Change scrollable window component's offset to be an attribute instead.
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@ -1066,6 +1066,8 @@ void Crawler::RenderHud(){
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if("debug_player_info"_I){
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DrawShadowStringDecal({0,128},player->GetPos().str());
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DrawShadowStringDecal({0,136},"Spd: "+std::to_string(player->GetMoveSpdMult()));
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DrawShadowStringDecal({0,4},"Selection: "+Menu::menus[INVENTORY]->selection.str());
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DrawShadowStringDecal({0,12},"Button Hold Time: "+std::to_string(Menu::menus[INVENTORY]->buttonHoldTime));
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}
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}
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@ -13,6 +13,8 @@ const vf2d Menu::CENTERED = {-456,-456};
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INCLUDE_GFX
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extern vi2d WINDOW_SIZE;
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typedef Attribute A;
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Menu::Menu(){}
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Menu::Menu(vf2d pos,vf2d size)
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@ -80,7 +82,7 @@ void Menu::MenuSelect(Crawler*game){
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}
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void Menu::Update(Crawler*game){
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if(draggingComponent==nullptr&&(((!MOUSE_NAVIGATION&&(game->GetKey(ENTER).bHeld)||game->GetKey(SPACE).bHeld))||game->GetMouse(Mouse::LEFT).bHeld)){
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if(draggingComponent==nullptr&&selection!=vi2d{-1,-1}&&(((!MOUSE_NAVIGATION&&(game->GetKey(ENTER).bHeld)||game->GetKey(SPACE).bHeld))||game->GetMouse(Mouse::LEFT).bHeld)){
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buttonHoldTime+=game->GetElapsedTime();
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}
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@ -98,6 +100,7 @@ void Menu::Update(Crawler*game){
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if(!MOUSE_NAVIGATION){
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if(selection!=vi2d{-1,-1})buttons[selection.y][selection.x]->hovered=true;
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}else{
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selection={-1,-1};
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for(auto&key:buttons){
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int index=0;
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for(auto&button:key.second){
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@ -201,7 +204,11 @@ void Menu::Draw(Crawler*game){
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vf2d offsetPos=draggingComponent->rect.pos;
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if(!MOUSE_NAVIGATION){
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MenuComponent*selectedComponent=buttons[selection.y][selection.x];
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draggingComponent->Draw(game,pos-offsetPos+selectedComponent->rect.pos+vi2d{1,-4},this==Menu::stack.back());
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vf2d drawOffset{};
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if(selectedComponent->parentComponent!=nullptr){
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drawOffset+=selectedComponent->parentComponent->V(A::SCROLL_OFFSET);
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}
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draggingComponent->Draw(game,drawOffset+pos-offsetPos+selectedComponent->rect.pos+vi2d{1,-4},this==Menu::stack.back());
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}else{
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draggingComponent->Draw(game,-offsetPos+game->GetMousePos(),this==Menu::stack.back());
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}
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@ -211,7 +218,11 @@ void Menu::Draw(Crawler*game){
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game->DrawDecal({0,0},overlay.Decal());
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if(!MOUSE_NAVIGATION){
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MenuComponent*selectedComponent=buttons[selection.y][selection.x];
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draggingComponent->DrawDecal(game,pos-offsetPos+selectedComponent->rect.pos+vi2d{1,-4},this==Menu::stack.back());
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vf2d drawOffset{};
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if(selectedComponent->parentComponent!=nullptr){
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drawOffset+=selectedComponent->parentComponent->V(A::SCROLL_OFFSET);
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}
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draggingComponent->DrawDecal(game,drawOffset+pos-offsetPos+selectedComponent->rect.pos+vi2d{1,-4},this==Menu::stack.back());
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}else{
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draggingComponent->DrawDecal(game,-offsetPos+game->GetMousePos(),this==Menu::stack.back());
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}
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@ -340,9 +351,11 @@ void Menu::KeyboardButtonNavigation(Crawler*game,vf2d menuPos){
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for(auto&key:buttons){
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int index=0;
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for(auto&button:key.second){
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if(geom2d::overlaps(geom2d::rect<float>{button->rect.pos+menuPos,button->rect.size},game->GetMousePos())){
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selection={index,key.first};
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break;
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if(!button->disabled){
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if(geom2d::overlaps(geom2d::rect<float>{button->rect.pos+menuPos,button->rect.size},game->GetMousePos())){
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selection={index,key.first};
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break;
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}
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}
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index++;
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "Menu.h"
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class MenuComponent{
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class MenuComponent:IAttributable{
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friend class Menu;
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friend class MenuItemButton;
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friend class ScrollableWindowComponent;
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@ -28,4 +28,5 @@ enum class Attribute{
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JUMP_TOWARDS_PLAYER,
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HITS_UNTIL_DEATH, //When this is set, it is reduced by 1 each time the monster is hit.
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INDEXED_THEME,
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SCROLL_OFFSET,
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};
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@ -3,15 +3,16 @@
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#include "MenuComponent.h"
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#include "Crawler.h"
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typedef Attribute A;
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class ScrollableWindowComponent:public MenuComponent{
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protected:
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Renderable r;
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std::vector<MenuComponent*>components;
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vf2d scrollOffset{};
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geom2d::rect<float>bounds; //It's for the scrollbar.
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private:
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inline bool OnScreen(MenuComponent*component){
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return geom2d::overlaps(rect,geom2d::rect<float>{component->rect.pos+scrollOffset,component->rect.size});
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return geom2d::overlaps(rect,geom2d::rect<float>{component->rect.pos+V(A::SCROLL_OFFSET),component->rect.size});
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}
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public:
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inline ScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick)
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@ -24,9 +25,9 @@ protected:
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if(game->GetMouseWheel()!=0){
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if(game->GetMouseWheel()>0){
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scrollOffset.y+="ThemeGlobal.MenuScrollWheelSpeed"_I;
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V(A::SCROLL_OFFSET).y+="ThemeGlobal.MenuScrollWheelSpeed"_I;
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}else{
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scrollOffset.y-="ThemeGlobal.MenuScrollWheelSpeed"_I;
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V(A::SCROLL_OFFSET).y-="ThemeGlobal.MenuScrollWheelSpeed"_I;
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}
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}
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@ -41,7 +42,7 @@ protected:
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game->SetDrawTarget(r.Sprite());
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game->Clear(BLANK);
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for(MenuComponent*component:components){
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component->_Draw(game,scrollOffset,focused);
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component->_Draw(game,V(A::SCROLL_OFFSET),focused);
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}
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game->SetDrawTarget(prevDrawTarget);
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game->DrawSprite(parentPos,r.Sprite());
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@ -50,11 +51,11 @@ protected:
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MenuComponent::DrawDecal(game,parentPos,focused);
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game->DrawRectDecal(parentPos,rect.size);
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for(MenuComponent*component:components){
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component->_DrawDecal(game,parentPos+scrollOffset,focused);
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component->_DrawDecal(game,parentPos+V(A::SCROLL_OFFSET),focused);
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}
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}
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virtual bool GetHoverState(Crawler*game,MenuComponent*child)override{
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return geom2d::overlaps(geom2d::rect<float>{Menu::menus[parentMenu]->pos+child->rect.pos+scrollOffset,child->rect.size},game->GetMousePos());
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return geom2d::overlaps(geom2d::rect<float>{Menu::menus[parentMenu]->pos+child->rect.pos+V(A::SCROLL_OFFSET),child->rect.size},game->GetMousePos());
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}
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public:
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void inline AddComponent(Menu*parentMenu,std::string key,MenuComponent*button){
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 2007
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#define VERSION_BUILD 2026
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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