Add sound effect for Mark Target ability. Release Build 10303.
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47319a99f8
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@ -1256,7 +1256,10 @@ void Monster::ApplyMark(float time,uint8_t stackCount){
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break;
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}
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}
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}else AddBuff(BuffType::TRAPPER_MARK,time,stackCount);
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}else{
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AddBuff(BuffType::TRAPPER_MARK,time,stackCount);
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SoundEffect::PlaySFX("Lock On",GetPos());
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}
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markApplicationTimer=0.5f;
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}
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@ -84,7 +84,7 @@ void Trapper::InitializeClassAbilities(){
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#pragma region Trapper Right-click Ability (Sprint)
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Trapper::rightClickAbility.action=
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[](Player*p,vf2d pos={}){
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SoundEffect::PlaySFX("Adrenaline Rush",SoundEffect::CENTERED);
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SoundEffect::PlaySFX("Sprint",SoundEffect::CENTERED);
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p->AddBuff(BuffType::SPEEDBOOST,"Trapper.Right Click Ability.Movement Speed Buff"_f[1],"Trapper.Right Click Ability.Movement Speed Buff"_f[0]/100.f);
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for(int i:std::ranges::iota_view(0,50)){
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float size{util::random_range(0.4f,0.8f)};
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10302
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#define VERSION_BUILD 10303
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -156,6 +156,12 @@ Events
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = levelup.ogg, 100%
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}
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Lock On
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = lockon.ogg, 100%
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}
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Menu Navigate
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{
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# Muted for now.
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@ -300,6 +306,12 @@ Events
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File[1] = slime_walk2.ogg, 10%
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File[2] = slime_walk3.ogg, 10%
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}
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Sprint
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = adrenaline_rush.ogg, 60%, 110%, 130%
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}
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Stone Land
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{
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CombatSound = True
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BIN
Adventures in Lestoria/assets/sounds/lockon.ogg
Normal file
BIN
Adventures in Lestoria/assets/sounds/lockon.ogg
Normal file
Binary file not shown.
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