@ -19,7 +19,7 @@ bool Meteos::OnUserCreate()
SPRITES [ " blocks_test.png " ] . Load ( " assets/blocks_test.png " ) ;
std : : random_device rd ; //Will be used to obtain a seed for the random number engine
gen = std : : mt19937 ( rd ( ) ) ; //Standard mersenne_twister_engine seeded with rd()
gen = std : : mt19937 ( 0 ) ; //Standard mersenne_twister_engine seeded with rd()
randBlockPos = std : : uniform_int_distribution < > ( 0 , 9 ) ;
coinFlip = std : : uniform_int_distribution < > ( 0 , 1 ) ;
@ -30,13 +30,15 @@ bool Meteos::OnUserCreate()
bool Meteos : : OnUserUpdate ( float fElapsedTime )
{
accumulatedTime + = fElapsedTime ;
if ( accumulatedTime > = 1 / 60.0f ) {
updateGame ( 1 / 60.0f ) ;
accumulatedTime = 0 ;
if ( gameCanRun ) {
accumulatedTime + = fElapsedTime ;
if ( accumulatedTime > = 1 / 60.0f ) {
updateGame ( 1 / 60.0f ) ;
accumulatedTime = 0 ;
}
handleInput ( ) ;
}
handleInput ( ) ;
drawGame ( fElapsedTime ) ;
drawGame ( fElapsedTime , ! gameCanRun ) ;
return true ;
}
@ -52,7 +54,7 @@ void Meteos::updateGame(float fElapsedTime){
lastBlockSpawn - = gameBoard . spawnRate ;
gameBoard . spawnBlock ( randBlockPos ( gen ) ) ;
}
for ( int i = 0 ; i < gameBoard . getBlockClumps ( ) . size ( ) ; i + + ) {
for ( int i = gameBoard . getBlockClumps ( ) . size ( ) - 1 ; i > = 0 ; i - - ) {
BlockClump & c = gameBoard . getBlockClumps ( ) [ i ] ;
if ( c . launchTime > 0 ) {
c . launchTime - = fElapsedTime ;
@ -62,12 +64,12 @@ void Meteos::updateGame(float fElapsedTime){
if ( c . vspeed > gameBoard . maxGravity ) {
c . vspeed = gameBoard . maxGravity ;
}
for ( int j = 0 ; j < gameBoard . getBlockClumps ( ) . size ( ) ; j + + ) {
for ( int j = gameBoard . getBlockClumps ( ) . size ( ) - 1 ; j > = 0 ; j - - ) {
if ( i = = j ) continue ;
BlockClump & c2 = gameBoard . getBlockClumps ( ) [ j ] ;
for ( int k = 0 ; k < c2 . getBlocks ( ) . size ( ) ; k + + ) {
for ( int k = c2 . getBlocks ( ) . size ( ) - 1 ; k > = 0 ; k - - ) {
Block & b2 = c2 . getBlocks ( ) [ k ] ;
for ( int l = 0 ; l < c . getBlocks ( ) . size ( ) ; l + + ) {
for ( int l = c . getBlocks ( ) . size ( ) - 1 ; l > = 0 ; l - - ) {
Block & b3 = c . getBlocks ( ) [ l ] ;
if ( c2 . getBlockPosition ( b2 ) . x = = c . getBlockPosition ( b3 ) . x & &
c2 . getBlockPosition ( b2 ) . y + 12 > = c . getBlockPosition ( b3 ) . y & &
@ -96,6 +98,14 @@ void Meteos::updateGame(float fElapsedTime){
for ( int m = 0 ; m < c2 . getBlocks ( ) . size ( ) ; m + + ) {
Block & b4 = c2 . getBlocks ( ) [ m ] ;
bool exists = false ;
for ( int n = 0 ; n < c . getBlocks ( ) . size ( ) ; n + + ) {
if ( ( c . getBlocks ( ) [ n ] . pos . x ) / 12 = = ( b4 . pos . x ) / 12 & & ( c . getBlocks ( ) [ n ] . pos . y ) / 12 = = ( c2 . getBlockPosition ( b4 ) . y - c . y ) / 12 ) {
std : : cout < < " WARNING! Block overlapping detected at " < < c . getBlocks ( ) [ n ] . pos < < " ! " < < std : : endl ;
exists = true ;
blockCount - - ;
break ;
}
}
if ( ! exists ) {
c . addBlock ( b4 . pos . x / 12 , ( c2 . getBlockPosition ( b4 ) . y - c . y ) / 12 , b4 . col ) ;
}
@ -114,7 +124,10 @@ void Meteos::updateGame(float fElapsedTime){
}
}
}
assert ( ! overlappingBlocks ) ;
if ( overlappingBlocks ) {
gameCanRun = false ;
return ;
}
if ( overlappingBlocks ) {
std : : cout < < " Block b3 " < < b3 . pos < < " ! " < < std : : endl ;
}
@ -129,7 +142,7 @@ void Meteos::updateGame(float fElapsedTime){
if ( i > = j ) {
i - - ;
}
gameBoard . removeClump ( j - - ) ;
gameBoard . removeClump ( j ) ;
goto nextClumpCollisionCheck ;
}
}
@ -145,7 +158,7 @@ void Meteos::updateGame(float fElapsedTime){
c . y - = c . getBlockPosition ( b ) . y + 12 - b2 . pos . y ;
c . vspeed = 0 ;
if ( c . landTime > = gameBoard . landTime ) {
gameBoard . convertClump ( i - - ) ;
gameBoard . convertClump ( i ) ;
} else {
c . landTime + = fElapsedTime ;
}
@ -156,7 +169,7 @@ void Meteos::updateGame(float fElapsedTime){
c . y - = c . getBlockPosition ( b ) . y - gameBoard . yBottom ;
c . vspeed = 0 ;
if ( c . landTime > = gameBoard . landTime ) {
gameBoard . convertClump ( i - - ) ;
gameBoard . convertClump ( i ) ;
} else {
c . landTime + = fElapsedTime ;
}
@ -308,7 +321,7 @@ void Meteos::updateGame(float fElapsedTime){
Block & b2 = c . getBlocks ( ) [ l ] ;
if ( b . col = = b2 . col & & b2 . col ! = BlockColor : : LAUNCHED & & b2 . pos . x = = b . pos . x + checkX * 12 & & c . getBlockPosition ( b2 ) . y = = checkY ) {
found = true ;
tempMatchIDsX . push_back ( { - 1 , l , k } ) ;
tempMatchIDsX . push_back ( { ( int ) ( b2 . pos . x / 12 ) , l , k } ) ;
checkX + + ;
goto outercheck2 ;
}
@ -340,7 +353,7 @@ void Meteos::updateGame(float fElapsedTime){
Block & b2 = c . getBlocks ( ) [ l ] ;
if ( b . col = = b2 . col & & b2 . col ! = BlockColor : : LAUNCHED & & b2 . pos . x = = b . pos . x + checkX * 12 & & c . getBlockPosition ( b2 ) . y = = checkY ) {
found = true ;
tempMatchIDsX . push_back ( { - 1 , l , k } ) ;
tempMatchIDsX . push_back ( { ( int ) ( b2 . pos . x / 12 ) , l , k } ) ;
checkX - - ;
goto outercheck3 ;
}
@ -373,7 +386,7 @@ void Meteos::updateGame(float fElapsedTime){
if ( b . col = = b2 . col & & b2 . col ! = BlockColor : : LAUNCHED & & c . getBlockPosition ( b2 ) . x = = checkX & & c . getBlockPosition ( b2 ) . y = = checkY ) {
found = true ;
checkY - = 12 ;
tempMatchIDsY . push_back ( { - 1 , l , k } ) ;
tempMatchIDsY . push_back ( { ( int ) ( b2 . pos . x / 12 ) , l , k } ) ;
goto outercheck4 ;
}
}
@ -404,7 +417,7 @@ void Meteos::updateGame(float fElapsedTime){
if ( b . col = = b2 . col & & b2 . col ! = BlockColor : : LAUNCHED & & c . getBlockPosition ( b2 ) . x = = checkX & & c . getBlockPosition ( b2 ) . y = = checkY ) {
found = true ;
checkY + = 12 ;
tempMatchIDsY . push_back ( { - 1 , l , k } ) ;
tempMatchIDsY . push_back ( { ( int ) ( b2 . pos . x / 12 ) , l , k } ) ;
goto outercheck1 ;
}
}
@ -477,51 +490,66 @@ void Meteos::updateGame(float fElapsedTime){
}
for ( BlockMatchingInfo & info : matchedBlockIDs ) {
if ( info . c ! = - 1 ) {
Block & b = gameBoard . getBlockClumps ( ) [ info . c ] . getBlocks ( ) [ info . ind ] ;
for ( Block & b2 : gameBoard . getBlockClumps ( ) [ info . c ] . getBlocks ( ) ) {
if ( ! b2 . markedForRemoval & & b . pos . x = = b2 . pos . x & & gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y < = gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b ) . y ) {
c . addBlock ( b . pos . x / 12 , ( gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y - baseBlockPos ) / 12 , b2 . col ) ;
b2 . markedForRemoval = true ;
if ( gameBoard . getBlockClumps ( ) [ info . c ] . getBlocks ( ) . size ( ) > 0 ) {
for ( int i = gameBoard . getBlockClumps ( ) [ info . c ] . getBlocks ( ) . size ( ) - 1 ; i > = 0 ; i - - ) {
Block & b2 = gameBoard . getBlockClumps ( ) [ info . c ] . getBlocks ( ) [ i ] ;
if ( ( int ) fmod ( std : : abs ( ( int ) gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y - ( int ) baseBlockPos ) , 12 ) ! = 0 ) {
std : : cout < < " Difference is not equal to 0! Value: " < < ( int ) fmod ( std : : abs ( ( int ) gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y - ( int ) baseBlockPos ) , 12 ) < < " " < < gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y < < " // " < < baseBlockPos < < std : : endl ;
assert ( false ) ;
}
c . addBlock ( b2 . pos . x / 12 , ( ( int ) gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y - ( int ) baseBlockPos ) / 12 , b2 . col ) ;
std : : cout < < " Added block @ " < < b2 . pos . x / 12 < < ( ( int ) gameBoard . getBlockClumps ( ) [ info . c ] . getBlockPosition ( b2 ) . y - ( int ) baseBlockPos ) / 12 < < std : : endl ;
gameBoard . getBlockClumps ( ) [ info . c ] . removeBlock ( i ) ;
}
} else {
std : : cout < < " Blocks already added elsewhere " < < std : : endl ;
}
b . markedForRemoval = true ;
} else {
Block & b = gameBoard . getBlocks ( info . col ) [ info . ind ] ;
for ( Block & b2 : gameBoard . getBlocks ( b . pos . x / 12 ) ) {
if ( ! b2 . markedForRemoval & & b2 . pos . y < = b . pos . y ) {
c . addBlock ( b . pos . x / 12 , ( b2 . pos . y - baseBlockPos ) / 12 , b2 . col ) ;
b2 . markedForRemoval = true ;
int yPos = b . pos . y ;
for ( int i = gameBoard . getBlocks ( info . col ) . size ( ) - 1 ; i > = 0 ; i - - ) {
Block & b2 = gameBoard . getBlocks ( info . col ) [ i ] ;
if ( b2 . pos . y < = yPos ) {
if ( ( int ) fmod ( ( int ) b2 . pos . y - ( int ) baseBlockPos , 12 ) ! = 0 ) {
std : : cout < < " Difference is not equal to 0! Value: " < < ( int ) fmod ( ( int ) b2 . pos . y - ( int ) baseBlockPos , 12 ) < < " " < < b2 . pos . y < < " // " < < baseBlockPos < < std : : endl ;
assert ( false ) ;
}
c . addBlock ( info . col , ( ( int ) b2 . pos . y - ( int ) baseBlockPos ) / 12 , b2 . col ) ;
std : : cout < < " Added block @ " < < info . col < < ( ( int ) b2 . pos . y - ( int ) baseBlockPos ) / 12 < < std : : endl ;
//b2.markedForRemoval=true;
gameBoard . removeBlock ( info . col , i ) ;
}
}
b . markedForRemoval = true ;
}
}
gameBoard . addClump ( c ) ;
gameBoard . getBlockClumps ( ) [ gameBoard . getBlockClumps ( ) . size ( ) - 1 ] . vspeed = gameBoard . launchSpd ;
gameBoard . getBlockClumps ( ) [ gameBoard . getBlockClumps ( ) . size ( ) - 1 ] . launchTime = gameBoard . launchTime ;
}
for ( int i = 0 ; i < gameBoard . getBlockClumps ( ) . size ( ) ; i + + ) { //Resolve BlockClump movements.
for ( int i = gameBoard . getBlockClumps ( ) . size ( ) - 1 ; i > = 0 ; i - - ) { //Resolve BlockClump movements.
BlockClump & c = gameBoard . getBlockClumps ( ) [ i ] ;
for ( int j = 0 ; j < c . getBlocks ( ) . size ( ) ; j + + ) {
for ( int j = c . getBlocks ( ) . size ( ) - 1 ; j > = 0 ; j - - ) {
Block & b = c . getBlocks ( ) [ j ] ;
b . addedToLaunchList = false ;
if ( c . vspeed < 0 & & c . getBlockPosition ( b ) . y < 0 | | b . markedForRemoval ) {
c . removeBlock ( j - - ) ;
std : : cout < < " Removed block @ " < < b . pos < < " from clump " < < i < < std : : endl ;
c . removeBlock ( j ) ;
break ;
}
}
c . y + = c . vspeed ;
if ( c . getBlocks ( ) . size ( ) < = 0 ) {
gameBoard . removeClump ( i - - ) ;
std : : cout < < " Block Clump " < < i < < " is empty. Removing. " < < std : : endl ;
gameBoard . removeClump ( i ) ;
continue ;
}
}
for ( int i = 0 ; i < gameBoard . boardSize . x ; i + + ) {
for ( int y = 0 ; y < gameBoard . getBlocks ( i ) . size ( ) ; y + + ) {
for ( int y = gameBoard . getBlocks ( i ) . size ( ) - 1 ; y > = 0 ; y - - ) {
Block & b = gameBoard . getBlocks ( i ) [ y ] ;
b . addedToLaunchList = false ;
if ( b . markedForRemoval ) {
gameBoard . removeBlock ( i , y - - ) ;
gameBoard . removeBlock ( i , y ) ;
continue ;
}
}
@ -597,7 +625,7 @@ void Meteos::updateGame(float fElapsedTime){
}
}
void Meteos : : drawGame ( float fElapsedTime ) {
void Meteos : : drawGame ( float fElapsedTime , bool debugView ) {
Clear ( Pixel ( 32 , 32 , 255 ) ) ;
for ( int x = - 1 ; x < = gameBoard . boardSize . x ; x + + ) {
for ( int y = 0 ; y < = gameBoard . boardSize . y ; y + + ) {
@ -608,17 +636,18 @@ void Meteos::drawGame(float fElapsedTime){
}
}
}
int alpha = ( debugView ) ? 32 : 255 ;
for ( int i = 0 ; i < gameBoard . getBlockClumps ( ) . size ( ) ; i + + ) {
BlockClump & c = gameBoard . getBlockClumps ( ) [ i ] ;
for ( int j = 0 ; j < c . getBlocks ( ) . size ( ) ; j + + ) {
Block & b = c . getBlocks ( ) [ j ] ;
DrawPartialDecal ( c . getBlockPosition ( b ) + gameBoard . drawOffset , gameBoard . tileset , { ( float ) ( int ) b . col * 12 , 0 } , { 12 , 12 } , { 1 , 1 } , gameBoard . selectedBlock . col ! = - 1 & & gameBoard . selectedBlock . ind = = j & & gameBoard . selectedBlock . c = = i ? GREY : WHITE ) ;
DrawPartialDecal ( c . getBlockPosition ( b ) + gameBoard . drawOffset , gameBoard . tileset , { ( float ) ( int ) b . col * 12 , 0 } , { 12 , 12 } , { 1 , 1 } , gameBoard . selectedBlock . col ! = - 1 & & gameBoard . selectedBlock . ind = = j & & gameBoard . selectedBlock . c = = i ? Pixel ( GREY . r , GREY . g , GREY . b , alpha ) : Pixel ( WHITE . r , WHITE . g , WHITE . b , alpha ) ) ;
}
}
for ( int i = 0 ; i < gameBoard . boardSize . x ; i + + ) {
for ( int y = 0 ; y < gameBoard . getBlocks ( i ) . size ( ) ; y + + ) {
Block & b = gameBoard . getBlocks ( i ) [ y ] ;
DrawPartialDecal ( b . pos + gameBoard . drawOffset , gameBoard . tileset , { ( float ) ( int ) b . col * 12 , 0 } , { 12 , 12 } , { 1 , 1 } , gameBoard . selectedBlock . col ! = - 1 & & gameBoard . selectedBlock . c = = - 1 & & gameBoard . selectedBlock . col = = i & & gameBoard . selectedBlock . ind = = y ? GREY : WHITE ) ;
DrawPartialDecal ( b . pos + gameBoard . drawOffset , gameBoard . tileset , { ( float ) ( int ) b . col * 12 , 0 } , { 12 , 12 } , { 1 , 1 } , gameBoard . selectedBlock . col ! = - 1 & & gameBoard . selectedBlock . c = = - 1 & & gameBoard . selectedBlock . col = = i & & gameBoard . selectedBlock . ind = = y ? Pixel ( GREY . r , GREY . g , GREY . b , alpha ) : Pixel ( WHITE . r , WHITE . g , WHITE . b , alpha ) ) ;
}
}
}