The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 5b28478596 Inactive/Active ring status based on being in/out of combat. 1 year ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Inactive/Active ring status based on being in/out of combat. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
ATTRIBUTION Proper Attribution information added for purchased assets. 1 year ago
Ability.cpp It's 2023 btw 1 year ago
Ability.h It's 2023 btw 1 year ago
Animation.cpp It's 2023 btw 1 year ago
Animation.h It's 2023 btw 1 year ago
Arrow.cpp It's 2023 btw 1 year ago
Attributable.h It's 2023 btw 1 year ago
Buff.h It's 2023 btw 1 year ago
Bullet.cpp It's 2023 btw 1 year ago
Bullet.h It's 2023 btw 1 year ago
BulletTypes.h It's 2023 btw 1 year ago
C++ Header File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
C++ Source File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
CharacterAbilityPreviewComponent.h It's 2023 btw 1 year ago
CharacterInfoWindow.cpp It's 2023 btw 1 year ago
CharacterRotatingDisplay.h It's 2023 btw 1 year ago
ChargedArrow.cpp It's 2023 btw 1 year ago
Class.h It's 2023 btw 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h It's 2023 btw 1 year ago
ClassSelectionWindow.cpp It's 2023 btw 1 year ago
ConnectionPoint.cpp It's 2023 btw 1 year ago
ConnectionPoint.h It's 2023 btw 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Inactive/Active ring status based on being in/out of combat. 1 year ago
Crawler.h Added an end zone ring graphic. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Added an end zone ring graphic. 1 year ago
Crawler.vcxproj Added map tests and map type properties to all maps. 1 year ago
Crawler.vcxproj.filters Added map tests and map type properties to all maps. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
DEFINES.h It's 2023 btw 1 year ago
DamageNumber.cpp It's 2023 btw 1 year ago
DamageNumber.h It's 2023 btw 1 year ago
Effect.cpp It's 2023 btw 1 year ago
Effect.h It's 2023 btw 1 year ago
Emitter.cpp It's 2023 btw 1 year ago
Emitter.h It's 2023 btw 1 year ago
EncountersSpawnListScrollableWindowComponent.h It's 2023 btw 1 year ago
EnergyBolt.cpp It's 2023 btw 1 year ago
Error.h Added map tests and map type properties to all maps. 1 year ago
FallingDebris.h It's 2023 btw 1 year ago
FireBolt.cpp It's 2023 btw 1 year ago
GameState.cpp Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
GameState.h Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryConsumableWindow.cpp Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
InventoryScrollableWindowComponent.h Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
Item.cpp It's 2023 btw 1 year ago
Item.h Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
ItemLoadoutWindow.cpp Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
Key.cpp It's 2023 btw 1 year ago
Key.h It's 2023 btw 1 year ago
LICENSE Apply OLC-3 License to all source files. 1 year ago
LightningBolt.cpp It's 2023 btw 1 year ago
LightningBoltEmitter.cpp It's 2023 btw 1 year ago
MainMenuWindow.cpp It's 2023 btw 1 year ago
Map.cpp It's 2023 btw 1 year ago
Map.h It's 2023 btw 1 year ago
Menu.cpp Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
Menu.h Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
MenuAnimatedIconButton.h It's 2023 btw 1 year ago
MenuAnimatedIconToggleButton.h It's 2023 btw 1 year ago
MenuComponent.cpp It's 2023 btw 1 year ago
MenuComponent.h Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
MenuIconButton.h Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
MenuItemButton.h Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
MenuItemItemButton.h Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
MenuLabel.h It's 2023 btw 1 year ago
Meteor.cpp It's 2023 btw 1 year ago
Monster.cpp Inactive/Active ring status based on being in/out of combat. 1 year ago
Monster.h It's 2023 btw 1 year ago
MonsterAttribute.h It's 2023 btw 1 year ago
MonsterData.cpp It's 2023 btw 1 year ago
MonsterStrategyHelpers.h It's 2023 btw 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
Pathfinding.cpp It's 2023 btw 1 year ago
Pathfinding.h It's 2023 btw 1 year ago
Player.cpp Inactive/Active ring status based on being in/out of combat. 1 year ago
Player.h Inactive/Active ring status based on being in/out of combat. 1 year ago
PulsatingFire.cpp It's 2023 btw 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp It's 2023 btw 1 year ago
Ranger.cpp It's 2023 btw 1 year ago
RunAway.cpp It's 2023 btw 1 year ago
RunTowards.cpp It's 2023 btw 1 year ago
ScrollableWindowComponent.h It's 2023 btw 1 year ago
ShootAfar.cpp It's 2023 btw 1 year ago
SlimeKing.cpp It's 2023 btw 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h It's 2023 btw 1 year ago
State.h It's 2023 btw 1 year ago
State_GameRun.cpp It's 2023 btw 1 year ago
State_GameRun.h Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
State_MainMenu.cpp It's 2023 btw 1 year ago
State_MainMenu.h Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
State_OverworldMap.cpp It's 2023 btw 1 year ago
State_OverworldMap.h Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
TMXParser.h Added an end zone ring graphic. 1 year ago
TSXParser.h It's 2023 btw 1 year ago
Test.cpp Added map tests and map type properties to all maps. 1 year ago
Test.h Added map tests and map type properties to all maps. 1 year ago
TestMenu.cpp It's 2023 btw 1 year ago
TestSubMenu.cpp It's 2023 btw 1 year ago
Theme.h It's 2023 btw 1 year ago
Thief.cpp It's 2023 btw 1 year ago
Toggleable.h It's 2023 btw 1 year ago
Trapper.cpp It's 2023 btw 1 year ago
Turret.cpp It's 2023 btw 1 year ago
Unlock.cpp Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
Unlock.h It's 2023 btw 1 year ago
Version.h Inactive/Active ring status based on being in/out of combat. 1 year ago
Warrior.cpp It's 2023 btw 1 year ago
Witch.cpp It's 2023 btw 1 year ago
Wizard.cpp It's 2023 btw 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h It's 2023 btw 1 year ago
cpp.hint Implement ground slam animation 1 year ago
drawutil.cpp It's 2023 btw 1 year ago
drawutil.h It's 2023 btw 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
loc.sh Replace sealed keyword with final (C++11 standard) 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h It's 2023 btw 1 year ago
olcPixelGameEngine.h It's 2023 btw 1 year ago
olcUTIL_Animate2D.h It's 2023 btw 1 year ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h It's 2023 btw 1 year ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.wasm Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pixelGameEngine.cpp It's 2023 btw 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h It's 2023 btw 1 year ago
resource1.h It's 2023 btw 1 year ago
safemap.h It's 2023 btw 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
util.cpp It's 2023 btw 1 year ago
util.h It's 2023 btw 1 year ago