = 0;
boolean moveDir = false;
double moveTimer = 0;
@ -37,6 +38,7 @@ public class Erinoah extends PhysicsObject implements RenderedObject{
public void update(double updateMult) {
super.update(updateMult);
lastMoved+=updateMult;
lastJumped+=updateMult;
if (lastMoved>5) {
switch ((int)(Math.random()*3)) {
case 0:{
@ -47,9 +49,17 @@ public class Erinoah extends PhysicsObject implements RenderedObject{
moveDir=false;
moveTimer=Math.random()*3;
}break;
case 2:{
lastMoved=0;
}break;
}
lastMoved=0;
}
if (lastJumped>3) {
if (Math.random()<=0.4&&jumpCount>0) {
y_velocity = jump_velocity;
jumpCount--;
lastJumped=2.5+Math.random()*0.5;
lastMoved=4.5+Math.random()*0.5;
} else {
lastJumped=0;
}
}
moveTimer-=updateMult;

@ -1,11 +1,11 @@
package sig.objects.actor;
public enum State{
IDLE,
SLIDE,
JUMP,
FALLING,
ATTACK,
STAGGER,
UNCONTROLLABLE
IDLE,
SLIDE,
JUMP,
FALLING,
ATTACK,
STAGGER,
UNCONTROLLABLE
}
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