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.vscode
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
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1 year ago |
C++/scripts
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Update SigScript
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1 year ago |
assets
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
ATTRIBUTION
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Proper Attribution information added for purchased assets.
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1 year ago |
Ability.cpp
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
Ability.h
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
Animation.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Animation.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Arrow.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Attributable.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Buff.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Bullet.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Bullet.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
BulletTypes.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
C++ Header File (OLC-3).zip
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Include templates with OLC-3 license at the top of source files. Build 2815.
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1 year ago |
C++ Source File (OLC-3).zip
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Include templates with OLC-3 license at the top of source files. Build 2815.
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1 year ago |
CharacterAbilityPreviewComponent.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
CharacterInfoWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
CharacterRotatingDisplay.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ChargedArrow.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Class.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ClassDiagram2.cd
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
ClassInfo.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ClassSelectionWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
ConnectionPoint.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ConnectionPoint.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Crawler
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Populate animation data into map
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1 year ago |
Crawler.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Crawler.h
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
Crawler.tiled-project
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Added an end zone ring graphic.
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1 year ago |
Crawler.vcxproj
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
Crawler.vcxproj.filters
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
Crawler_Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
Crawler_System_Overview.txt
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Finish level complete layout.
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1 year ago |
DEFINES.h
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
DamageNumber.cpp
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Added more indicators for healing, mana, and interruption.
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1 year ago |
DamageNumber.h
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Added more indicators for healing, mana, and interruption.
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1 year ago |
Effect.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Effect.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Emitter.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Emitter.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
EncountersSpawnListScrollableWindowComponent.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
EnergyBolt.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Error.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
FallingDebris.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
FireBolt.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
GameState.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
GameState.h
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
InitialConcept.txt
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Initial setup of Monster structures
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1 year ago |
InventoryConsumableWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
InventoryScrollableWindowComponent.h
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
Item.cpp
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
Item.h
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
ItemDrop.cpp
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
ItemDrop.h
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Item Drops implemented on monster kills.
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1 year ago |
ItemLoadoutWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Key.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Key.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
LICENSE
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Apply OLC-3 License to all source files.
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1 year ago |
LevelCompleteWindow.cpp
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PopupMenuLabels respect parent menu's position.
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1 year ago |
LightningBolt.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
LightningBoltEmitter.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MainMenuWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Map.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Map.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Menu.cpp
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
Menu.h
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
MenuAnimatedIconButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuAnimatedIconToggleButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuComponent.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuComponent.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuIconButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuItemButton.h
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
MenuItemItemButton.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MenuLabel.h
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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1 year ago |
Meteor.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Monster.cpp
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Item Drops implemented on monster kills.
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1 year ago |
Monster.h
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Added more indicators for healing, mana, and interruption.
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1 year ago |
MonsterAttribute.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
MonsterData.cpp
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Monster Drop Data reading from configuration implemented.
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1 year ago |
MonsterStrategyHelpers.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
NewClasses.txt
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Multishot Ranger ability implemented.
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1 year ago |
OverworldMapLevelWindow.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Pathfinding.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Pathfinding.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Player.cpp
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Added more indicators for healing, mana, and interruption.
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1 year ago |
Player.h
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Added more indicators for healing, mana, and interruption.
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1 year ago |
PopupMenuLabel.h
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PopupMenuLabels respect parent menu's position.
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1 year ago |
PulsatingFire.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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1 year ago |
RUN_STRATEGY.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Ranger.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
RunAway.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
RunTowards.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
ScrollableWindowComponent.h
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
ShootAfar.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
SlimeKing.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
SpawnEncounterLabel.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_GameRun.cpp
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
State_GameRun.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_LevelComplete.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_LevelComplete.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_MainMenu.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_MainMenu.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
State_OverworldMap.cpp
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
State_OverworldMap.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TMXParser.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TSXParser.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Test.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Test.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TestMenu.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
TestSubMenu.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Theme.h
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
Thief.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Toggleable.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Trapper.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Turret.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Unlock.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Unlock.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Version.h
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
Warrior.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Witch.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
Wizard.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
buildtemplate.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
config.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
cpp.hint
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
drawutil.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
drawutil.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
emscripten_build.ps1
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
emscripten_run.ps1
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
loc.sh
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Replace sealed keyword with final (C++11 standard)
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1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Implemented multi-stage jump phase 2
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1 year ago |
olcPGEX_Graphics2D.h
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
olcPGEX_TransformedView.h
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It's 2023 btw
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1 year ago |
olcPixelGameEngine.h
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
olcUTIL_Animate2D.h
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It's 2023 btw
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1 year ago |
olcUTIL_Camera2D.h
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It's 2023 btw
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1 year ago |
olcUTIL_DataFile.h
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It's 2023 btw
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1 year ago |
olcUTIL_Geometry2D.h
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It's 2023 btw
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1 year ago |
pge.data
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
pge.html
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
pge.js
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
pge.wasm
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
pixelGameEngine.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
resource.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
resource1.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
safemap.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sig
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Populate animation data into map
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1 year ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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1 year ago |
util.cpp
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
util.h
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |