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@ -40,8 +40,6 @@ public class Player extends PhysicsObject{ |
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final double viewBoundaryX = RabiClone.BASE_WIDTH / 3; |
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final double viewBoundaryY = RabiClone.BASE_HEIGHT / 3; |
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View lastCameraView = View.FIXED; |
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boolean spacebarReleased = true; |
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boolean facing_direction = RIGHT; |
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boolean landedBellySlide=false; |
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@ -257,7 +255,6 @@ public class Player extends PhysicsObject{ |
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public void KeyReleased(Action a) { |
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if (a == Action.JUMP) { |
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spacebarPressed = 0; |
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spacebarReleased = true; |
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} |
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if (state != State.SLIDE&&state!=State.BELLYSLIDE) { |
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if ((a == Action.MOVE_LEFT) && (KeyHeld(Action.MOVE_RIGHT))) { |
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@ -303,10 +300,9 @@ public class Player extends PhysicsObject{ |
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// System.out.println("Queue up slide.");
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} |
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case JUMP: |
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if (jumpCount > 0 && spacebarReleased && (a == Action.JUMP)) { |
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if (jumpCount > 0 && (a == Action.JUMP)) { |
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jumpCount = 0; |
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y_velocity = jump_velocity; |
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spacebarReleased = false; |
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spacebarPressed = RabiClone.TIME; |
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} |
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break; |
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@ -332,13 +328,11 @@ public class Player extends PhysicsObject{ |
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state=State.ATTACK; |
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weaponSwingTime=RabiClone.TIME; |
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} |
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if (groundCollision) { |
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if (spacebarReleased && (a == Action.JUMP) && jumpCount > 0 |
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&&state!=State.ATTACK2&&state!=State.ATTACK3) { |
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if (groundCollision||isUnderwater()) { |
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if (a==Action.JUMP&&state!=State.ATTACK2&&state!=State.ATTACK3) { |
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state = State.JUMP; |
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jumpCount--; |
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y_velocity = jump_velocity; |
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spacebarReleased = false; |
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spacebarPressed = RabiClone.TIME; |
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// System.out.println("Jump");
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} |
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