319 Commits (2c9357ab6a602a982c15697242d710f4277b230f)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo 2c9357ab6a Subtle optimizing of drawing functions 2 years ago
sigonasr2, Sig, Sigo 8fa2d738da Fix draw sprite code bugs with the wrong transforms being used. 2 years ago
sigonasr2 a2d22e4f8e Remove data tile dependency for water level tile. Not really necessary 2 years ago
sigonasr2 118ec8aa61 only draw ripples underwater 2 years ago
sigonasr2 e3b84fcb3f Ripple effect implemented 2 years ago
sigonasr2 d254452e80 Remove spacebar released again after debugging jump counts and correcting them 2 years ago
sigonasr2, Sig, Sigo 9ff7ca5871 Restore spacebar release functionality 2 years ago
sigonasr2, Sig, Sigo 52f6d8a430 Lower stagger time so it's even faster 2 years ago
sigonasr2, Sig, Sigo 144421e9ce Fix intent of hitstun stagger jittering display. Also add in prep support for screen water ripples 2 years ago
sigonasr2, Sig, Sigo f03135ad81 Water event should not be spamming messages 2 years ago
sigonasr2, Sig, Sigo fac19d6b9a Need to force initial state. 2 years ago
sigonasr2, Sig, Sigo 85e03eaab8 setup physics code needs to be put in the constructor as well. 2 years ago
sigonasr2, Sig, Sigo e67685ba47 After reviewing, keyboard release restriction doesn't seem necessary and just produces stiff jump bug movement with multiple inputs 2 years ago
sigonasr2, Sig, Sigo 36aa9cd7fe No bellyslides underwater 2 years ago
sigonasr2, Sig, Sigo 1de74138ac Implement new setter strategies for enemy-controlled characters. 2 years ago
sigonasr2, Sig, Sigo 4e0aaca35a Implement default values and have annotated docs for what the default values are. 2 years ago
sigonasr2, Sig, Sigo e9c5eee978 Use different physics reference values based on land or water state and update state of the object accordingly. 2 years ago
sigonasr2, Sig, Sigo 761eac65c3 No multiplication done for x component 2 years ago
sigonasr2, Sig, Sigo 046a56ba2a Not supposed to calculate height in rendering pixel array values 2 years ago
sigonasr2, Sig, Sigo 7ec9aefae6 Include a water overlay when going underwater 2 years ago
sigonasr2, Sig, Sigo 099a19c461 Editor background drawing should be based on the center of the view area instead of the upper-left corner 2 years ago
sigonasr2 9bef6c0caf Add in data tile event collisions with player 2 years ago
sigonasr2 2d2b6d0844 Fixed bug related to replacing data tiles 2 years ago
sigonasr2 7dfd9bd4e3 Data tiles now working. Corrected from 16 bit to 14 bit data reading 2 years ago
sigonasr2 b1919b54d4 Begin implementation of data tiles with extra value storage 2 years ago
sigonasr2 65d7ed8cce Add right click editor removal 2 years ago
sigonasr2 cd993296e6 Restore controller detection to initial state and use old jinput plugin 2 years ago
sigonasr2, Sig, Sigo 7910762683 Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection 2 years ago
sigonasr2, Sig, Sigo 11bf992721 Implement new jinput version 2.11 2 years ago
sigonasr2, Sig, Sigo 94bf7406e6 Merge 2 years ago
sigonasr2, Sig, Sigo aaf708dc6d Update jinput with new controller adding/removing detection 2 years ago
sigonasr2 ec3ff72934 Physics updates and prepare new moveset setups 2 years ago
sigonasr2 e589a8585e Allow controls to be loaded and saved. Controller configurations are also remembered. 2 years ago
sigonasr2, Sig, Sigo a1fec557a3 Uncontrollable state, not unconscious. Also cause controllable state to stop movement physics 2 years ago
sigonasr2, Sig, Sigo ebbbabd7d0 Implement easy stagger and unconscious setter functions 2 years ago
sigonasr2, Sig, Sigo 2356d42495 Implement physics and collisions related to belly sliding 2 years ago
sigonasr2, Sig, Sigo 859b05aba1 Belly Slide action code is now implemented 2 years ago
sigonasr2, Sig, Sigo 04b573d395 Include a second knife swing animation for the combo attack 2 years ago
sigonasr2, Sig, Sigo ad21b7da11 Stagger causes sprite to jitter back and forth. 2 years ago
sigonasr2, Sig, Sigo 6fd0b4feb4 change stagger state to actuall stun objects temporarily. 2 years ago
sigonasr2, Sig, Sigo 57f9a1d132 Attack combo state setup 2 years ago
sigonasr2, Sig, Sigo 4531e1653c Update highlight sections list when controls have been reloaded. 2 years ago
sigonasr2, Sig, Sigo d3bc17a26e Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration. 2 years ago
sigonasr2 daf9122bcd Implement controller config loading and saving 2 years ago
sigonasr2 511c9e4daf Fix removing 2 controllers from array for some reason 2 years ago
unknown 2ee64f8007 Buns walkin 2 years ago
unknown 8d30600d78 Buns do not spawn in walls now 2 years ago
unknown ad578faad0 Buns do not spawn in walls now 2 years ago
unknown 86aaee86cc Buns have multiplied 2 years ago
unknown df637104a2 Bonk the buns now 2 years ago