sigonasr2, Sig, Sigo
|
2c9357ab6a
|
Subtle optimizing of drawing functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
8fa2d738da
|
Fix draw sprite code bugs with the wrong transforms being used.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a2d22e4f8e
|
Remove data tile dependency for water level tile. Not really necessary
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
118ec8aa61
|
only draw ripples underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e3b84fcb3f
|
Ripple effect implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d254452e80
|
Remove spacebar released again after debugging jump counts and correcting them
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
9ff7ca5871
|
Restore spacebar release functionality
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
52f6d8a430
|
Lower stagger time so it's even faster
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
144421e9ce
|
Fix intent of hitstun stagger jittering display. Also add in prep support for screen water ripples
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
f03135ad81
|
Water event should not be spamming messages
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
fac19d6b9a
|
Need to force initial state.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
85e03eaab8
|
setup physics code needs to be put in the constructor as well.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
e67685ba47
|
After reviewing, keyboard release restriction doesn't seem necessary and just produces stiff jump bug movement with multiple inputs
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
36aa9cd7fe
|
No bellyslides underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
1de74138ac
|
Implement new setter strategies for enemy-controlled characters.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
4e0aaca35a
|
Implement default values and have annotated docs for what the default values are.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
e9c5eee978
|
Use different physics reference values based on land or water state and update state of the object accordingly.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
761eac65c3
|
No multiplication done for x component
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
046a56ba2a
|
Not supposed to calculate height in rendering pixel array values
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7ec9aefae6
|
Include a water overlay when going underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
099a19c461
|
Editor background drawing should be based on the center of the view area instead of the upper-left corner
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9bef6c0caf
|
Add in data tile event collisions with player
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2d2b6d0844
|
Fixed bug related to replacing data tiles
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7dfd9bd4e3
|
Data tiles now working. Corrected from 16 bit to 14 bit data reading
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b1919b54d4
|
Begin implementation of data tiles with extra value storage
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
65d7ed8cce
|
Add right click editor removal
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cd993296e6
|
Restore controller detection to initial state and use old jinput plugin
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7910762683
|
Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
11bf992721
|
Implement new jinput version 2.11
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
94bf7406e6
|
Merge
|
2 years ago |
sigonasr2, Sig, Sigo
|
aaf708dc6d
|
Update jinput with new controller adding/removing detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ec3ff72934
|
Physics updates and prepare new moveset setups
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e589a8585e
|
Allow controls to be loaded and saved. Controller configurations are also remembered.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
a1fec557a3
|
Uncontrollable state, not unconscious. Also cause controllable state to stop movement physics
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
ebbbabd7d0
|
Implement easy stagger and unconscious setter functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
2356d42495
|
Implement physics and collisions related to belly sliding
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
859b05aba1
|
Belly Slide action code is now implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
04b573d395
|
Include a second knife swing animation for the combo attack
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
ad21b7da11
|
Stagger causes sprite to jitter back and forth.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
6fd0b4feb4
|
change stagger state to actuall stun objects temporarily.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
57f9a1d132
|
Attack combo state setup
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
4531e1653c
|
Update highlight sections list when controls have been reloaded.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d3bc17a26e
|
Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
daf9122bcd
|
Implement controller config loading and saving
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
511c9e4daf
|
Fix removing 2 controllers from array for some reason
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
unknown
|
2ee64f8007
|
Buns walkin
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
unknown
|
8d30600d78
|
Buns do not spawn in walls now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
unknown
|
ad578faad0
|
Buns do not spawn in walls now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
unknown
|
86aaee86cc
|
Buns have multiplied
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
unknown
|
df637104a2
|
Bonk the buns now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |