Setup baseline for physics objects.

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2, Sig, Sigo 2 years ago committed by GitHub
parent 09ea7a4d60
commit ca4073dbd9
  1. 2
      Java/scripts/md5
  2. 200
      src/sig/objects/Player.java
  3. 225
      src/sig/objects/actor/PhysicsObject.java
  4. 6
      src/sig/objects/actor/PhysicsObjectRequirements.java
  5. 1
      src/sig/objects/actor/RenderedObject.java

@ -1,4 +1,4 @@
build2.sh:cf159b0f2193ff280c455a7547126073 -
build2.sh:b1c6b7c6b2eb19ba54be6824bda8805b -
build.sh:5df470d49036bf7565493739aeebeaa8 -
clean.sh:668a2f9b568c55f6a044a509315032f6 -
commit.sh:5e4448db9ad48e72ec3a1ff4f5763b41 -

@ -6,28 +6,22 @@ import sig.engine.Panel;
import sig.engine.Rectangle;
import sig.engine.Sprite;
import sig.engine.Transform;
import sig.engine.objects.AnimatedObject;
import sig.engine.objects.CollisionEntity;
import sig.map.Map;
import sig.map.Tile;
import sig.map.View;
import sig.objects.actor.PhysicsObject;
import sig.objects.actor.RenderedObject;
import sig.objects.actor.State;
import sig.utils.TimeUtils;
public class Player extends AnimatedObject implements CollisionEntity,RenderedObject{
final static double GRAVITY = 1300;
final static double NORMAL_FRICTION = 6400;
final static double NORMAL_JUMP_VELOCITY = -300;
public class Player extends PhysicsObject implements RenderedObject{
final static boolean LEFT = false;
final static boolean RIGHT = true;
final static long jump_fall_AnimationWaitTime = TimeUtils.millisToNanos(200);
final static long slide_AnimationWaitTime = TimeUtils.millisToNanos(100);
final static long slide_duration = TimeUtils.millisToNanos(700);
final static double WALKING_SPEED_LIMIT = 164;
double y_acceleration = GRAVITY;
double y_acceleration = PhysicsObject.GRAVITY;
double y_acceleration_limit = 100;
double x_acceleration = 0;
double x_acceleration_limit = 100;
@ -39,11 +33,11 @@ public class Player extends AnimatedObject implements CollisionEntity,RenderedOb
double sliding_acceleration = 120;
double horizontal_drag = 2000;
double horizontal_friction = NORMAL_FRICTION;
double horizontal_friction = PhysicsObject.NORMAL_FRICTION;
double horizontal_air_drag = 800;
double horizontal_air_friction = 180;
double jump_velocity = NORMAL_JUMP_VELOCITY;
double jump_velocity = PhysicsObject.NORMAL_JUMP_VELOCITY;
int maxJumpCount = 2;
int jumpCount = maxJumpCount;
@ -88,6 +82,7 @@ public class Player extends AnimatedObject implements CollisionEntity,RenderedOb
if (prvState != State.FALLING) {
jump_slide_fall_StartAnimationTimer = RabiClone.TIME;
setAnimatedSpr(Sprite.ERINA_JUMP_FALL1);
spacebarPressed = 0;
}
if (RabiClone.TIME - jump_slide_fall_StartAnimationTimer > jump_fall_AnimationWaitTime) {
setAnimatedSpr(Sprite.ERINA_JUMP_FALL);
@ -100,8 +95,8 @@ public class Player extends AnimatedObject implements CollisionEntity,RenderedOb
break;
}
jump_velocity = NORMAL_JUMP_VELOCITY;
horizontal_friction = NORMAL_FRICTION;
jump_velocity = PhysicsObject.NORMAL_JUMP_VELOCITY;
horizontal_friction = PhysicsObject.NORMAL_FRICTION;
jump_slide_fall_StartAnimationTimer = -1;
if (x_velocity != 0) {
@ -340,175 +335,6 @@ public class Player extends AnimatedObject implements CollisionEntity,RenderedOb
RabiClone.level_renderer.setY(newY < 0 ? 0 : newY);
}
private void handleMovementPhysics(double updateMult) {
int right = KeyHeld(Action.MOVE_RIGHT)?1:0;
int left = KeyHeld(Action.MOVE_LEFT)?1:0;
if(state==State.SLIDE){
right=0;
left=0;
}
x_velocity =
Math.abs(x_velocity+x_acceleration*updateMult)>x_velocity_limit
?Math.signum(x_velocity+x_acceleration*updateMult)*x_velocity_limit
:x_velocity+x_acceleration*updateMult;
y_velocity =
Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit
?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit
:y_velocity+y_acceleration*updateMult;
double displacement_y = y_velocity*updateMult;
double displacement_x = x_velocity*updateMult;
boolean sideCollision = false;
boolean hitAbove=false;
if (y_velocity==0) {
if (!(checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2(),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX(),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
groundCollision=false;
} else {
groundCollision=true;
jumpCount=maxJumpCount;
}
} else {
double startingY=getY();
groundCollision=false;
if (displacement_y>0) {
for (int y=(int)getY();y<startingY+displacement_y;y++) {
if (y==getY()) {
continue;
}
if (checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y+getCollisionBox().getY2()-getSprite().getHeight()/2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y+getCollisionBox().getY2()-getSprite().getHeight()/2)) {
setY(y-0.1);
//System.out.println("Running"+System.currentTimeMillis());
y_acceleration = 0;
y_velocity = 0;
groundCollision = true;
if (state != State.SLIDE) {
state = State.IDLE;
}
break;
}
}
} else {
for (int y=(int)getY();y>startingY+displacement_y;y--) {
if (y==getY()) {
continue;
}
if (checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y+getCollisionBox().getY()-getSprite().getHeight()/2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y+getCollisionBox().getY()-getSprite().getHeight()/2)) {
setY(y+1);
hitAbove=true;
spacebarPressed=0;
state=State.FALLING;
y_acceleration = 0;
y_velocity = 0;
displacement_y=0;
//groundCollision = true;
break;
}
}
}
}
double startingX=getX();
if (displacement_x>0.00001) {
for (int x=(int)getX();x<startingX+displacement_x;x++) {
if (x==getX()) {
continue;
}
if (checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()))||
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()))) {
if (!(checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()-2))||
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()-2)))) {
setY(getY()-1);
} else {
x_acceleration = 0;
x_velocity = 0.000001;
sideCollision=true;
setX(x-0.1);
break;
}
} else {
if (!hitAbove&&!checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1))&&
checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
//System.out.println("Performs check."+System.currentTimeMillis());
setY(getY()+1);
//x_velocity = ;
}
}
}
} else
if (displacement_x<-0.00001) {
for (int x=(int)getX();x>startingX+displacement_x;x--) {
if (x==getX()) {
continue;
}
if (checkCollision((x+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2())||
checkCollision((x+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-getSprite().getHeight()/2+getCollisionBounds().getY())) {
if (!(checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()-2))||
checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()-2)))) {
setY(getY()-1);
} else {
x_acceleration = 0;
x_velocity = -0.000001;
sideCollision=true;
setX(x+0.1);
break;
}
} else {
if (!hitAbove&&!checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1))&&
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
//System.out.println("Performs check."+System.currentTimeMillis());
setY(getY()+1);
//x_velocity = ;
}
}
}
}
if (!groundCollision){
this.setY(this.getY()+displacement_y);
y_acceleration = GRAVITY;
if(y_velocity>0 && state!=State.SLIDE){
state = State.FALLING;
}
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_air_friction, horizontal_air_drag);
this.setX(this.getX()+displacement_x);
}
} else {
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag);
this.setX(this.getX()+displacement_x);
}
}
}
private boolean checkCollision(double x,double y) {
int index = (int)y*RabiClone.BASE_WIDTH*Tile.TILE_WIDTH+(int)x;
if (index>=0&&index<RabiClone.COLLISION.length) {
return RabiClone.COLLISION[index];
} else {
return false;
}
}
private void handleKeyboardMovement(double updateMult, int movement, double friction, double drag) {
if (movement != 0 && Math.abs(x_velocity) < WALKING_SPEED_LIMIT) {
x_acceleration = drag * (movement);
} else {
if (x_velocity != 0) {
x_velocity = x_velocity > 0
? x_velocity - friction * updateMult > 0
? x_velocity - friction * updateMult
: 0
: x_velocity + friction * updateMult < 0
? x_velocity + friction * updateMult
: 0;
}
x_acceleration = 0;
}
}
@Override
public void draw(byte[] p) {
}
@ -535,4 +361,14 @@ public class Player extends AnimatedObject implements CollisionEntity,RenderedOb
public Transform getSpriteTransform() {
return facing_direction?Transform.HORIZONTAL:Transform.NONE;
}
@Override
public boolean rightKeyHeld() {
return KeyHeld(Action.MOVE_RIGHT);
}
@Override
public boolean leftKeyHeld() {
return KeyHeld(Action.MOVE_LEFT);
}
}

@ -0,0 +1,225 @@
package sig.objects.actor;
import sig.RabiClone;
import sig.engine.AnimatedSprite;
import sig.engine.Panel;
import sig.engine.Rectangle;
import sig.engine.Transform;
import sig.engine.objects.AnimatedObject;
import sig.engine.objects.CollisionEntity;
import sig.map.Tile;
public abstract class PhysicsObject extends AnimatedObject implements CollisionEntity,PhysicsObjectRequirements{
final public static double GRAVITY = 1300;
final public static double NORMAL_FRICTION = 6400;
final public static double NORMAL_JUMP_VELOCITY = -300;
final public static double WALKING_SPEED_LIMIT = 164;
State state = State.IDLE;
double x_velocity,y_velocity;
double x_acceleration,y_acceleration;
double x_velocity_limit,y_velocity_limit;
boolean groundCollision;
byte maxJumpCount=2;
byte jumpCount=0;
double horizontal_air_friction,horizontal_air_drag;
double horizontal_friction,horizontal_drag;
protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) {
super(spr, animationSpd, panel);
}
@Override
public void update(double updateMult) {
super.update(updateMult);
handleMovementPhysics(updateMult);
}
protected void handleMovementPhysics(double updateMult) {
int right = rightKeyHeld()?1:0;
int left = leftKeyHeld()?1:0;
if(state==State.SLIDE){
right=0;
left=0;
}
x_velocity =
Math.abs(x_velocity+x_acceleration*updateMult)>x_velocity_limit
?Math.signum(x_velocity+x_acceleration*updateMult)*x_velocity_limit
:x_velocity+x_acceleration*updateMult;
y_velocity =
Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit
?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit
:y_velocity+y_acceleration*updateMult;
double displacement_y = y_velocity*updateMult;
double displacement_x = x_velocity*updateMult;
boolean sideCollision = false;
boolean hitAbove=false;
if (y_velocity==0) {
if (!(checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2(),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX(),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
groundCollision=false;
} else {
groundCollision=true;
jumpCount=maxJumpCount;
}
} else {
double startingY=getY();
groundCollision=false;
if (displacement_y>0) {
for (int y=(int)getY();y<startingY+displacement_y;y++) {
if (y==getY()) {
continue;
}
if (checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y+getCollisionBox().getY2()-getSprite().getHeight()/2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y+getCollisionBox().getY2()-getSprite().getHeight()/2)) {
setY(y-0.1);
//System.out.println("Running"+System.currentTimeMillis());
y_acceleration = 0;
y_velocity = 0;
groundCollision = true;
if (state != State.SLIDE) {
state = State.IDLE;
}
break;
}
}
} else {
for (int y=(int)getY();y>startingY+displacement_y;y--) {
if (y==getY()) {
continue;
}
if (checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y+getCollisionBox().getY()-getSprite().getHeight()/2)||
checkCollision(getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y+getCollisionBox().getY()-getSprite().getHeight()/2)) {
setY(y+1);
hitAbove=true;
state=State.FALLING;
y_acceleration = 0;
y_velocity = 0;
displacement_y=0;
//groundCollision = true;
break;
}
}
}
}
double startingX=getX();
if (displacement_x>0.00001) {
for (int x=(int)getX();x<startingX+displacement_x;x++) {
if (x==getX()) {
continue;
}
if (checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()))||
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()))) {
if (!(checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()-2))||
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()-2)))) {
setY(getY()-1);
} else {
x_acceleration = 0;
x_velocity = 0.000001;
sideCollision=true;
setX(x-0.1);
break;
}
} else {
if (!hitAbove&&!checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1))&&
checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
//System.out.println("Performs check."+System.currentTimeMillis());
setY(getY()+1);
//x_velocity = ;
}
}
}
} else
if (displacement_x<-0.00001) {
for (int x=(int)getX();x>startingX+displacement_x;x--) {
if (x==getX()) {
continue;
}
if (checkCollision((x+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-getSprite().getHeight()/2+getCollisionBounds().getY2())||
checkCollision((x+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-getSprite().getHeight()/2+getCollisionBounds().getY())) {
if (!(checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()-2))||
checkCollision(x+getCollisionBox().getX()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY()-2)))) {
setY(getY()-1);
} else {
x_acceleration = 0;
x_velocity = -0.000001;
sideCollision=true;
setX(x+0.1);
break;
}
} else {
if (!hitAbove&&!checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1))&&
checkCollision(x+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+2))) {
//System.out.println("Performs check."+System.currentTimeMillis());
setY(getY()+1);
//x_velocity = ;
}
}
}
}
if (!groundCollision){
this.setY(this.getY()+displacement_y);
y_acceleration = GRAVITY;
if(y_velocity>0 && state!=State.SLIDE){
state = State.FALLING;
}
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_air_friction, horizontal_air_drag);
this.setX(this.getX()+displacement_x);
}
} else {
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag);
this.setX(this.getX()+displacement_x);
}
}
}
protected boolean checkCollision(double x,double y) {
int index = (int)y*RabiClone.BASE_WIDTH*Tile.TILE_WIDTH+(int)x;
if (index>=0&&index<RabiClone.COLLISION.length) {
return RabiClone.COLLISION[index];
} else {
return false;
}
}
private void handleKeyboardMovement(double updateMult, int movement, double friction, double drag) {
if (movement != 0 && Math.abs(x_velocity) < WALKING_SPEED_LIMIT) {
x_acceleration = drag * (movement);
} else {
if (x_velocity != 0) {
x_velocity = x_velocity > 0
? x_velocity - friction * updateMult > 0
? x_velocity - friction * updateMult
: 0
: x_velocity + friction * updateMult < 0
? x_velocity + friction * updateMult
: 0;
}
x_acceleration = 0;
}
}
@Override
public void draw(byte[] p) {}
@Override
public Transform getSpriteTransform() {
return null;
}
@Override
public Rectangle getCollisionBounds() {
return null;
}
@Override
public void setCollisionBounds(Rectangle bounds){}
}

@ -0,0 +1,6 @@
package sig.objects.actor;
public interface PhysicsObjectRequirements {
boolean rightKeyHeld();
boolean leftKeyHeld();
}

@ -1,5 +1,4 @@
package sig.objects.actor;
public interface RenderedObject {
}

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