.. |
.vscode
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
|
1 year ago |
C++/scripts
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
assets
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
utils
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
Ability.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Ability.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Animation.cpp
|
Parse enhancement stats of equipment items.
|
12 months ago |
Animation.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Arrow.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Attributable.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
AttributableStat.cpp
|
Incorporated stat differences to equip menu display.
|
12 months ago |
AttributableStat.h
|
Implement equip generated item descriptions.
|
12 months ago |
BitwiseEnum.h
|
Character Info Window layouts setup
|
1 year ago |
Buff.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Bullet.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Bullet.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
BulletTypes.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
C++ Header File (OLC-3).zip
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
C++ Source File (OLC-3).zip
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
CREDITS
|
GUI template/macro usage refactor.
|
12 months ago |
CharacterAbilityPreviewComponent.h
|
GUI template/macro usage refactor.
|
12 months ago |
CharacterInfoWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
CharacterMenuWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
CharacterRotatingDisplay.h
|
GUI template/macro usage refactor.
|
12 months ago |
ChargedArrow.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Class.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ClassDiagram2.cd
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
ClassDiagram2.png
|
Tile animations implemented. Fix off-by-one error with tileset identification.
|
1 year ago |
ClassInfo.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ClassSelectionWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
ConnectionPoint.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ConnectionPoint.h
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
Crawler
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
Crawler.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
Crawler.h
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
Crawler.rc
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
|
1 year ago |
Crawler.tiled-project
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
Crawler.vcxproj
|
GUI template/macro usage refactor.
|
12 months ago |
Crawler.vcxproj.filters
|
GUI template/macro usage refactor.
|
12 months ago |
Crawler_Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
Crawler_System_Overview.txt
|
Finish level complete layout.
|
1 year ago |
DEFINES.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
DamageNumber.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
DamageNumber.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Effect.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Effect.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Emitter.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Emitter.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
EncountersSpawnListScrollableWindowComponent.h
|
GUI template/macro usage refactor.
|
12 months ago |
EnergyBolt.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
EquipSlotButton.h
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
12 months ago |
Error.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
FallingDebris.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
FireBolt.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
GameState.cpp
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
GameState.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
InitialConcept.txt
|
Initial setup of Monster structures
|
1 year ago |
InventoryConsumableWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
InventoryScrollableWindowComponent.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
InventoryWindow.cpp
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
Item.cpp
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
Item.h
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
ItemDrop.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ItemDrop.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ItemLoadoutWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
Key.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Key.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LICENSE
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
LICENSE_FT.txt
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LICENSE_OLC-3.txt
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LevelCompleteWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
LightningBolt.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LightningBoltEmitter.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
MainMenuWindow.cpp
|
Equipment window shows equip stat changes on mouseover.
|
12 months ago |
Map.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Map.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Menu.cpp
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
Menu.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
MenuAnimatedIconButton.h
|
GUI template/macro usage refactor.
|
12 months ago |
MenuAnimatedIconToggleButton.h
|
GUI template/macro usage refactor.
|
12 months ago |
MenuComponent.cpp
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
MenuComponent.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
MenuIconButton.h
|
GUI template/macro usage refactor.
|
12 months ago |
MenuItemButton.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
MenuItemItemButton.h
|
GUI template/macro usage refactor.
|
12 months ago |
MenuLabel.h
|
GUI template/macro usage refactor.
|
12 months ago |
Meteor.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Monster.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Monster.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
MonsterAttribute.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
MonsterData.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
MonsterStrategyHelpers.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
NewClasses.txt
|
Multishot Ranger ability implemented.
|
1 year ago |
OverworldMapLevelWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
OverworldMenuWindow.cpp
|
GUI template/macro usage refactor.
|
12 months ago |
Pathfinding.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Pathfinding.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Player.cpp
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
Player.h
|
Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
|
12 months ago |
PopupMenuLabel.h
|
GUI template/macro usage refactor.
|
12 months ago |
PulsatingFire.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
RCa12948
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
RUN_STRATEGY.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Ranger.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
RunAway.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
RunTowards.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ScrollableWindowComponent.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
ShootAfar.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
SlimeKing.cpp
|
Equipment window shows equip stat changes on mouseover.
|
12 months ago |
Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
SpawnEncounterLabel.h
|
GUI template/macro usage refactor.
|
12 months ago |
StatLabel.h
|
GUI template/macro usage refactor.
|
12 months ago |
State.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_GameRun.cpp
|
Implemented hex color font coloring.
|
12 months ago |
State_GameRun.h
|
Implemented hex color font coloring.
|
12 months ago |
State_LevelComplete.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_LevelComplete.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_MainMenu.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_MainMenu.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_OverworldMap.cpp
|
Pause overworld map state while other menus are opened.
|
1 year ago |
State_OverworldMap.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_Story.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_Story.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
TMXParser.h
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
TSXParser.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Test.cpp
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
|
12 months ago |
Test.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Theme.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Thief.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Toggleable.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Trapper.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Turret.cpp
|
Equipment window shows equip stat changes on mouseover.
|
12 months ago |
Unlock.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Unlock.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Version.h
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
VisualNovel.cpp
|
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
|
1 year ago |
VisualNovel.h
|
Implemented color code text in PGE.
|
12 months ago |
Warrior.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Witch.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Wizard.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
buildtemplate.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
config.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
cpp.hint
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
drawutil.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
drawutil.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
emscripten_build.ps1
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
emscripten_run.ps1
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
freetype.dll
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
freetype.lib
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
loc.sh
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
miniaudio.h
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Implemented multi-stage jump phase 2
|
1 year ago |
olcPGEX_Gamepad.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
olcPGEX_Graphics2D.h
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
olcPGEX_MiniAudio.h
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
olcPGEX_TTF.h
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
olcPGEX_TransformedView.h
|
It's 2023 btw
|
1 year ago |
olcPixelGameEngine.h
|
Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
|
12 months ago |
olcUTIL_Animate2D.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
olcUTIL_Camera2D.h
|
It's 2023 btw
|
1 year ago |
olcUTIL_DataFile.h
|
Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
|
1 year ago |
olcUTIL_Geometry2D.h
|
It's 2023 btw
|
1 year ago |
pge.data
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
pge.html
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
pge.js
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
pge.wasm
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
pixelGameEngine.cpp
|
Add in Wizard full render images and incorporate image in engine.
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1 year ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
resource.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
resource1.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
safemap.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sig
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
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12 months ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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1 year ago |
util.cpp
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
util.h
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |