The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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72 lines
3.1 KiB
72 lines
3.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma endregion
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#pragma once
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#include "State_OverworldMap.h"
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#include "Menu.h"
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#include "SpawnEncounterLabel.h"
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#include "Crawler.h"
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#include "ScrollableWindowComponent.h"
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#include "DEFINES.h"
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#include "Error.h"
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INCLUDE_MONSTER_DATA
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INCLUDE_LEVEL_NAMES
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class EncountersSpawnListScrollableWindowComponent:public ScrollableWindowComponent{
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protected:
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public:
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inline EncountersSpawnListScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
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:ScrollableWindowComponent(parent,rect,attributes){}
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virtual inline void UpdateSpawns(std::vector<int>&spawns){
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Menu::menus.at(parentMenu)->components.erase_if([&](auto key){
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if(key.first.starts_with("Spawn ")){
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std::erase_if(components,[&](MenuComponent*component){return key.second==component;});
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delete key.second;
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return true;
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}
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return false;});
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int offsetY=0;
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vf2d parentPos=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->pos;
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vf2d parentSize=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->size;
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for(int spawn:spawns){
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SpawnEncounterLabel*spawnLabel=NEW SpawnEncounterLabel(OVERWORLD_LEVEL_SELECT,{vf2d{0,float(offsetY)},{parentSize.x,12}},MONSTER_DATA.at(spawn-1).GetDisplayName(),spawn-1);
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AddComponent(Menu::menus.at(OVERWORLD_LEVEL_SELECT),"Spawn "+std::to_string(spawn),spawnLabel);
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offsetY+=14;
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}
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}
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protected:
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virtual inline void Cleanup()override{
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}
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}; |