The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets
sigonasr2 469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 12 months ago
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Ability Icons Boss name overlays added to map editor and game. 1 year ago
Campaigns small work at 1_3 & 1_4 1 year ago
backgrounds Text navigation for visual novel added. 1 year ago
characters Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 12 months ago
config Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 12 months ago
items Create new equipment images, read/parse equipment config file 1 year ago
maps 1_3 & 1_4 Layout done + Preset tiles placed. 1 year ago
menus Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
monsters Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
themes Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Habbo.ttf Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
RetroMenu.png Implement framework for menu system 1 year ago
Unknown.ttf Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
arrow.png Refactor Animation loading to reduce repetition. 1 year ago
battlecry_effect.png Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
block.png Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
c64esque.ttf Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
c30010.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
chain_lightning.png Added lightning bolt attack, added emitter system 1 year ago
charged_shot_arrow.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
circle.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
circle_outline.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
energy_bolt.png Wizard energy bolt attack implemented. 1 year ago
energy_particle.png Wizard energy bolt attack implemented. 1 year ago
finishring.png Inactive/Active ring status based on being in/out of combat. 1 year ago
finishring_green.png Inactive/Active ring status based on being in/out of combat. 1 year ago
fire_ring0.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring1.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring2.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring3.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
fire_ring4.png All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
ground-slam-attack-back.png Implement ground slam animation 1 year ago
ground-slam-attack-front.png Implement ground slam animation 1 year ago
heart.ico Include game icon in executable and game window (such a PITA) 1 year ago
heart.png Added health indicator 1 year ago
kiwami64-v1-1x.png Upload files to 'Crawler/assets' 1 year ago
knight_full.png Knight full image drafts 1 year ago
knight_full2.png Knight full image drafts 1 year ago
knight_full3.png Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
knight_full_render1.png Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
laser.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
lightning_bolt.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part1.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part2.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part3.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part4.png Added lightning bolt attack, added emitter system 1 year ago
lightning_splash_effect.png Added lightning bolt attack, added emitter system 1 year ago
mana.png Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
meteor.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
meteor.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-ranger.png All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
nico-ranger.xcf Add new class sprites 1 year ago
nico-ranger2.xcf All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
nico-warrior.png Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
nico-warrior.xcf Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
nico-wizard.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-wizard.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
palette.css 9-patch interface code added 1 year ago
palette.txt Add new class sprites 1 year ago
propertytypes.xml Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
range_indicator.png Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
skill_overlay_icon.png Cooldown icon indicators. 1 year ago
skill_overlay_icon_overlay.png Mana costs and ability short names are now displayed on the HUD. 1 year ago
slime.png Re-center slimes 1 year ago
sonicslash.png Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
splash_effect.png Add energy bolt splash effect and fade out. 1 year ago
square_skill_overlay_icon.png Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
square_skill_overlay_icon_empty.png Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
unknown_full_render.png Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
wizard_full.png Add in Wizard full render images and incorporate image in engine. 1 year ago
wizard_full_render.png Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago
wizard_full_render.xcf Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago