338 Commits (main)
 

Author SHA1 Message Date
sigonasr2 ec3ff72934 Physics updates and prepare new moveset setups 2 years ago
sigonasr2 e589a8585e Allow controls to be loaded and saved. Controller configurations are also remembered. 2 years ago
sigonasr2, Sig, Sigo a1fec557a3 Uncontrollable state, not unconscious. Also cause controllable state to stop movement physics 2 years ago
sigonasr2, Sig, Sigo ebbbabd7d0 Implement easy stagger and unconscious setter functions 2 years ago
sigonasr2, Sig, Sigo 2356d42495 Implement physics and collisions related to belly sliding 2 years ago
sigonasr2, Sig, Sigo 859b05aba1 Belly Slide action code is now implemented 2 years ago
sigonasr2, Sig, Sigo 04b573d395 Include a second knife swing animation for the combo attack 2 years ago
sigonasr2, Sig, Sigo ad21b7da11 Stagger causes sprite to jitter back and forth. 2 years ago
sigonasr2, Sig, Sigo 6fd0b4feb4 change stagger state to actuall stun objects temporarily. 2 years ago
sigonasr2, Sig, Sigo 57f9a1d132 Attack combo state setup 2 years ago
sigonasr2, Sig, Sigo 4531e1653c Update highlight sections list when controls have been reloaded. 2 years ago
sigonasr2, Sig, Sigo d3bc17a26e Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration. 2 years ago
sigonasr2 daf9122bcd Implement controller config loading and saving 2 years ago
sigonasr2 511c9e4daf Fix removing 2 controllers from array for some reason 2 years ago
unknown 2ee64f8007 Buns walkin 2 years ago
unknown 8d30600d78 Buns do not spawn in walls now 2 years ago
unknown ad578faad0 Buns do not spawn in walls now 2 years ago
unknown 86aaee86cc Buns have multiplied 2 years ago
unknown df637104a2 Bonk the buns now 2 years ago
unknown d05007ad6b Bonk the buns now 2 years ago
unknown 4b2d056488 Fixed weird collision checking 2 years ago
unknown 227468b474 Fixed weird collision checking 2 years ago
sigonasr2 5e71aee562 Pixel perfect collision systems implemented 2 years ago
sigonasr2 3fb1308222 Merge branch 'main' of github.com:sigonasr2/RabiClone 2 years ago
sigonasr2 7de71bec05 Implement knife animation and attaching 2 years ago
Nico Nico Nii e04ada04bc Implement knife animation and attaching 2 years ago
sigonasr2, Sig, Sigo fe51c443c4 Include a player collision mapping 2 years ago
sigonasr2, Sig, Sigo 5150e190e7 Bunny turns with direction 2 years ago
sigonasr2, Sig, Sigo 79e6f9504b Bunnies randomly hop. 2 years ago
sigonasr2, Sig, Sigo 31bb16e54e Incomplete switch 2 years ago
sigonasr2, Sig, Sigo 1277e0948a Release file now up-to-date with proper directory handling.. 2 years ago
sigonasr2, Sig, Sigo 53c2ec132d SigScript updates 2 years ago
sigonasr2, Sig, Sigo 471a9e5dbf Merge branch 'main' of https://github.com/sigonasr2/RabiClone 2 years ago
sigonasr2, Sig, Sigo 45632aa5ee Include image and runtime modification article 2 years ago
sigonasr2 445a6c16ea Randomly moving buns 2 years ago
sigonasr2 71a9bd0871 Complete refactor of physics code to apply to other objects 2 years ago
sigonasr2, Sig, Sigo b39957091c Include latest commits in package 2 years ago
sigonasr2, Sig, Sigo 3d2973c5b1 Setup physics for Erinoah 2 years ago
sigonasr2, Sig, Sigo 8e35ea24d7 Rearrange physics object specific methods so the hierarchy makes more sense 2 years ago
sigonasr2, Sig, Sigo a982d13302 Physics object should not define defaults and leave that to superclasses 2 years ago
sigonasr2, Sig, Sigo ca4073dbd9 Setup baseline for physics objects. 2 years ago
sigonasr2, Sig, Sigo 09ea7a4d60 linux uses exits instead of returns 2 years ago
sigonasr2, Sig, Sigo de465642a1 Use classpath Windows 2 years ago
sigonasr2, Sig, Sigo 0845de0a7c run scripts updated with java optimal options 2 years ago
sigonasr2, Sig, Sigo 5dba393f27 Include GC info when running 2 years ago
sigonasr2 48fb23865d Make up to half a screen away preload events 2 years ago
sigonasr2 52aa0053ae Bugfixes and corrections with the map format 2 years ago
sigonasr2, Sig, Sigo 7b04af05d4 Remove the testrabi folder and fix configurecontrols 2 years ago
sigonasr2, Sig, Sigo ba41219add Cause events to trigger when within camera range 2 years ago
sigonasr2, Sig, Sigo cb04afe469 Add in spawners that can create things. Make it so rendered objects will render with the camera view 2 years ago