338 Commits (main)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo 39e7948795 Fix up the Song enum class 2 years ago
sigonasr2, Sig, Sigo 79caec1fdf Include basic structure for music control and looping 2 years ago
unknown 0d5ccae00b Water ripples now work when not underwater 2 years ago
unknown ed76345cc3 Ripples 2 years ago
unknown 62912f9db9 Ripples 2 years ago
unknown 7195cdd139 Water level visuals from above water 2 years ago
unknown 2061be33a6 Jumping from slopes now works, facing direction is correct during jump if you changed direction during a belly slide, squigly platform no longer makes you infinitely slide 2 years ago
sigonasr2, Sig, Sigo 8836a38fda Include basic layout for streaming background audio 2 years ago
sigonasr2, Sig, Sigo 9c9a15f2ac Water level now set by screen loads instead of collision 2 years ago
sigonasr2, Sig, Sigo b9e9756b25 Fix camera view jumping for doubled up fixed views 2 years ago
sigonasr2, Sig, Sigo 0787ac4d5d Use static reference for mouse position settings 2 years ago
sigonasr2, Sig, Sigo 0afec767d2 Merge branch 'main' of https://github.com/sigonasr2/RabiClone 2 years ago
sigonasr2, Sig, Sigo 369f89d304 Let's make sure data tile values cannot wrap around to 0 2 years ago
unknown 9b11375c51 New underwater color palette 2 years ago
sigonasr2 c5db6a2585 Remove extraneous old alpha calculations now that proper transparency is incorporated. 2 years ago
sigonasr2, Sig, Sigo 6f0a423e21 Set default transparency 2 years ago
sigonasr2, Sig, Sigo 5cd9d4fde7 Per-Object Transparency implemented 2 years ago
sigonasr2, Sig, Sigo ed4df8be84 Initial transparency with only max runs work 2 years ago
sigonasr2, Sig, Sigo b2dda88107 Setup framework for screen door transparency 2 years ago
sigonasr2, Sig, Sigo 2c9357ab6a Subtle optimizing of drawing functions 2 years ago
sigonasr2, Sig, Sigo 8fa2d738da Fix draw sprite code bugs with the wrong transforms being used. 2 years ago
sigonasr2 a2d22e4f8e Remove data tile dependency for water level tile. Not really necessary 2 years ago
sigonasr2 118ec8aa61 only draw ripples underwater 2 years ago
sigonasr2 e3b84fcb3f Ripple effect implemented 2 years ago
sigonasr2 d254452e80 Remove spacebar released again after debugging jump counts and correcting them 2 years ago
sigonasr2, Sig, Sigo 9ff7ca5871 Restore spacebar release functionality 2 years ago
sigonasr2, Sig, Sigo 52f6d8a430 Lower stagger time so it's even faster 2 years ago
sigonasr2, Sig, Sigo 144421e9ce Fix intent of hitstun stagger jittering display. Also add in prep support for screen water ripples 2 years ago
sigonasr2, Sig, Sigo f03135ad81 Water event should not be spamming messages 2 years ago
sigonasr2, Sig, Sigo fac19d6b9a Need to force initial state. 2 years ago
sigonasr2, Sig, Sigo 85e03eaab8 setup physics code needs to be put in the constructor as well. 2 years ago
sigonasr2, Sig, Sigo e67685ba47 After reviewing, keyboard release restriction doesn't seem necessary and just produces stiff jump bug movement with multiple inputs 2 years ago
sigonasr2, Sig, Sigo 36aa9cd7fe No bellyslides underwater 2 years ago
sigonasr2, Sig, Sigo 1de74138ac Implement new setter strategies for enemy-controlled characters. 2 years ago
sigonasr2, Sig, Sigo 4e0aaca35a Implement default values and have annotated docs for what the default values are. 2 years ago
sigonasr2, Sig, Sigo e9c5eee978 Use different physics reference values based on land or water state and update state of the object accordingly. 2 years ago
sigonasr2, Sig, Sigo 761eac65c3 No multiplication done for x component 2 years ago
sigonasr2, Sig, Sigo 046a56ba2a Not supposed to calculate height in rendering pixel array values 2 years ago
sigonasr2, Sig, Sigo 7ec9aefae6 Include a water overlay when going underwater 2 years ago
sigonasr2, Sig, Sigo 099a19c461 Editor background drawing should be based on the center of the view area instead of the upper-left corner 2 years ago
sigonasr2 9bef6c0caf Add in data tile event collisions with player 2 years ago
sigonasr2 2d2b6d0844 Fixed bug related to replacing data tiles 2 years ago
sigonasr2 7dfd9bd4e3 Data tiles now working. Corrected from 16 bit to 14 bit data reading 2 years ago
sigonasr2 b1919b54d4 Begin implementation of data tiles with extra value storage 2 years ago
sigonasr2 65d7ed8cce Add right click editor removal 2 years ago
sigonasr2 cd993296e6 Restore controller detection to initial state and use old jinput plugin 2 years ago
sigonasr2, Sig, Sigo 7910762683 Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection 2 years ago
sigonasr2, Sig, Sigo 11bf992721 Implement new jinput version 2.11 2 years ago
sigonasr2, Sig, Sigo 94bf7406e6 Merge 2 years ago
sigonasr2, Sig, Sigo aaf708dc6d Update jinput with new controller adding/removing detection 2 years ago