The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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60 lines
2.5 KiB
60 lines
2.5 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma endregion
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#include "Crawler.h"
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#include "MenuComponent.h"
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void Menu::InitializeTestMenu(){
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Menu*testMenu=CreateMenu(TEST,CENTERED,{24*8,24*6});
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MenuFunc quitWindow=[](MenuFuncData data){
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data.menu.stack.clear();
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return true;
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};
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testMenu->AddComponent("Close",NEW MenuComponent(TEST,{{24*1,24*1},{24*2,24*1}},"Close",quitWindow));
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MenuFunc doNothing=[](MenuFuncData data){return true;};
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testMenu->AddComponent("Test",NEW MenuComponent(TEST,{{24*4,24*1},{24*3,24*1}},"Test",doNothing));
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MenuFunc HurtPlayer=[](MenuFuncData data){
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data.game->GetPlayer()->Hurt(20,data.game->GetPlayer()->OnUpperLevel(),data.game->GetPlayer()->GetZ());
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return true;
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};
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testMenu->AddComponent("Hurt Player",NEW MenuComponent(TEST,{{24*4,24*3},{24*3,24*1}},"Hurt Player",HurtPlayer));
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testMenu->AddComponent("Open SubMenu",NEW MenuComponent(TEST,{{24*2,24*4.5},{24*4,24*1}},"Open Another\n Menu",TEST_2,doNothing));
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} |