Attempt #7?!
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sigonasr2 0cbdb6f7da Combo-based launch rates and block weights 2 years ago
.vscode Initial commit 2 years ago
C++/scripts Colored blocks 2 years ago
art Initial commit 2 years ago
assets Corrected block landing snapping issues 2 years ago
sol Initial commit 2 years ago
utils Initial commit 2 years ago
Block.h Block landing conversion 2 years ago
BlockClump.cpp Fixed the block column block overlapping issues! 2 years ago
BlockClump.h Add combo system and correct landtime values 2 years ago
Board.cpp Combo-based launch rates and block weights 2 years ago
Board.h Combo-based launch rates and block weights 2 years ago
C++ProjectTemplate Combo-based launch rates and block weights 2 years ago
C++ProjectTemplate.html Initial commit 2 years ago
C++ProjectTemplate.js Initial commit 2 years ago
C++ProjectTemplate.wasm Initial commit 2 years ago
ComboOverlay.h Include combo display numbers 2 years ago
Meteos.h Randomize combo positions slightly 2 years ago
README.md Initial commit 2 years ago
a.out Initial commit 2 years ago
buildtemplate.html Initial commit 2 years ago
gameDefines.h Blocks were converted to block clump structure 2 years ago
main.cpp Combo-based launch rates and block weights 2 years ago
pixelGameEngine.h Draw basic board and setup classes 2 years ago
sig Initial commit 2 years ago
splash.h Fixed time step was not actually happening. Also actual block snapping occurring when blocks land 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh