The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/sounds
sigonasr2 dbeb9fbee7 Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
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AiL_fanfare.ogg Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
Throw Projectile.ogg Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
adrenaline_rush.ogg Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153. 7 months ago
bear_slam.ogg
beep.ogg Add in missing Beep sound effect for explosive traps. 7 months ago
birds1.ogg
birds2.ogg
birds3.ogg
birds4.ogg
bomb_explosion.ogg Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
burn.ogg Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
burning.ogg Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
burstexplode.ogg Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
button_click2.ogg
campfire.ogg
changevolume.ogg
chargeup.ogg Add deadly dash attack sound effects and basic behavior 7 months ago
collect_soul.ogg Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683. 7 months ago
consume_item.ogg
consume_potion.ogg
craft_equip.ogg
crashing_waves.ogg Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
curse.ogg Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 7 months ago
curse_of_death.ogg Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 7 months ago
dagger_hit.ogg Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 7 months ago
deadlydash.ogg Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 7 months ago
dig.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 8 months ago
disassemble.ogg Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 6 months ago
enchant_item.ogg Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 5 months ago
equip.ogg
equip2.ogg
equip_ring.ogg
explosion.ogg Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324. 7 months ago
footsteps.ogg
footsteps_wet.ogg
foresty1_1.ogg
glass_break.ogg Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 7 months ago
gull_01.ogg Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
gull_02.ogg Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
gull_03.ogg Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
health_warning.ogg
item_buy.ogg
item_collect.ogg
item_craft.ogg
item_enhance.ogg
item_sell.ogg
kitten_mew.ogg Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 7 months ago
levelup.ogg
lock.ogg
lockon.ogg Add sound effect for Mark Target ability. Release Build 10303. 7 months ago
lockon_special.ogg Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031. 6 months ago
menu_navigate.ogg
monster_hurt.ogg
pillar_rise.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 8 months ago
place_down.ogg Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 7 months ago
player_hit1.ogg
player_hit2.ogg
poison_pool.ogg Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 7 months ago
ranger_auto1.ogg
ranger_auto2.ogg
ranger_backstep.ogg
ranger_charged_shot.ogg
ranger_multishot.ogg
ranger_rapid_fire.ogg
refine_item.ogg Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 5 months ago
rise.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 8 months ago
rockbreak.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 8 months ago
rockland.ogg Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 7 months ago
rocktosscast.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 8 months ago
sfx100v2_loop_water_01.ogg
shockwave.ogg Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 8 months ago
slime_dead.ogg
slime_dead2.ogg
slime_king_landing.ogg
slime_king_shoot.ogg
slime_shoot.ogg
slime_shoot2.ogg
slime_walk.ogg
slime_walk2.ogg
slime_walk3.ogg
spell_cast.ogg
take_enchant.ogg Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
toggle_off.ogg
toggle_on.ogg
trap_hit.ogg Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 7 months ago
ursule_dead.ogg
ursule_phase_transition.ogg
warrior_auto1.ogg
warrior_battlecry.ogg
warrior_blockhit1.ogg
warrior_blockhit2.ogg
warrior_groundslam.ogg
warrior_sonicslash.ogg
wing_flap.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 10 months ago
wing_flap1.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 10 months ago
wing_flap2.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 10 months ago
wing_flap3.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 10 months ago
wing_flap4.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 10 months ago
wisp_hit.ogg
witch_attack.ogg Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 7 months ago
wizard_auto1.ogg
wizard_auto2.ogg
wizard_firebolt.ogg
wizard_firebolt_hit.ogg
wizard_lightningbolt.ogg
wizard_meteor.ogg
wizard_meteor_lingering.ogg
wizard_teleport.ogg
xpgain.ogg