53 Commits (36b189dc50decf19555986e979583c2257b6e7c4)
 

Author SHA1 Message Date
sigonasr2 36b189dc50 Move score display slightly, remove erroneous text 2 years ago
sigonasr2 581d0082b9 Added score display 2 years ago
sigonasr2 9dc1ec3517 Cleaned up update functions 2 years ago
sigonasr2 4010b52c5b Block matching between two landed clumps fixed up 2 years ago
sigonasr2 16b1290fe0 Fix the clump y alignment...? 2 years ago
sigonasr2 f64f41318a Clumps can now match on each other 2 years ago
sigonasr2 80328a7855 Block matching info implemented for clumbs 2 years ago
sigonasr2 fc563a25aa Block flinging mechanics implemented 2 years ago
sigonasr2 ebcacc5381 Added topping out 2 years ago
sigonasr2 d6f46ba81b warning level setups 2 years ago
sigonasr2 0cbdb6f7da Combo-based launch rates and block weights 2 years ago
sigonasr2 9974deda85 Randomize combo positions slightly 2 years ago
sigonasr2 f0eb4b444e Include combo display numbers 2 years ago
sigonasr2 fbfad3ab01 Add combo system and correct landtime values 2 years ago
sigonasr2 c3dc478839 Fixed the block column block overlapping issues! 2 years ago
sigonasr2 2bb304ccec Correcting bugs 2 years ago
sigonasr2 09ee429e0f Add debug checks 2 years ago
sigonasr2 cc284ef32c Player input is now working 2 years ago
sigonasr2 1daf3810c7 Block matching between clumps and ground blocks 2 years ago
sigonasr2 12837487c6 Changed block conversion behavior to be after landing 2 years ago
sigonasr2 da193146b7 Launching blocks now properly handled 2 years ago
sigonasr2 20f77ffd02 Blocks can now be launched out of the field 2 years ago
sigonasr2 275bc29854 Corrected block landing snapping issues 2 years ago
sigonasr2 1bf7312b78 Block landing conversion 2 years ago
sigonasr2 82831c024d Correct bug where blocks landing on the ground would cause giant displacement clumps to suddenly appear 2 years ago
sigonasr2 1107da21a9 Fixed time step was not actually happening. Also actual block snapping occurring when blocks land 2 years ago
sigonasr2 c8e5d4f125 Added launch time 2 years ago
sigonasr2 b87fbcce50 Fixed timesteps was the key 2 years ago
sigonasr2 4745003c88 Block sorting and bugfixing matching algorithm 2 years ago
sigonasr2 d090c24aeb HYPE! 2 years ago
sigonasr2 876dba04ba Vertical launches resolve properly 2 years ago
sigonasr2 2505426ebe Getting there... 2 years ago
sigonasr2 9c2786a735 Getting there... 2 years ago
sigonasr2 4008ec4f5a Multi row column pattern launching completed for BlockClumps 2 years ago
sigonasr2 a76ccfc48a Blocks are assumed to be created from bottom to top. 2 years ago
sigonasr2 dc9404d220 Pre-raw pointer phase 2 years ago
sigonasr2 c7eec514b5 Launching works proper 2 years ago
sigonasr2 c4df26a5a3 Horizontal matches 2 years ago
sigonasr2 fe94a9d39c Launches on the floor 2 years ago
sigonasr2 0749e7264e Deluge 2 years ago
sigonasr2 2a50fb0fff Block matching 2 years ago
sigonasr2 cd95a546bd Colored blocks 2 years ago
sigonasr2 61354a8497 Block Clump merging 2 years ago
sigonasr2 9ada6ed0e0 Interjoining of two block clumps 2 years ago
sigonasr2 9ae5505993 Testing taller/weider shapes 2 years ago
sigonasr2 2dad7fc3a3 Proper block clump separation 2 years ago
sigonasr2 268d071e9b Block clumping implementation 2 years ago
sigonasr2 95a110808c Blocks were converted to block clump structure 2 years ago
sigonasr2 fe96cb8df0 Fall and landing physics 2 years ago
sigonasr2 cf17d444b0 block spawning and drawing 2 years ago