No bellyslides underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -319,7 +319,7 @@ public class Player extends PhysicsObject{
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default:
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break;
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}
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if (a==Action.FALL&&(state==State.JUMP||state==State.FALLING)) {
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if (a==Action.FALL&&(state==State.JUMP||state==State.FALLING)&&!isUnderwater()) {
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state=State.BELLYSLIDE;
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y_velocity=y_velocity_limit;
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x_velocity=60*(facing_direction?1:-1);
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