The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
3.1 KiB
103 lines
3.1 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
*/
|
|
#pragma endregion
|
|
#include "util.h"
|
|
#include "olcPixelGameEngine.h"
|
|
|
|
float util::random(float range){
|
|
return float(rand())/RAND_MAX*range;
|
|
}
|
|
|
|
vf2d util::pointTo(vf2d posFrom,vf2d posTo){
|
|
return geom2d::line(posFrom,posTo).vector().norm();
|
|
}
|
|
|
|
float util::angleTo(vf2d posFrom,vf2d posTo){
|
|
return geom2d::line<float>(posFrom,posTo).vector().polar().y;
|
|
}
|
|
|
|
float util::degToRad(float deg){
|
|
return deg*(PI/180);
|
|
}
|
|
|
|
float util::radToDeg(float rad){
|
|
return rad*57.2957795130823208767f;
|
|
}
|
|
|
|
float util::lerp(float n1,float n2,double t){
|
|
return float(n1*(1-t)+n2*t);
|
|
}
|
|
|
|
std::string util::timerStr(float time){
|
|
int seconds=int(time);
|
|
int hours=seconds/3600;
|
|
int minutes=seconds/60;
|
|
|
|
std::string timeStr="";
|
|
if(hours>0){
|
|
if(hours<10)timeStr+="0";
|
|
timeStr+=std::to_string(hours)+":";
|
|
}
|
|
|
|
if(minutes%60<10)timeStr+="0";
|
|
timeStr+=std::to_string(minutes%60)+":";
|
|
|
|
if(seconds%60<10)timeStr+="0";
|
|
timeStr+=std::to_string(seconds%60);
|
|
|
|
return timeStr;
|
|
}
|
|
|
|
std::string util::WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale){
|
|
std::string newStr;
|
|
while (true) {
|
|
std::string word;
|
|
if (str.find(" ")==std::string::npos) {
|
|
word=str;
|
|
} else {
|
|
word = str.substr(0,str.find(" "));
|
|
}
|
|
vi2d newSize = vd2d(proportional?pge->GetTextSizeProp(newStr+(newStr.size()>0?" ":"")+word):pge->GetTextSize(newStr+(newStr.size()>0?" ":"")+word))*scale;
|
|
if (newSize.x>width) {
|
|
newStr+="\n"+word;
|
|
} else {
|
|
newStr+=(newStr.size()>0?" ":"")+word;
|
|
}
|
|
if (str.find(" ")==std::string::npos) {
|
|
break;
|
|
} else {
|
|
str.erase(0,str.find(" ")+1);
|
|
}
|
|
}
|
|
return newStr;
|
|
} |