.. |
.vscode
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
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1 year ago |
C++/scripts
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Update SigScript
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1 year ago |
assets
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Added character portrait displays and discussion-context coloring.
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1 year ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
ATTRIBUTION
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Proper Attribution information added for purchased assets.
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1 year ago |
Ability.cpp
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
Ability.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Animation.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Animation.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Arrow.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Attributable.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Buff.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Bullet.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Bullet.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
BulletTypes.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
C++ Header File (OLC-3).zip
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Include templates with OLC-3 license at the top of source files. Build 2815.
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1 year ago |
C++ Source File (OLC-3).zip
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Include templates with OLC-3 license at the top of source files. Build 2815.
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1 year ago |
CharacterAbilityPreviewComponent.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
CharacterInfoWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
CharacterRotatingDisplay.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
ChargedArrow.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Class.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ClassDiagram2.cd
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
ClassInfo.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
ClassSelectionWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
ConnectionPoint.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ConnectionPoint.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Crawler
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Populate animation data into map
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1 year ago |
Crawler.cpp
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Crawler.h
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
Crawler.tiled-project
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Added an end zone ring graphic.
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1 year ago |
Crawler.vcxproj
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Crawler.vcxproj.filters
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Crawler_Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
Crawler_System_Overview.txt
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Finish level complete layout.
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1 year ago |
DEFINES.h
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
DamageNumber.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
DamageNumber.h
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Added more indicators for healing, mana, and interruption.
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1 year ago |
Effect.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Effect.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Emitter.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Emitter.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
EncountersSpawnListScrollableWindowComponent.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
EnergyBolt.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Error.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
FallingDebris.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
FireBolt.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
GameState.cpp
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
GameState.h
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
InitialConcept.txt
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Initial setup of Monster structures
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1 year ago |
InventoryConsumableWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
InventoryScrollableWindowComponent.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Item.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Item.h
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
ItemDrop.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
ItemDrop.h
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Item Drops implemented on monster kills.
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1 year ago |
ItemLoadoutWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Key.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Key.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
LICENSE
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Apply OLC-3 License to all source files.
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1 year ago |
LevelCompleteWindow.cpp
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
LightningBolt.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
LightningBoltEmitter.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
MainMenuWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Map.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Map.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Menu.cpp
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
Menu.h
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Add some text transition effects.
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1 year ago |
MenuAnimatedIconButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuAnimatedIconToggleButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuComponent.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuComponent.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuIconButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuItemButton.h
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
MenuItemItemButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuLabel.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Meteor.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Monster.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Monster.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
MonsterAttribute.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MonsterData.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
MonsterStrategyHelpers.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
NewClasses.txt
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Multishot Ranger ability implemented.
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1 year ago |
OverworldMapLevelWindow.cpp
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
Pathfinding.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Pathfinding.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Player.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
Player.h
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
PopupMenuLabel.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
PulsatingFire.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
RCa12948
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
RUN_STRATEGY.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Ranger.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
RunAway.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
RunTowards.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
ScrollableWindowComponent.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
ShootAfar.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
SlimeKing.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
SpawnEncounterLabel.h
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_GameRun.cpp
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
|
1 year ago |
State_GameRun.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_LevelComplete.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_LevelComplete.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_MainMenu.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_MainMenu.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_OverworldMap.cpp
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
State_OverworldMap.h
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_Story.cpp
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
State_Story.h
|
Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
|
1 year ago |
TMXParser.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
TSXParser.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Test.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Test.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TestMenu.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TestSubMenu.cpp
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Theme.h
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
Thief.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Toggleable.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Trapper.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Turret.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Unlock.cpp
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
Unlock.h
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
Version.h
|
Add some text transition effects.
|
1 year ago |
VisualNovel.cpp
|
Add some text transition effects.
|
1 year ago |
VisualNovel.h
|
Add some text transition effects.
|
1 year ago |
Warrior.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
Witch.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
Wizard.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
buildtemplate.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
config.h
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
cpp.hint
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
drawutil.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
drawutil.h
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
emscripten_build.ps1
|
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
|
1 year ago |
emscripten_run.ps1
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
loc.sh
|
Replace sealed keyword with final (C++11 standard)
|
1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Implemented multi-stage jump phase 2
|
1 year ago |
olcPGEX_Graphics2D.h
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
olcPGEX_TransformedView.h
|
It's 2023 btw
|
1 year ago |
olcPixelGameEngine.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
olcUTIL_Animate2D.h
|
It's 2023 btw
|
1 year ago |
olcUTIL_Camera2D.h
|
It's 2023 btw
|
1 year ago |
olcUTIL_DataFile.h
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
olcUTIL_Geometry2D.h
|
It's 2023 btw
|
1 year ago |
pge.data
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
pge.html
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
pge.js
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
pge.wasm
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
pixelGameEngine.cpp
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
play.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
resource.h
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
resource1.h
|
Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
safemap.h
|
Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
|
1 year ago |
sig
|
Populate animation data into map
|
1 year ago |
switch-class.snippet
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
update_version.ps1
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
util.cpp
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
util.h
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |