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sigonasr2, Sig, Sigo c502c354ed Update web compile script and clean up Star.cpp includes 2 years ago
.vscode Initial commit 2 years ago
C++/scripts Update web compile script and clean up Star.cpp includes 2 years ago
art Initial commit 2 years ago
assets Corrected block landing snapping issues 2 years ago
sol Initial commit 2 years ago
utils Initial commit 2 years ago
Block.h Block landing conversion 2 years ago
BlockClump.cpp Fixed the block column block overlapping issues! 2 years ago
BlockClump.h Block flinging mechanics implemented 2 years ago
Board.cpp Made block snapping for matching more lenient 2 years ago
Board.h Added topping out 2 years ago
C++ProjectTemplate Implement star field 2 years ago
C++ProjectTemplate.data Update web compile script and clean up Star.cpp includes 2 years ago
C++ProjectTemplate.html Initial commit 2 years ago
C++ProjectTemplate.js Update web compile script and clean up Star.cpp includes 2 years ago
C++ProjectTemplate.wasm Update web compile script and clean up Star.cpp includes 2 years ago
ComboOverlay.h Include combo display numbers 2 years ago
Meteos.h Implement star field 2 years ago
README.md Initial commit 2 years ago
Star.cpp Update web compile script and clean up Star.cpp includes 2 years ago
Star.h Implement star field 2 years ago
a.out Initial commit 2 years ago
buildtemplate.html Initial commit 2 years ago
gameDefines.h Update web compile script and clean up Star.cpp includes 2 years ago
main.cpp Implement star field 2 years ago
pixelGameEngine.cpp Update web compile script and clean up Star.cpp includes 2 years ago
pixelGameEngine.h Update web compile script and clean up Star.cpp includes 2 years ago
pixelGameEngine.o Implement star field 2 years ago
pixelGameEngine_wasm.o Update web compile script and clean up Star.cpp includes 2 years ago
sig Implement star field 2 years ago
splash.h Fixed time step was not actually happening. Also actual block snapping occurring when blocks land 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh