60 Commits

Author SHA1 Message Date
c502c354ed Update web compile script and clean up Star.cpp includes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-03-02 17:29:28 +00:00
58a89798d7 Implement star field
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-02-15 20:45:19 +00:00
b246dac938 Love your off-by-one errors
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-28 22:45:36 -06:00
4bd417871f Made block snapping for matching more lenient
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-28 22:26:28 -06:00
a522d1b660 Block launch amount display is working
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-28 21:58:08 -06:00
9e1b9aa974 Prepended zeroes for launch amount display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-28 21:31:21 -06:00
67485b006d Fixed a major bug with sliding around blocks and causing invalid flicks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-28 21:18:51 -06:00
36b189dc50 Move score display slightly, remove erroneous text
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-25 00:47:41 -06:00
581d0082b9 Added score display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-25 00:35:32 -06:00
9dc1ec3517 Cleaned up update functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-24 23:09:44 -06:00
4010b52c5b Block matching between two landed clumps fixed up
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-24 22:47:13 -06:00
16b1290fe0 Fix the clump y alignment...?
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-13 22:56:53 -06:00
f64f41318a Clumps can now match on each other
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-13 22:27:58 -06:00
80328a7855 Block matching info implemented for clumbs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-13 22:02:26 -06:00
fc563a25aa Block flinging mechanics implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-13 02:24:02 -06:00
ebcacc5381 Added topping out
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-12 22:34:39 -06:00
d6f46ba81b warning level setups
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-12 06:57:16 -06:00
0cbdb6f7da Combo-based launch rates and block weights
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-09 02:34:04 -06:00
9974deda85 Randomize combo positions slightly
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-09 02:15:12 -06:00
f0eb4b444e Include combo display numbers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-09 02:10:18 -06:00
fbfad3ab01 Add combo system and correct landtime values
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-09 01:37:21 -06:00
c3dc478839 Fixed the block column block overlapping issues!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-08 01:39:09 -06:00
2bb304ccec Correcting bugs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-06 00:08:19 -06:00
09ee429e0f Add debug checks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-05 08:14:01 -06:00
cc284ef32c Player input is now working
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-05 00:19:16 -06:00
1daf3810c7 Block matching between clumps and ground blocks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-04 20:16:43 -06:00
12837487c6 Changed block conversion behavior to be after landing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-04 18:48:33 -06:00
da193146b7 Launching blocks now properly handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-03 22:50:16 -06:00
20f77ffd02 Blocks can now be launched out of the field
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-03 21:26:07 -06:00
275bc29854 Corrected block landing snapping issues
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-03 21:11:22 -06:00
1bf7312b78 Block landing conversion
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-03 20:48:18 -06:00
82831c024d Correct bug where blocks landing on the ground would cause giant displacement clumps to suddenly appear
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-12-03 19:53:57 -06:00
1107da21a9 Fixed time step was not actually happening. Also actual block snapping occurring when blocks land
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-28 00:10:04 -06:00
c8e5d4f125 Added launch time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 22:33:14 -06:00
b87fbcce50 Fixed timesteps was the key
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 22:14:25 -06:00
4745003c88 Block sorting and bugfixing matching algorithm
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 15:26:20 -06:00
d090c24aeb HYPE!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 01:57:47 -06:00
876dba04ba Vertical launches resolve properly
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 01:41:57 -06:00
2505426ebe Getting there...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 01:34:51 -06:00
9c2786a735 Getting there...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 01:32:25 -06:00
4008ec4f5a Multi row column pattern launching completed for BlockClumps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-27 00:35:12 -06:00
a76ccfc48a Blocks are assumed to be created from bottom to top.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-26 23:41:26 -06:00
dc9404d220 Pre-raw pointer phase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-26 21:34:24 -06:00
c7eec514b5 Launching works proper
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-25 17:05:29 -06:00
c4df26a5a3 Horizontal matches
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-25 16:50:26 -06:00
fe94a9d39c Launches on the floor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-25 16:41:23 -06:00
0749e7264e Deluge
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-25 15:59:57 -06:00
2a50fb0fff Block matching
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-25 15:33:05 -06:00
cd95a546bd Colored blocks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-23 22:51:30 -06:00
61354a8497 Block Clump merging
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-18 13:48:20 -07:00