The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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46 lines
1.7 KiB
46 lines
1.7 KiB
#pragma once
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#include "MenuLabel.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "utils.h"
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#include "Ability.h"
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INCLUDE_game
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INCLUDE_GFX
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#define ICONPOS vi2d iconPos=parentPos+rect.pos+vi2d{5,5};
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class CharacterAbilityPreviewComponent:public MenuLabel{
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Ability*ability;
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public:
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inline CharacterAbilityPreviewComponent(MenuType parent,geom2d::rect<float>rect,Ability*ability)
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:MenuLabel(parent,rect,"",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND),ability(ability){}
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protected:
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virtual void inline Update(Crawler*game)override{
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MenuLabel::Update(game);
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}
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{
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MenuLabel::Draw(game,parentPos);
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game->DrawRect(parentPos+rect.pos+vi2d{2,2},vi2d{int(rect.size.y)-4,int(rect.size.y)-4});
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ICONPOS
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game->DrawSprite(iconPos,GFX[ability->icon].Sprite());
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vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,1};
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game->DrawShadowStringProp(descriptionPos,util::WrapText(game,ability->description,rect.size.x-(descriptionPos.x-rect.pos.x),true,{1,1}));
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}
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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ICONPOS
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vi2d textPos=iconPos+vi2d{12,12};
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float textWidth=game->GetTextSizeProp(ability->input->GetDisplayName()).x*0.5+4;
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float boxWidth=rect.size.y-4; //No, the y is not a typo. It's a square, we use the y to determine the x.
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if(textWidth>boxWidth){
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game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{boxWidth/textWidth*0.5f,0.5});
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}else{
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game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{0.5,0.5});
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}
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}
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}; |