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@ -16,7 +16,7 @@ bool Meteos::OnUserCreate() |
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randBlockPos=std::uniform_int_distribution<>(0, 9); |
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coinFlip=std::uniform_int_distribution<>(0, 1); |
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gameBoard=Board({10,14},12.f,3.0f,{3,3,2,3,2,3,0,0,0,0},SPRITES["blocks_test.png"]); |
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gameBoard=Board({10,14},12.f,-20.f,3.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]); |
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return true; |
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} |
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@ -102,6 +102,83 @@ bool Meteos::OnUserUpdate(float fElapsedTime) |
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} |
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nextClump:; |
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} |
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for (BlockClump&c:gameBoard.getBlockClumps()){ |
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for (Block&b:c.getBlocks()) { |
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float targetX=b.pos.x; |
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float targetY=b.pos.y; |
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bool found=false; |
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std::vector<Block*>matchedBlocksX; |
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std::vector<Block*>matchedBlocksY; |
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matchedBlocksX.push_back(&b); |
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matchedBlocksY.push_back(&b); |
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rightCheck: |
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float checkX=targetX+12; |
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float checkY=targetY; |
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do{ |
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found=false; |
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for (Block&b2:c.getBlocks()){ |
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; |
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { |
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found=true; |
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checkX+=12; |
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matchedBlocksX.push_back(&b2); |
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} |
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} |
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}while(found); |
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leftCheck: |
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checkX=targetX-12; |
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checkY=targetY; |
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do{ |
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found=false; |
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for (Block&b2:c.getBlocks()){ |
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; |
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { |
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found=true; |
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checkX-=12; |
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matchedBlocksX.push_back(&b2); |
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} |
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} |
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}while(found); |
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upCheck: |
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checkX=targetX; |
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checkY=targetY-12; |
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do{ |
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found=false; |
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for (Block&b2:c.getBlocks()){ |
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; |
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { |
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found=true; |
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checkY-=12; |
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matchedBlocksY.push_back(&b2); |
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} |
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} |
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}while(found); |
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downCheck: |
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checkX=targetX; |
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checkY=targetY+12; |
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do{ |
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found=false; |
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for (Block&b2:c.getBlocks()){ |
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; |
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { |
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found=true; |
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checkY+=12; |
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matchedBlocksY.push_back(&b2); |
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} |
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} |
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}while(found); |
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if (matchedBlocksX.size()>2) { |
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for (Block*b2:matchedBlocksX) { |
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b2->col=BlockColor::LAUNCHED; |
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} |
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} |
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if (matchedBlocksY.size()>2) { |
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for (Block*b2:matchedBlocksY) { |
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b2->col=BlockColor::LAUNCHED; |
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} |
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} |
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} |
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} |
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for (int i=0;i<gameBoard.boardSize.x;i++){ |
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for (int y=0;y<gameBoard.getBlocks(i).size();y++){ |
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Block&b=gameBoard.getBlocks(i)[y]; |
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