The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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78 lines
3.6 KiB
78 lines
3.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "util.h"
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INCLUDE_game
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class PopupMenuLabel:public MenuLabel{
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private:
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float scale;
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public:
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inline PopupMenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuLabel(parent,rect,label,int(scale),attributes),scale(scale){
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}
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protected:
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virtual void inline Update(Crawler*game)override{
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MenuLabel::Update(game);
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}
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{}
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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if(label.length()>0){
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MenuLabel::DrawDecal(game,parentPos,focused);
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std::string wrappedText=util::WrapText(game,label,int(rect.size.x-1),true,{scale,scale});
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vf2d drawPos=Menu::menus.at(parentMenu)->pos+parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
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if(!centered){
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drawPos=Menu::menus.at(parentMenu)->pos+vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
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}
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if(background){
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game->FillRectDecal(Menu::menus.at(parentMenu)->pos+rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
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}
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if(border){
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game->DrawRectDecal(Menu::menus.at(parentMenu)->pos+rect.pos+parentPos,rect.size);
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}
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if(showDefaultLabel){
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game->DrawStringPropDecal(Menu::menus.at(parentMenu)->pos+rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label);
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}
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if(shadow){
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game->DrawShadowStringPropDecal(drawPos,wrappedText,WHITE,BLACK,{scale,scale});
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}else{
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game->DrawStringPropDecal(drawPos,wrappedText,WHITE,{scale,scale});
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}
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}
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}
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}; |