The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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71 lines
3.1 KiB
71 lines
3.1 KiB
/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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INCLUDE_game
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enum class IconButtonAttr{
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SELECTABLE=0b0,
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NOT_SELECTABLE=int(ButtonAttr::UNSELECTABLE),
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};
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class MenuIconButton:public MenuComponent{
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protected:
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Decal*icon;
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public:
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inline MenuIconButton(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuComponent(parent,rect,"",onClick,ButtonAttr(attributes)),icon(icon){}
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inline MenuIconButton(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuType menuDest,MenuFunc onClick,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuComponent(parent,rect,"",menuDest,onClick,ButtonAttr(attributes)),icon(icon){}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuComponent::Update(game);
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{
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MenuComponent::Draw(game,parentPos);
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if(icon!=nullptr){
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game->DrawSprite(parentPos+rect.middle()-icon->sprite->Size()/2,icon->sprite,1,Sprite::Flip::NONE);
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}
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}
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};
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constexpr auto operator|(IconButtonAttr attribute,IconButtonAttr attribute2) noexcept
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{
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return IconButtonAttr(static_cast<std::underlying_type_t<IconButtonAttr>>(attribute)|static_cast<std::underlying_type_t<IconButtonAttr>>(attribute2));
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}
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constexpr auto operator&(IconButtonAttr attribute,IconButtonAttr attribute2) noexcept
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{
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return static_cast<std::underlying_type_t<IconButtonAttr>>(attribute)&static_cast<std::underlying_type_t<IconButtonAttr>>(attribute2);
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} |