sigonasr2, Sig, Sigo
39e7948795
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2 years ago | |
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.vscode | 3 years ago | |
Java/scripts | 2 years ago | |
backgrounds | 2 years ago | |
bin | 2 years ago | |
lib | 2 years ago | |
maps | 2 years ago | |
sprites | 2 years ago | |
src/sig | 2 years ago | |
utils | 2 years ago | |
GamePalette.icc | 3 years ago | |
MapDataTileReference.png | 2 years ago | |
PaletteReference.png | 3 years ago | |
README.md | 2 years ago | |
RabiClone_0.0a.zip | 2 years ago | |
Untitled Diagram.drawio | 3 years ago | |
Untitled Diagram.drawio.png | 3 years ago | |
UpdatedPallete.css | 2 years ago | |
Woolookologie.wav | 2 years ago | |
bunnygirls.zip | 2 years ago | |
gamepalette.css | 3 years ago | |
manifest | 2 years ago | |
mulfok32-1x.png palette.gpl | 3 years ago | |
mulfok32-1x.png-palette.gpl.gpl | 2 years ago | |
runGame.command | 2 years ago | |
runGame.ps1 | 2 years ago | |
runGame.sh | 2 years ago | |
sig | 2 years ago |
README.md
JavaProjectTemplate
Provides a Java pipeline for building applications and deploying a JAR with ease. Providing a base graphical engine (fast pixel blitting) with support for input should be enough to get any project going.
The system will also use the SigScript updating system to keep files up-to-date.
Usage:
./sig - Shows a menu with all scripts. Example output:
gitpod /workspace/JavaProjectTemplate (main) $ ./sig
Usage: ./sig <command> {args}
==== Current Configuration =====================
PROJECT_NAME JavaProjectTemplate
PROJECT_DIR src/sig
MAIN_CLASS sig.JavaProjectTemplate
OUT_DIR bin
=====================================================
Command List:
build Builds and runs the project.
clean Cleans up and removes unused files.
commit Adds a commit message and pushes project to github repository.
jar Builds a runnable jar file using ${MAIN_CLASS} as an entry point and then runs the newly generated jar.
Configuration is modified at the top of the script file while the command list includes all included modules inside of scripts
.
Mizue (みずえ) 水恵 Turn off inline hints: (F1, search "Preferences: Open Settings (JSON)) "editor.inlayHints.enabled": false Profont: 7x14 per tile.
Belly Flop -> Slide Sprint leads into Belly Slide Underwater / Water Dashing (Propelling motion) Air Dash (Water Dash-powerup) Side Roll -> Slide Wall Jumping
Controller Deadzones..
Movement Systems Collectibles Combat Systems Storyboarding / Event Systems
all
to suppress all warnings
boxing
to suppress warnings relative to boxing/unboxing operations
cast
to suppress warnings relative to cast operations
dep
-ann to suppress warnings relative to deprecated annotation
deprecation
to suppress warnings relative to deprecation
fallthrough
to suppress warnings relative to missing breaks in switch statements
finally
to suppress warnings relative to finally block that don’t return
hiding
to suppress warnings relative to locals that hide variable
incomplete-switch
to suppress warnings relative to missing entries in a switch statement (enum case)
nls
to suppress warnings relative to non-nls string literals
null
to suppress warnings relative to null analysis
restriction
to suppress warnings relative to usage of discouraged or forbidden references
serial
to suppress warnings relative to missing serialVersionUID field for a serializable class
static
-access to suppress warnings relative to incorrect static access
synthetic
-access to suppress warnings relative to unoptimized access from inner classes
unchecked
to suppress warnings relative to unchecked operations
unqualified
-field-access to suppress warnings relative to field access unqualified
unused
to suppress warnings relative to unused code
javadoc
to suppress warnings relative to javadoc warnings
rawtypes
to suppress warnings relative to usage of raw types
static
-method to suppress warnings relative to methods that could be declared as static
super
to suppress warnings relative to overriding a method without super invocations
resource
to suppress warnings relative to usage of resources of type Closeable
sync-override
to suppress warnings because of missing synchronize when overriding a synchronized method
http://www.magicandlove.com/blog/2012/05/01/opencl-particles-system-example-in-processing/